Design & Gameplay: 0.5/10 (counts 70%)
The difficulty of the level is very unbalanced: the bullet bill and hammer brother dodging are too easy and breakable, but the airship run is too hard if the player doesn't have a leaf. There's no fun factor in the level, and the level design was unwantedly hilarious. I said 'WTF' in every 20 seconds when I was playing. Also the level lacked of coins and the star exit is hidden in a terrible way. The only reason it didn't get 0/10 for D&G it's not a 2 screens long messup.
Atmosphere & Visuals: 1/10 (counts 30%)
The atmosphere isn't much better than the design. Music is WTF, and there's no moment without seeing any clash on the screen. Also the effects had different colors than the npc gfx, so it felt weird. Also the 1-up mushroom's color was confusing bc purple and black are really poisonous with each other.
Moved to 'Trash Can'
We, the judges are just trying to point out the flaws and strongpoints of the level, so you may know what did you do in a good way and what did you not. Get some inspiration from levels in the Pretty Good and The Best subforum and check out what design do those levels have. I hope you'll level design will get improved. Also, nobody starts as a great designer, even the best ones had under 2/10 scores, but they got a lot better by time. So get inspiration and try to do similar (but not copy-feeling if not necessary) levels to the great ones.
"Look me in the eyes and tell me that ad isn't funny." - Shadow Yoshi, 2015
"hitaswitchtohitanotherswitchandseewhathappens" syndrome - Waddle, 2016
"I am in a call with a Natsu" - MECHDRAGON777, 2016
Community Contest X1 - Spring/Summer 2020