Page 1 of 1

The Flight Against Goomba Fighters

Posted: Sun May 15, 2016 7:16 pm
by lighthouse64
Yes, yes I know I'll probably just get yelled at for being a loser at making levels, but meh.

So here's the sceenshot:
Spoiler: show
Image
And here's the level
http://www.mediafire.com/download/p7vol ... idkman.zip

I'm too lazy to use custom gfx.

Also, the first section is possible to pass through without losing your power-up. It's just not easy.

Another thing, see if you can find a gimmick that you can use to pass the airship raid. (Hint: low)

Re: The Flight Against Goomba Fighters

Posted: Mon May 16, 2016 3:16 pm
by HeroLinik


This level seemingly reminded me of the later levels of The Invasion.

Re: The Flight Against Goomba Fighters

Posted: Mon May 16, 2016 3:32 pm
by lighthouse64
ah, probably because of the tanks and airships that come near the end of the invasion.

Re: The Flight Against Goomba Fighters

Posted: Mon May 16, 2016 4:53 pm
by SomeRandomGuy
Go to 0:55 on that video and watch for a few seconds. He goes through fire.

Re: The Flight Against Goomba Fighters

Posted: Tue May 17, 2016 11:24 am
by Mable
SomeRandomGuy wrote:Go to 0:55 on that video and watch for a few seconds. He goes through fire.
That's bc the flame from the airship block doesn't hurt the player unlike in the original smb3 game. It's programmed like this

Re: The Flight Against Goomba Fighters

Posted: Tue May 17, 2016 5:03 pm
by Aero
Image

0/10

Re: The Flight Against Goomba Fighters

Posted: Tue May 17, 2016 5:04 pm
by SomeRandomGuy
Tinkerbell wrote:
SomeRandomGuy wrote:Go to 0:55 on that video and watch for a few seconds. He goes through fire.
That's bc the flame from the airship block doesn't hurt the player unlike in the original smb3 game. It's programmed like this
Well that's weird

Re: The Flight Against Goomba Fighters

Posted: Sat Aug 06, 2016 3:58 pm
by PixelPest
Review of The Flight Against Goomba Fighters

This level was just filled to the brim with poor design all around the board. Although it had an interesting concept, the brutal use of projectile NPCs and the spam of NPCs in general was just over the top. There were also very few coins, not enough power-ups for the difficulty, and frequent mixing of styles that didn't always go well together. I also found the idea of force-removing the player's shoe by use of a poison mushroom a bad one. It would have been better for you to just design the section after it such that the shoe is no longer very useful. The airship piece also keeps on moving past the star at the end when it should really just stop to tell the player, "Yes, this is the end of the level." There's not really much more to say then this since "brutal enemy spam" pretty much sums up the level.

0.5/10 (The Trash Can)