General discussion about Super Mario Bros. X.
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Twisted4932
- Hoopster

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Postby Twisted4932 » Sat Apr 02, 2022 3:02 pm
I'll be more detailed. I don't like the "checkpoint right before boss battle" because in most episodes the Impossible and dangerous boss is just an overused Boom Boom, or any easy boss. If it's a REALLY tough boss, the "checkpoint right before boss battle" can/must be applied especially for final bosses. And I'm not going to talk about the boss' difficulty. I think too many people knows about that topic.
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Enjl
- Cute Yoshi Egg

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Postby Enjl » Sat Apr 02, 2022 5:45 pm
Twistd4932 wrote: ↑Sat Apr 02, 2022 3:02 pm
I'll be more detailed. I don't like the "checkpoint right before boss battle" because in most episodes the Impossible and dangerous boss is just an overused Boom Boom, or any easy boss. If it's a REALLY tough boss, the "checkpoint right before boss battle" can/must be applied especially for final bosses. And I'm not going to talk about the boss' difficulty. I think too many people knows about that topic.
Just dodge the checkpoint for extra challenge! No need for the option to be removed.
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Okton3999
- Shy Guy

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Postby Okton3999 » Sun Apr 03, 2022 2:38 am
One thing I am not a big fan of is when, after finding a secret path in a level, you discover that you need a specific power-up to finish it, so you have to take the normal exit, search for the needed power-up, and take the exact same path to conclude the level. Personally, I prefer when everything you need for a secret is obtainable in the level.
Also, painfully slow autoscrolls.
In general, I would say anything that slows the player down without adding a challenge/something interesting.
(Sorry for my bad English).
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Cedur
- Raccoon Mario

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Postby Cedur » Sun Apr 03, 2022 11:51 am
Twistd4932 wrote:The checkpoints are supposed to be the middle of the level, not a reset place.
For the record you can have multiple checkpoints, so, one for the middle and one for the boss. Perfectly reasonable.
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CrazyPencilDawg
- Koopa

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Postby CrazyPencilDawg » Fri Apr 15, 2022 10:35 pm
Smibbix wrote: ↑Mon Apr 30, 2018 6:49 pm
Bosses that are just a Mother Brain reskin with a couple of generators. There are SO many of these...
Ah yes, MOTHER BRAIN RESKINS. Good god, I hate those.
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KurttheKing98
- Rex

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Postby KurttheKing98 » Sat May 28, 2022 3:20 pm
I don't like when SMBX Episodes use EXCLUSIVELY Built-in Stuff. You should get creative with your Episodes, fill them Custom Graphics. And even if you're a novice at Making/Adding Custom Graphics to Episodes, look up some tutorials or just find pre-made Graphics Packs. Just be sure to thank them for the Graphics
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ShadowStarX
- Bronze Yoshi Egg

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Postby ShadowStarX » Thu Jun 02, 2022 6:11 am
KurttheKing98 wrote: ↑Sat May 28, 2022 3:20 pm
I don't like when SMBX Episodes use EXCLUSIVELY Built-in Stuff. You should get creative with your Episodes, fill them Custom Graphics. And even if you're a novice at Making/Adding Custom Graphics to Episodes, look up some tutorials or just find pre-made Graphics Packs. Just be sure to thank them for the Graphics
Custom assets don't define an episode.
They open up a lot of possibilities, yes, but they do not define the episode. Plus the amount of basegame assets is quite massive compared to pre-2019.
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Eric
- Lakitu

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Postby Eric » Fri Jun 03, 2022 9:35 am
KurttheKing98 wrote: ↑Sat May 28, 2022 3:20 pm
You should get creative with your Episodes, fill them Custom Graphics.
Custom graphics don't equal creativity in the slightest; you can get insanely creative with just the built-in stuff as shown by the Vanilla Contests.
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krakin
- Birdo

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Postby krakin » Sat Jun 04, 2022 8:01 pm
Yeah, I'd say making the most with what you have is the best way to get creative
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KurttheKing98
- Rex

