Review of Gargantuan Insect Snowstorm
Level Design/Gameplay (weighed 70%): 3.0/10
This level was really too long for what it had to offer. Most of the NPCs and concepts used throughout the level are introduced near the beginning, so the player starts to get bored of the same old endeavours: piling mushroom blocks and avoiding spammy NPCs. NPC placement (and their shear number) is a major issue with this level. Not only are there too many NPCs, but the number of NPCs on the screen at a time, as well as a number that have projectiles, make it just way too hectic. Many spots in the level are terribly cramped and unfair. The flamethrower gimmick was okay, however it really didn't go anywhere. It's use wasn't very creative, nor was it intriguing for the player, but more seemed like another element used to drag out the length of the level. There are so many ways it could have been used in an interesting way, but it really wasn't. The boss battle now takes things to a whole other level, including NPC spam. It was poorly designed, such as the large amounts of NPC spam (again, this time in the form of NPCs just suddenly appearing on the screen, almost on top of the player) and a really long, painful SMB3 Bowser re-skin bossfight. Although there was some variety to the phases, it just wasn't fun to play. Really, the only thing that saved this level from a below-three score in this category, is its small bit of variety, power-up placement that somewhat compensates for its awful amount of NPC spam, its coin placement, and the first couple of minutes of gameplay which portrayed positive level design elements before it went on for too long and became overly cramped near about 1/3 of the way throug (not including the boss battle).
Graphics/Sounds (weighed 30%): 4.5/10
The snow graphics were nice and some good variety in these graphics was provided between sections. However, the bugs really didn't really look too great and the colouration of some really didn't seem to fit the level. Some bugs also looked too disproportionate and just unappealing in general when trying to consciously figure out what some of them are due to their movement which seems unfitting and nonsensical for some of their graphical designs. The music should have been varied a bit more between sections, especially for the boss battle. The music for the boss battle didn't seem to be a good fit and as the backgrounds and other graphics for the sections changed, it would have been nice to see a change of music; it fit overall, it just would have had a better effect on the atmosphere and the player's mood as it drones on and on.
Overall Score: 3.45/10 (Average)