Perfect SMBX Screenshot Thread 10

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Witchking666
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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Mon Sep 19, 2016 12:10 pm

I decided to show off another level for my episode in a screenshot.
This is 1-6 Sunny Shores (Hooray for cheesy names). Its the only beach level in the game and one of three water levels.
Its main gimmick is based on the tides with in this section water moving up and down putting area's out of mario's reach depending on the tide.
Image
The axes will be invisible in-game and break three of the stones revealing a star coin.
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Re: Perfect SMBX Screenshot Thread 10

Postby Enjl » Mon Sep 19, 2016 12:13 pm

If there's no downsides to high tide the level boils down to waiting for high tide, rather than a constant back-and-forth between the two states of water. Look at how The Invasion 2 incorporated munchers into its version of this level and see if you can use that or put a twist on it.
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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Mon Sep 19, 2016 1:12 pm

Enjl wrote:If there's no downsides to high tide the level boils down to waiting for high tide, rather than a constant back-and-forth between the two states of water. Look at how The Invasion 2 incorporated munchers into its version of this level and see if you can use that or put a twist on it.
Thanks enjl! Lovin' the idea. I was allready thinking about doing something like that in the latter sections, but I might aswell add it in this one allready.
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Re: Perfect SMBX Screenshot Thread 10

Postby Phil » Mon Sep 19, 2016 1:37 pm

I am going to release something big soon! A new SMB3 Episode! More RPG than ever! =P
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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Mon Sep 19, 2016 2:16 pm

Phil wrote:I am going to release something big soon! A new SMB3 Episode! More RPG than ever! =P
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Wow! Great to see you back. This looks quite good so far. I like the way the bushes are placed--it kind of reminds me of Pokémon

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Re: Perfect SMBX Screenshot Thread 10

Postby Enjl » Mon Sep 19, 2016 2:19 pm

(the bushes are directly from zelda)

The map looks quite nice, thought I think the trees next to the haunted house need a better sprite.
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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Tue Sep 20, 2016 2:29 am

Phil wrote:I am going to release something big soon! A new SMB3 Episode! More RPG than ever! =P
Image
Nice world map, I love the way you used those pipes as sceneries. I am not a fan of the dead tree sprites though. Also, are the clouds in the left of the picture another world or just decoration?
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Re: Perfect SMBX Screenshot Thread 10

Postby Kuribo » Tue Sep 20, 2016 2:52 am

I don't think the pipes are just scenery, they all seem to have paths connected to them. I am a fan of that world map though, it looks like an actual place you're exploring and not just a boring landmass.

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Re: Perfect SMBX Screenshot Thread 10

Postby Phil » Tue Sep 20, 2016 6:08 pm

Thank you! I am goin to rework these dead tree! If you guys found a better scenery, please PM me! The cloud at left are only decoration, the whole world is surrounded by these, and of course there is a cloud world somewhere!

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Re: Perfect SMBX Screenshot Thread 10

Postby Hani » Tue Sep 20, 2016 11:41 pm

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It feels too similar to Sednaiur's so I'm making tweaks.
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Re: Perfect SMBX Screenshot Thread 10

Postby WerewolfGD » Wed Sep 21, 2016 2:33 am

Catastrophe wrote:
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Image
It feels too similar to Sednaiur's so I'm making tweaks.
Oh wow looks Great! Good job! ;)
PixelPest wrote: I'm really happy to see this tileset being put to good use
Thank you :D
Enjl wrote: I swear I've seen a grassland level with exactly the same geometry before. Does this level have something that makes it special which you're not showing in this image? There's a bunch of cool factory-themed stuff you can do, such as pistons, mass-production of certain objects or stealth (just some basic ideas).
Thank you for the ideas!

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Re: Perfect SMBX Screenshot Thread 10

Postby Enjl » Wed Sep 21, 2016 7:42 pm

Image
ImageImageImageImage
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Re: Perfect SMBX Screenshot Thread 10

Postby Ness-Wednesday » Wed Sep 21, 2016 7:52 pm

Enjl wrote:Image
You and Lunalua have become the SMBX version of Ash-Greninja now.
I can't wait to see how the boss battle turns out.
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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Wed Sep 21, 2016 9:02 pm

Are you trying to 1-up that 1.4.3 boss battle using LunaLua?

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Re: Perfect SMBX Screenshot Thread 10

Postby Enjl » Wed Sep 21, 2016 9:19 pm

PixelPest wrote:Are you trying to 1-up that 1.4.3 boss battle using LunaLua?
I'm just clearing up some misunderstandings...
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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Wed Sep 21, 2016 9:43 pm

Enjl wrote:
PixelPest wrote:Are you trying to 1-up that 1.4.3 boss battle using LunaLua?
I'm just clearing up some misunderstandings...
Image
Ah okay. That's good

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Re: Perfect SMBX Screenshot Thread 10

Postby FanofSMBX » Thu Sep 22, 2016 3:13 pm

Enjl wrote:Image
If only there was a hammer based powerup in smbx

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Re: Perfect SMBX Screenshot Thread 10

Postby Mable » Thu Sep 22, 2016 3:41 pm

Yeah some people need to stop saying stuff like "2.0 can't do that" just because they didn't get the latest private release.. i doubt he even tried to do any research or attempts to use 2.0 anyway.

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Re: Perfect SMBX Screenshot Thread 10

Postby 7NameSam » Thu Sep 22, 2016 11:19 pm

here's a gif:
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Re: Perfect SMBX Screenshot Thread 10

Postby WerewolfGD » Fri Sep 23, 2016 3:42 am

7NameSam wrote:here's a gif:
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Image
Wow wow how you can do that? Thar looks cool!

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