SMB3 Textures?!

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ZoomZap
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SMB3 Textures?!

Postby ZoomZap » Fri May 27, 2016 1:16 am

Does anyone know where to get the unmodified SMB3 textures? I just want to remake the game with a few more levels. Also, i dont mean WORLD, i mean LEVEL/BLOCK textures.
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Kyo Saito
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Re: SMB3 Textures?!

Postby Kyo Saito » Fri May 27, 2016 1:26 am

You can find the files SMBX uses in your SMBX directory, which should be C:\Program Files (x86)\SMBX or C:\Program Files\SMBX, and you should find them in the graphics\blocks folder.

Alternatively, if you want the sprite sheets, just go here: http://www.spriters-resource.com/snes/supermariobros3/

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ZoomZap
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Re: SMB3 Textures?!

Postby ZoomZap » Fri May 27, 2016 2:09 am

Kyo Saito wrote:You can find the files SMBX uses in your SMBX directory, which should be C:\Program Files (x86)\SMBX or C:\Program Files\SMBX, and you should find them in the graphics\blocks folder.

Alternatively, if you want the sprite sheets, just go here: http://www.spriters-resource.com/snes/supermariobros3/
I mean originalls. SMBX is slightly modified, it just looks off. I mean like this video : https://www.youtube.com/watch?v=e-NUBeYhTCw
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Re: SMB3 Textures?!

Postby underFlo » Fri May 27, 2016 5:54 am

Get a spritesheet from a site like the spriters'resource and turn them into custom GFX
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Re: SMB3 Textures?!

Postby Enjl » Fri May 27, 2016 7:32 am

ZoomZap wrote:
Kyo Saito wrote:You can find the files SMBX uses in your SMBX directory, which should be C:\Program Files (x86)\SMBX or C:\Program Files\SMBX, and you should find them in the graphics\blocks folder.

Alternatively, if you want the sprite sheets, just go here: http://www.spriters-resource.com/snes/supermariobros3/
I mean originalls. SMBX is slightly modified, it just looks off. I mean like this video : https://www.youtube.com/watch?v=e-NUBeYhTCw
Eh. SMBX's sprites are also from SMB3. But they're from the revamped version from Super Mario Allstars.
https://www.youtube.com/watch?v=R_KycP25oP8

You can find sprites for the NES version of the game here:
http://www.spriters-resource.com/nes/supermariobros3/
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Re: SMB3 Textures?!

Postby UrFriendUrNightmare » Fri May 27, 2016 3:30 pm

Why is there a thread about SMB3 Textures again?

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Re: SMB3 Textures?!

Postby Bluecat5995 » Fri Nov 01, 2019 7:43 pm

Enjl wrote:
Fri May 27, 2016 7:32 am
ZoomZap wrote:
Kyo Saito wrote:You can find the files SMBX uses in your SMBX directory, which should be C:\Program Files (x86)\SMBX or C:\Program Files\SMBX, and you should find them in the graphics\blocks folder.

Alternatively, if you want the sprite sheets, just go here: http://www.spriters-resource.com/snes/supermariobros3/
I mean originalls. SMBX is slightly modified, it just looks off. I mean like this video : https://www.youtube.com/watch?v=e-NUBeYhTCw
Eh. SMBX's sprites are also from SMB3. But they're from the revamped version from Super Mario Allstars.
https://www.youtube.com/watch?v=R_KycP25oP8

You can find sprites for the NES version of the game here:
http://www.spriters-resource.com/nes/supermariobros3/
The sprites on the sprite resource website are too small. It's either you use the Allstars textures or you use blurry original textures.

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Re: SMB3 Textures?!

Postby Murphmario » Fri Nov 01, 2019 7:49 pm

Bluecat5995 wrote:
Fri Nov 01, 2019 7:43 pm
Enjl wrote:
Fri May 27, 2016 7:32 am
ZoomZap wrote:
I mean originalls. SMBX is slightly modified, it just looks off. I mean like this video : https://www.youtube.com/watch?v=e-NUBeYhTCw
Eh. SMBX's sprites are also from SMB3. But they're from the revamped version from Super Mario Allstars.
https://www.youtube.com/watch?v=R_KycP25oP8

You can find sprites for the NES version of the game here:
http://www.spriters-resource.com/nes/supermariobros3/
The sprites on the sprite resource website are too small. It's either you use the Allstars textures or you use blurry original textures.
You need to resize them by 200% using the "Nearest Neighbor" resampling option. At least, if you're using paint.net.
Now taking graphics requests:
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Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.


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