Page 1 of 1

Vanilla Land

Posted: Fri Apr 04, 2014 10:40 am
by Ethereality
A vanilla best level SMW-styled NSMBU. Some design and aesthetics with Goombas and Koopas color sequences. All grass and mushroom sizable are great. Give a review/comment.

Please a beta-test level, without problems.


Squishy Rex



Re: Vanilla Land

Posted: Fri Apr 04, 2014 11:23 am
by Enjl
All the images are broken, oh noooooooo!
How is this "vanilla" when you took custom graphics by Squishyyyyyy?

Re: Vanilla Land

Posted: Fri Apr 04, 2014 12:13 pm
by bossedit8

Here is my Video Playthrough of this Level:

Original YouTube Video Link:

Re: Vanilla Land

Posted: Fri Apr 04, 2014 4:04 pm
by silent_
Unfortunately, I will have to lock this until the screenshots are fixed since Emral was right; they are broken. PM me, another level judge, or a global moderator/administrator and they or myself will add them in.

Re: Vanilla Land

Posted: Fri Apr 04, 2014 4:57 pm
by silent_
Unlocked since I didn't realize there was a video I could just put in the original thread instead of screenshots.

Re: Vanilla Land

Posted: Sun May 11, 2014 2:39 am
by Danny
oh boy

Well, this level was incredibly easy. The background has 1x1 pixels, and the playable (intentional or not) is offset into the ground. The unique thing is the fact that you play as Rex. I don't have much to say about this level, to be honest with you.

It's pretty bland, there's not much to it, and there's a lot of enemies crammed into a tight space scattered randomly around the level. This level had no secrets, let alone a second section or warp pipe of any sort. It's rather linear and not too pleasing. There are way too many coins scattered around that I gave up on collecting them all. The end gate is broken, it's place too low to the ground, meaning it doesn't go up the poles all the way. I have to ask if you even tested this level out.

Lower the coin count, because 415 coins in a level is way too much. Think of an actual gimmick for your level, this one was just a "run in a straight line to get to the exit" sort of deal. Add some secrets, it felt too straight-forward and there was no sense of exploration involved. It's good enough to not be in the Trash Can, but it's still something that needs working on.