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Postby KurttheKing98 » Mon Jun 06, 2022 10:42 pm
Eric wrote:
Custom graphics don't equal creativity in the slightest; you can get insanely creative with just the built-in stuff as shown by the Vanilla Contests.
ShadowStarX wrote: ↑Thu Jun 02, 2022 6:11 am
Custom assets don't define an episode.
They open up a lot of possibilities, yes, but they do not define the episode. Plus the amount of basegame assets is quite massive compared to pre-2019.
krakin wrote:
Yeah, I'd say making the most with what you have is the best way to get creative
Alright fine, I was wrong. I shouldn't have said that. 
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yoorest2
- Bit

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Postby yoorest2 » Fri Jun 17, 2022 4:30 pm
Added in 1 minute 50 seconds:
Yumetaro wrote: ↑Sun Jan 18, 2015 11:28 am
I get really annoyed when people put a super serious novel-size story in their episodes even though Mario isn't a series known for its story, or when they put in characters that have no reason to be in a Mario game.
yeah i regret that i use sonic.exe to my episode but now i can't do anything with this, because i'm sick of updating this 50 times in one hour
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Dragon0307
- Blooper

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Postby Dragon0307 » Sat Jun 18, 2022 6:16 am
Still using MP3s instead of either looped OGGs or emulated audio files. That and removing lives.
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Wohlstand
- Charged Spiny

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Postby Wohlstand » Tue Jun 21, 2022 9:59 pm
Dragon0307 wrote: ↑Sat Jun 18, 2022 6:16 am
Still using MP3s instead of either looped OGGs or emulated audio files. That and removing lives.
Their worst forms are:
- "Extended" versions for the hour length and with the huge file size (the example is here)
- Using of WMA files, however, this case is very very rare. This format sucks because it's a proprietary mess which is supported by a small number of libraries, like, FFMPEG which is a very heavy thing.
For me, there are so-called "lazily-made" sprites very annoying cases: there are vanilla sprites that have mask images copied from the front image, but with a white background. They are often sources of conversion problems and unexpected transparency mess. That is why I developed the "LazyFixTool" in 2014 among which GIFs2PNG and PNG2GIFs to simplify the future works. Anyway, I am glad that usage of masks is now the past because of PNG support by most of the SMBX-based engines.
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Dragon0307
- Blooper

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Postby Dragon0307 » Wed Jun 22, 2022 12:50 pm
Wohlstand wrote: ↑Tue Jun 21, 2022 9:59 pm
Dragon0307 wrote: ↑Sat Jun 18, 2022 6:16 am
Still using MP3s instead of either looped OGGs or emulated audio files. That and removing lives.
Their worst forms are:
- "Extended" versions for the hour length and with the huge file size (the example is here)
- Using of WMA files, however, this case is very very rare. This format sucks because it's a proprietary mess which is supported by a small number of libraries, like, FFMPEG which is a very heavy thing.
For me, there are so-called "lazily-made" sprites very annoying cases: there are vanilla sprites that have mask images copied from the front image, but with a white background. They are often sources of conversion problems and unexpected transparency mess. That is why I developed the "LazyFixTool" in 2014 among which GIFs2PNG and PNG2GIFs to simplify the future works. Anyway, I am glad that usage of masks is now the past because of PNG support by most of the SMBX-based engines.
To be fair, I've only ever seem WMAs used once, and even then that was just because I saw an Eclipsed video where an episode used it and therefore couldn't play back correctly in SMBX2.
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Wohlstand
- Charged Spiny

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Postby Wohlstand » Thu Jun 23, 2022 11:16 am
Dragon0307 wrote: ↑Wed Jun 22, 2022 12:50 pm
To be fair, I've only ever seem WMAs used once, and even then that was just because I saw an Eclipsed video where an episode used it and therefore couldn't play back correctly in SMBX2.
About WMA I know two cases:
- the "Island of Dreams & Illusions" episode by Nicholas-Link used WMAs a lot, and I had to make the "TheXTech Edition" port where I replaced most of the music with VGM chiptunes (from Sonic games) and converted WMAs into OGGs with adding of loop points instead of ultra-long files.
- Mentioned WMA usage somewhere by SAJewers who asked me about WMA support because he had some, but no explicit mentions of what the stuff is.
Added in 6 hours 17 minutes 8 seconds:
Anyway, WMA is still not supported by MixerX, and there are controversial reasons for adding that support. But, that would go off-topic from this discussion.
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