PGE Project thread (Editor v0.3.1.13, Engine v0.3)

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Wohlstand
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Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Postby Wohlstand » Tue May 01, 2018 1:47 pm

Dex wrote: Wow, PGE was much simpler than I thought. I can see I have been very conservative sticking with the original editor :D
Legacy editor sucks by lots of reasons (not only because of bugs still not fixed), which a main reason why I made PGE Editor be different from original concept. As you see it's a part of a big project to completely replace legacy SMBX Engine with much more flexible, stable engine and toolkit.
Dex wrote:What are "dummy blocks"?
There are reserved elements made by Redigit and not used yet. Everything began from the dummy NPCs here: https://wohlsoft.ru/pgewiki/Dummy_NPCs_(SMBX)
With the hacks on LunaLua side, it's possible to have more dummy elements are using for Lua-coded creatures and things.
Dex wrote:And what is the difference between LunaTester and normal testing?
  • LunaTester is the IPS later over LunaLua subsystem. It allows running of level testing through legacy engine. However, on older systems this works clunky and SMBX is crashy or works unstable by crap of itself.
  • Normal testing that you meant, it's the testing through PGE Engine - it's a WIP engine intended to replace SMBX Engine which provides lots of own advanced features, works stable and fast without of system overloading, and has the native cross-platform support (as PGE itself which does support for Linux, Windows and macOS platforms). It allows you to run the testing of world maps in the interactive mode (without of entering into levels, but gives you ability to simulate exit code to probe the reaction of the path opener).
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Download fresh experimental builds HERE!
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SMBX-38A download, help and support HERE (SMBX-38A (a.k.a. 1.4.x) - is Chinese unofficial continuation of SMBX)

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Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Postby Dex » Tue May 01, 2018 2:20 pm

Wohlstand wrote:There are reserved elements made by Redigit and not used yet. Everything began from the dummy NPCs here: https://wohlsoft.ru/pgewiki/Dummy_NPCs_(SMBX)
With the hacks on LunaLua side, it's possible to have more dummy elements are using for Lua-coded creatures and things.
So they are NPCs that I can customize to anything I want?

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Wohlstand
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Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Postby Wohlstand » Tue May 01, 2018 2:22 pm

Dex wrote:
Wohlstand wrote:There are reserved elements made by Redigit and not used yet. Everything began from the dummy NPCs here: https://wohlsoft.ru/pgewiki/Dummy_NPCs_(SMBX)
With the hacks on LunaLua side, it's possible to have more dummy elements are using for Lua-coded creatures and things.
So they are NPCs that I can customize to anything I want?
Look: That is true when you targeting Vanilla SMBX base (or standalone LunaLua-SMBX). But, in SMBX2 those NPCs are now busy with a new elements.
PGE Project, my Media and supported projects: show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!
LunaLua
LunaLUA - is a LUA scripting add-on for a LunaDLL

My Media:
My MIDI-music
Pure HQ Music Pack for SMBX
Pure HQ Sound Pack for SMBX
SMBX OPL Sound pack (Created with Yamaha OPL chip and MIDI files)
SMBX38A is here
SMBX-38A download, help and support HERE (SMBX-38A (a.k.a. 1.4.x) - is Chinese unofficial continuation of SMBX)

I'm support:
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P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

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Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Postby Dex » Tue May 01, 2018 2:27 pm

Wohlstand wrote:Look: That is true when you targeting Vanilla SMBX base (or standalone LunaLua-SMBX). But, in SMBX2 those NPCs are now busy with a new elements.
I see. Thanks for answering!

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Re: PGE Project thread (Editor v0.3.1.13, Engine v0.3)

Postby AAguy11 » Thu May 24, 2018 9:21 am

Soild 10/10
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