PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

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PopYoshi
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby PopYoshi » Sat Jun 01, 2019 7:48 pm

Yeah, the only thing that mocked me about the Beta 3 PGE was that player position can be annoying to place
That and the only crashes I suffered were when I removed too many elements at the same time (like remove every "number of NPC" of this section, but it happened only after the second time and if I do it often, yet I could use it happily)
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Wohlstand » Sat Jun 01, 2019 7:51 pm

That's very like to the:

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- Fixed crash caused by phantom R-Tree entries with dead pointer and zero size
That was fixed since 0.3.1.13 :thinking:
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby PopYoshi » Sat Jun 01, 2019 7:53 pm

Hmmmmmmmmmmmmm
who knows
I'm pretty sure the bug I mentioned is different from that
But alright
I'll search for the Beta 3 Build
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Wohlstand » Sat Jun 01, 2019 8:01 pm

It's the same bug, lemme explain what the sense: the R-Tree is the internal data store that indexes location of elements on the scene to allow quick search by area selection. Each element that is on scene (no matter what: block, BGO, NPC, player point, or any random damned scenery) is indexed by R-Tree thing. Each entry of R-Tree points to some object on the scene. Once object is removing, the R-Tree entry also must be removed. However, once R-Tree has entries with incorrect pointer, that will became a source of possible crash or mysterious work. Once that "element" will be find through R-tree, any attempt to figure out for scene element will cause the crash. Anyway, also looks like the something related to history manager that remembers elements are was added/changed/removed to allow undo/redo your actions from any moment.
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby PopYoshi » Sat Jun 01, 2019 8:23 pm

And that's the only bug that barely mocked me
I always save before removing everything
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Wohlstand » Sat Jun 01, 2019 8:29 pm

About saving: most recent feature that makes this thing safer that I made in 0.3.2-dev recently: if you'll use older version and you'll save the file, and when you'll have a sudden reboot (power surge, BSoD, kernel panic, etc.), the file may become broken (as an example, filled with zero bytes). I had some reports from users are had this trouble. Because of it, they are lose their hard work because of the sudden reboot. I have changed the strategy that prevents any sort of this and allows to keep at least previous state of the file before save. So, when file didn't saved to the disk because of sudden reboot/crash, the file will survive that.
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My Media:
My MIDI-music
Pure HQ Music Pack for SMBX
Pure HQ Sound Pack for SMBX
SMBX OPL Sound pack (Created with Yamaha OPL chip and MIDI files)
SMBX38A is here
SMBX-38A download, help and support HERE (SMBX-38A (a.k.a. 1.4.x) - is Chinese unofficial continuation of SMBX)

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby PopYoshi » Sat Jun 01, 2019 8:33 pm

Wohlstand wrote:
Sat Jun 01, 2019 8:29 pm
About saving: most recent feature that makes this thing safer that I made in 0.3.2-dev recently: if you'll use older version and you'll save the file, and when you'll have a sudden reboot (power surge, BSoD, kernel panic, etc.), the file may become broken (as an example, filled with zero bytes). I had some reports from users are had this trouble. Because of it, they are lose their hard work because of the sudden reboot. I have changed the strategy that prevents any sort of this and allows to keep at least previous state of the file before save. So, when file didn't saved to the disk because of sudden reboot/crash, the file will survive that.
When I used the beta 3 PGE that feature saved me in several occassions
You can clearly see that I was happy working with it :p
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Wohlstand » Sat Jun 01, 2019 8:37 pm

Beta3's PGE Editor 0.3.1.11 hadn't it, so, if you had to update PGE toolchain in it up to 0.3.2-dev, then. feature is exists. There is another feature that existed for a while: on-crash saving that keeps current state of loaded files and restores them back when loading editor back. It's different. I meant the protection of saving process itself. When the crash of computer, not Editor, happens in a moment while you are saving the file.
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PGE Project
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Download fresh experimental builds HERE!
LunaLua
LunaLUA - is a LUA scripting add-on for a LunaDLL

My Media:
My MIDI-music
Pure HQ Music Pack for SMBX
Pure HQ Sound Pack for SMBX
SMBX OPL Sound pack (Created with Yamaha OPL chip and MIDI files)
SMBX38A is here
SMBX-38A download, help and support HERE (SMBX-38A (a.k.a. 1.4.x) - is Chinese unofficial continuation of SMBX)

I'm support:
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P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby PopYoshi » Sat Jun 01, 2019 8:41 pm

If that's the case I guess I'll have to get used to travel through several menus just to switch between vanilla and custom GFX :l
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Cedur » Sun Jun 02, 2019 5:33 am

I just wish the old style was kept, with the bugs being fixed at the same time
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby MarioLover64 » Thu Jun 20, 2019 2:30 pm

Npc 31 is bugged in the Android editor
I tried changing the graphics
I tried changing what npcs are keys
I tried straight up turning it into a goomba
But still...
Warning: (:0, ): Could not parse stylesheet of object 0x6272eec0
Warning: (:0, ): Can't find surface 1
(P.S. I know the android version is experimental)

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Wohlstand » Thu Jun 20, 2019 9:05 pm

MarioLover64 wrote:
Thu Jun 20, 2019 2:30 pm
(P.S. I know the android version is experimental)
Android Editor is also discontinued because the experiment have shown that current state of Editor isn't ready for mobiles and is being inconvenient. I.e. it needs a completely different UI to be fine on touch screens. Desktop version assembly of what is represented as Android build relying on using of all three mouse buttons are using for various convenient features and tricks. For now the Engine is only most relevant to have an Android version.
The build is pretty old and existing config packs are no more compatible with it because there are some incompatible updates was made on the config pack specification in the time between last build date of Android Editor and present
PGE Project, my Media and supported projects: show
Support me on the Patreon
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PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!
LunaLua
LunaLUA - is a LUA scripting add-on for a LunaDLL

My Media:
My MIDI-music
Pure HQ Music Pack for SMBX
Pure HQ Sound Pack for SMBX
SMBX OPL Sound pack (Created with Yamaha OPL chip and MIDI files)
SMBX38A is here
SMBX-38A download, help and support HERE (SMBX-38A (a.k.a. 1.4.x) - is Chinese unofficial continuation of SMBX)

I'm support:
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P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby MarioLover64 » Sat Jun 22, 2019 9:35 pm

Could you send me a compatible lvlnpcs.ini file so the key (and also birdo's egg) arent literally just goombas


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