PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

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Mehwish
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Mehwish » Sat Feb 15, 2020 8:13 am

Yes Wholstan I agree with point. You must place your individual levels (out of the episode) into the "/sdcard / PGE project / worlds" folder, and they will be shown in the ran game "Spiellevel" menu. Episodes are organized like SMBX, placed in the same folder for "worlds." They will be shown on the single game;);
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby jumpykrusty » Mon Feb 17, 2020 6:05 pm

Cedur wrote:
Fri Aug 09, 2019 3:04 pm
FatPootis wrote:
Fri Aug 09, 2019 2:27 pm
Is this compatible with SMBX 2 ?
It's literally incorporated in SMBX2.
If so, are PGE and SMBX2 still being developed separately? (and if so, why and what's the situation?) Or is SMBX2 basically a continuation of PGE? If I want to download and play the episodes found on this forum, how do I decide whether to run them with PGE or SMBX2?

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Wohlstand » Mon Feb 17, 2020 6:20 pm

jumpykrusty wrote:
Mon Feb 17, 2020 6:05 pm
Cedur wrote:
Fri Aug 09, 2019 3:04 pm
FatPootis wrote:
Fri Aug 09, 2019 2:27 pm
Is this compatible with SMBX 2 ?
It's literally incorporated in SMBX2.
If so, are PGE and SMBX2 still being developed separately? (and if so, why and what's the situation?) Or is SMBX2 basically a continuation of PGE? If I want to download and play the episodes found on this forum, how do I decide whether to run them with PGE or SMBX2?
PGE Project was founded long before SMBX2, in 2014. SMBX2 was founded later, in 2016'th year. PGE Project mainly has own independent development flow, and it's not just Editor, there are several apps and tools are part of PGE Project: https://github.com/WohlSoft/PGE-Project, and there are integrations and collaborations together with SMBX2 and PGE devkit. SMBX2 is a mod over original SMBX 1.3 bulid while PGE Project has own engine counterpart which is WIP now. PGE was founded with a goal to replace old SMBX at all.
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby jumpykrusty » Mon Feb 17, 2020 7:01 pm

Wohlstand wrote:
Mon Feb 17, 2020 6:20 pm
PGE Project was founded long before SMBX2, in 2014. SMBX2 was founded later, in 2016'th year. PGE Project mainly has own independent development flow, and it's not just Editor, there are several apps and tools are part of PGE Project: https://github.com/WohlSoft/PGE-Project, and there are integrations and collaborations together with SMBX2 and PGE devkit. SMBX2 is a mod over original SMBX 1.3 bulid while PGE Project has own engine counterpart which is WIP now. PGE was founded with a goal to replace old SMBX at all.
Thank you for explaining the similarities and differences between the PGE Project and SMBX2!

Based on this explanation, I can put an episode made for SMBX 1.3 into a PGE and it will play the same and just as well? But since SMBX2 is not exactly the same as PGE, episodes made for SMBX 2 might not work in PGE and vice versa, is that correct? And if so, are there episodes made specifically made for PGE (where do I find them?) and episodes made specifically made for SMBX2?

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Cedur » Tue Feb 18, 2020 5:10 am

jumpykrusty wrote:Based on this explanation, I can put an episode made for SMBX 1.3 into a PGE and it will play the same and just as well? But since SMBX2 is not exactly the same as PGE, episodes made for SMBX 2 might not work in PGE and vice versa, is that correct? And if so, are there episodes made specifically made for PGE (where do I find them?) and episodes made specifically made for SMBX2?

PGE is the editor used by SMBX2. So the answer is the same as for your previous question of 1.3 compatibility in SMBX2. There is no episode made for "just one of these two things" because as of now they're pretty much coherently the same.

Just take note to not use the Alpha Tester in PGE, use the Lunatester instead.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Enjl » Tue Feb 18, 2020 5:14 am

Wohlstand wrote:
Mon Feb 17, 2020 6:20 pm
SMBX2 was founded later, in 2016'th year
Quite impressive feat of us to found it only after the first public version was released (2015).
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Wohlstand » Tue Mar 03, 2020 7:27 pm

Hello! I forgot to announce here, but I had already announced on multiple discord servers and at my twitter: https://twitter.com/Nvd5517/status/1234 ... 86401?s=19

An entire WohlSoft site is down due a strong trouble at my hosting provider called as "Masterhost". I did the full back up of all files and databases from wohlsoft and all subdomains on it, so, no worry, data is in safe. However, while the mainsite is down, SMBX2, SMBX38A and PGE downloads are unavailable now. I'll try to resume work of as soon as possible. Sorry you all for given inconveniences!
PGE Project, my Media and supported projects: show
Support me on the Patreon
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PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!

I'm support:
Lowser's Conquest by Sednaiur

Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

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P4VL0VSKEY
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Postby P4VL0VSKEY » Sun May 24, 2020 11:09 am


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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby P4VL0VSKEY » Mon May 25, 2020 6:04 am

Mehwish wrote:
Sat Feb 15, 2020 8:13 am
Yes Wholstan I agree with point. You must place your individual levels (out of the episode) into the "/sdcard / PGE project / worlds" folder, and they will be shown in the ran game "Spiellevel" menu. Episodes are organized like SMBX, placed in the same folder for "worlds." They will be shown on the single game;);
I agree too.

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Cedur
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Cedur » Mon May 25, 2020 6:44 am

P4VL0VSKEY wrote:
Mon May 25, 2020 6:04 am
Mehwish wrote:
Sat Feb 15, 2020 8:13 am
Yes Wholstan I agree with point. You must place your individual levels (out of the episode) into the "/sdcard / PGE project / worlds" folder, and they will be shown in the ran game "Spiellevel" menu. Episodes are organized like SMBX, placed in the same folder for "worlds." They will be shown on the single game;);
I agree too.

I don't understand what this guy was talking about in the first place. Looking at grammar errors and the fact that they have an ad in their signature, I'm not even sure if this was a serious message.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby P4VL0VSKEY » Mon Jun 15, 2020 3:46 am

I'm using this and this is very cool thing. I like it, because it has a lot of content and new things like Airship (Vehicle). At begining I had a problem with Editor's construction and I don't knew where are some settings and NPCs, but I think that was good decision to change. Today, I use only this editor and I create my episodes using it. Great work Sir Wohlstand and I hope that you will upgrade this great project. :D :)

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Gersix
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Re: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)

Postby Gersix » Tue Jun 23, 2020 5:24 am

Anyway, it also looks like something related to history manager that remembers elements are was added/changed/removed to allow undo/redo your actions from any moment.


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