deice wrote: ↑
Wed Nov 16, 2022 4:32 pm
while xtech undoubtedly has the best performance and platform compatibility out of any version, it is worth noting that by using it you'd be giving up most of the currently available community-made custom content (lunalua in smbx2 -- this also takes smbx2 basegame custom content out of the equation/teascript in 38a), which might not be a good trade-off depending on what you're looking for.
TheXTech is a relatively young project and actively developing, and a lot of content has not yet been created for it, however, it can be used just to create a new one
Or to play old projects created for SMBX 1.3. On my own behalf, I claim that TheXTech has the best compatibility with content for SMBX 1.3 and has a flexible system for setting compatibility
in cases where some innovations break compatibility.
Anyway, as a player
, if you going to play certain episode(s), you MUST use the native engine (for which the episode was been created). I.e.:
- If an episode is made for SMBX2, you should use SMBX2.
- If the episode is made for SMBX-38A, you should use SMBX-38A.
- If the episode is made for TheXTech, you should use TheXTech.
You have a choice of engine for the case if you are a level/episode maker
, and you want to utilise certain functionality of each engine or develop levels and episodes in a convenient way for you. All three engines (X2, 38A, and TheXTech) have different development workflows, different functionality, and different philosophy.