I fell into a hole.
Joey wrote:Also, DarkMatt, please, I have no problem with you making your points but stop being so condescending.
I'll apologize for this.
Kuribo wrote:if you choose not to use any of PGE's additional features, it's functionally the same editor you're used to. There's no difference aside from cosmetics.
My point exactly. I'd have to re-learn where everything is (and figure out additional quirks I may not be expecting), but I'd end up with the same level in the end; the only difference is that, in one scenario, the level would take longer to make since I'm using something I'm not used to.
I do agree with this post, but there is experience with PGE to consider. Sure, it might be cumbersome to get used to a new editor for a bit, but with enough effort and knowledge, that slowdown due to having to find the button in the editor should go away. While I do think the legacy editor should stay, I have to admit, point for point you get levels done faster in PGE than you do in SMBX with the same amount of experience.
I still wouldn't force it on people though. It's not like I can explain that and have it make sense to anybody staying with SMBX.
Lapuente wrote:why not make a new version of the legacy editor that supports updates instead of creating an entire new and different one
It's a good idea, but one that probably won't be realized, mostly because development of 2.0 has been moving away from the SMBX editor as a whole.
If you want an example of that, the Chinese 1.4.1 does exactly this. But this is an SMBX version that chose to edit the base SMBX, not make an alternative.