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A SMB2 Level

Posted: Sat Apr 30, 2016 10:33 am
by SomeRandomGuy
This is my first level, A SMB2 Level! Great name, right? This was kinda a learning thing to find out how to use the editor and stuff like that. I hope you enjoy :D

By the way, if you're stuck at the vine part, climb all the way up to the top and you'll be taken to the cloud part :)

The Pictures: http://imgur.com/a/hjE8e

The Download: https://www.mediafire.com/?y6bf6357vzed08z

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 10:42 am
by Mable
If this is actually a smb2 level why does it use the smb3 waterfall bg?

Also some things you should do in the future

- A bit longer, this was quite short done in under 20 seconds
- Less npc spam, didn't look that good with all the ninjis being everywhere
- some bgos would be nice same with some more coins
- extend the end level plattform to avoid death that can happen

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 10:47 am
by SomeRandomGuy
Thanks, I'll take your advice and update it. I couldn't really find a fitting background for it, do you know of a SMB2 background pack or something like that?

Also, I couldn't find that much bgo stuff for SMB2.

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 10:52 am
by Mable
SomeRandomGuy wrote:Thanks, I'll take your advice and update it. I couldn't really find a fitting background for it, do you know of a SMB2 background pack or something like that?

Also, I couldn't find that much bgo stuff for SMB2.
http://www.supermariobrosx.org/forums/v ... =31&t=1301 Here get this pack, it has a lot of stuff from smb2.

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 10:55 am
by SomeRandomGuy
Thanks Tinkerbell! That will help alot. I'm planning to do a SMB2 styled episode soon, and I'll use your advice to make that better.

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 11:16 am
by SomeRandomGuy
I'm having trouble getting the custom graphics to work, do you know how to do that?

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 11:29 am
by RudeGuy
SomeRandomGuy wrote:I'm having trouble getting the custom graphics to work, do you know how to do that?
http://www.supermariobrosx.org/forums/v ... =35&t=9856

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 11:30 am
by SomeRandomGuy
Thanks RudeGuy

Re: A SMB2 Level

Posted: Sat Apr 30, 2016 11:34 am
by PixelPest
SomeRandomGuy wrote:
Please don't double-post

Re: A SMB2 Level

Posted: Tue May 10, 2016 8:01 am
by bossedit8
Playthrough made:



Original Link: http://www.youtube.com/watch?v=J7urNoZqZOw

Re: A SMB2 Level

Posted: Wed May 11, 2016 9:34 am
by SomeRandomGuy
bossedit8 wrote:Playthrough made:



Original Link: http://www.youtube.com/watch?v=J7urNoZqZOw
Thanks for playing the level! Hope you liked it!

Re: A SMB2 Level

Posted: Sat Aug 06, 2016 3:37 pm
by PixelPest
Review of A SMB2 Level

This level was just too short. It also really lacked coins and good NPC placement. The overall layout in terms of blocks and movement was nice though since it provided the little bit of variety with the sky section and had some aesthetical value from the use of the logs in addition to the normal overworld tileset in addition to a few BGOs, which there definitely could have been more of. One major issue with this level, besides it's length, is that when the player spawns from the vase into the last section, due to the NPCs there, the player can die really quickly if they don't act really fast. In the last section as well, the player can die after grabbing the exit orb due to the width of the platform it's on. It would have been better if this was much wider or even just had something, like some more logs, to act as a barricade to prevent the player fom falling off.

2.8/10 (The Trash Can)