Perfect SMBX Screenshot Thread 10

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Re: Perfect SMBX Screenshot Thread 10

Postby AirShip » Mon Mar 20, 2017 10:37 pm

witchking666 wrote:That shit looks fucking dope. People use YI influences way too little if you ask me.
Also, did you make the YI wood tileset? I'm asking because it looks awesome and I have never seen it before.
I think people do not use much the YI style, because there are not many custom graphics in this style,
and yes, I did, but they are not yet complete, I will probably release them for download when finish.
Uchiha Madara wrote:Something:
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These treetops without foliage look strange...
Enjl wrote:
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Looks epileptic...

Liked it.

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Re: Perfect SMBX Screenshot Thread 10

Postby Thehelmetguy1 » Tue Mar 21, 2017 8:00 am

wtf
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Re: Perfect SMBX Screenshot Thread 10

Postby RSupertheGreat » Tue Mar 21, 2017 8:43 am

lunalua has crashed and everything is destroyed and mario runs away.

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Tue Mar 21, 2017 12:13 pm

It would actually be more funny if it opened up a fake in-game popup with a silly error message rather than just having a default SMBX message box.

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Re: Perfect SMBX Screenshot Thread 10

Postby Waddle » Tue Mar 21, 2017 12:33 pm

thehelmetguy1 wrote:wtf
dont make posts like these, they dont make you look cool (contrary to popular belief)
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Re: Perfect SMBX Screenshot Thread 10

Postby Eternity » Tue Mar 21, 2017 11:20 pm

@AirShip: Great graphics, they fit in fairly well with the original YI ones. Solid design, too.

@Uchiha Madara: Not bad, but I agree on the treetops looking weird at the moment, I recommend working on a nicer-looking one (just adding some leaves could also work). I'm also not too fond of the level's color scheme, try using different shades of orange, maybe some red too. Everything blends in more than it should, in my opinion. Just a suggestion, though.

@Enjl: lol, nice cutscene. I really like it, not much else to say.
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Started my first SMBX level in forever, kind of a forest ruins thing. Main theme of the level are the roto-discs, current plan is using them in gradually crazier ways through the level... and that's about it, nothing too groundbreaking. Not sure if I'm going to use it for anything, I'll probably release it as a standalone level.
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Re: Perfect SMBX Screenshot Thread 10

Postby Uchiha Madara » Wed Mar 22, 2017 12:25 am

AirShip wrote:These treetops without foliage look strange...
Eternity wrote:@Uchiha Madara: Not bad, but I agree on the treetops looking weird at the moment, I recommend working on a nicer-looking one (just adding some leaves could also work). I'm also not too fond of the level's color scheme, try using different shades of orange, maybe some red too. Everything blends in more than it should, in my opinion. Just a suggestion, though.
Spoiler: show
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Is it still weird?
Eternity wrote:
Spoiler: show
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Started my first SMBX level in forever, kind of a forest ruins thing. Main theme of the level are the roto-discs, current plan is using them in gradually crazier ways through the level... and that's about it, nothing too groundbreaking. Not sure if I'm going to use it for anything, I'll probably release it as a standalone level.
It seems pretty empty... Try to add more special blocks and coins along the level, I guess...
I guess that better exploration of the leaping mechanics can improve the design of the level.
However, keep going with the great job.

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Re: Perfect SMBX Screenshot Thread 10

Postby Quantumenace » Wed Mar 22, 2017 2:22 am

Image

Not a level, just a Lua thing I had in my head for a long time, and threw out while I wait for a response about Audio.SfxPlayObj freezing the game. :roll: Just needs a little more testing.

Doesn't use draw functions, and those are the objects they look like. Well, except the really fast ? block, it's a block-5.

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Re: Perfect SMBX Screenshot Thread 10

Postby Enjl » Wed Mar 22, 2017 2:37 am

Eternity wrote:
Spoiler: show
ImageImage
Started my first SMBX level in forever, kind of a forest ruins thing. Main theme of the level are the roto-discs, current plan is using them in gradually crazier ways through the level... and that's about it, nothing too groundbreaking. Not sure if I'm going to use it for anything, I'll probably release it as a standalone level.
Looks pretty neat! Can't wait to see the crazy roto disc shenanigans you come up with.
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Re: Perfect SMBX Screenshot Thread 10

Postby Ace » Wed Mar 22, 2017 2:43 am

Quantumenace wrote:Image

Not a level, just a Lua thing I had in my head for a long time, and threw out while I wait for a response about Audio.SfxPlayObj freezing the game. :roll: Just needs a little more testing.

Doesn't use draw functions, and those are the objects they look like. Well, except the really fast ? block, it's a block-5.
i'd better be able to pick up that pipe and get a giant toothy ha ha lol just joking :P
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Re: Perfect SMBX Screenshot Thread 10

Postby FanofSMBX » Wed Mar 22, 2017 2:46 am

Ace wrote:
Quantumenace wrote:Image

Not a level, just a Lua thing I had in my head for a long time, and threw out while I wait for a response about Audio.SfxPlayObj freezing the game. :roll: Just needs a little more testing.

Doesn't use draw functions, and those are the objects they look like. Well, except the really fast ? block, it's a block-5.
i'd better be able to pick up that pipe and get a giant toothy ha ha lol just joking :P
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Re: Perfect SMBX Screenshot Thread 10

Postby Mosaic » Wed Mar 22, 2017 2:49 am

I think what you should say is "don't give someone a seizure"

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Re: Perfect SMBX Screenshot Thread 10

Postby FanofSMBX » Wed Mar 22, 2017 2:53 am

MosaicMario wrote:I think what you should say is "don't give someone a seizure"
I actually meant I was going to make the giant toothy!

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Re: Perfect SMBX Screenshot Thread 10

Postby arcade999 » Sat Mar 25, 2017 4:42 pm

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Sun Mar 26, 2017 3:24 am

AirShip wrote:WIP:
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You should also make the hidden red coins. Before you collect a red coin, it blends in with the yellow coins, but there is still a slight difference.

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Re: Perfect SMBX Screenshot Thread 10

Postby Murphmario » Sun Mar 26, 2017 6:31 pm

Anyone want some SMB1? Cause I've got SMB1:
Spoiler: show
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For the most part, these are just ported to SMBX. The most that I did was turn the SMM sizable to SMB1 colors and turn some of Sednaiur's blocks into 8-bit. And there is still more stuff that is not shown in the screen.
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Re: Perfect SMBX Screenshot Thread 10

Postby FanofSMBX » Sun Mar 26, 2017 7:05 pm

Murphmario wrote:Anyone want some SMB1? Cause I've got SMB1:
Spoiler: show
Image
For the most part, these are just ported to SMBX. The most that I did was turn the SMM sizable to SMB1 colors and turn some of Sednaiur's blocks into 8-bit. And there is still more stuff that is not shown in the screen.
Wow, that is impressive. What I would suggest next is to port AwesomeZack's SMB1 Enemies 2016 to SMBX.

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Re: Perfect SMBX Screenshot Thread 10

Postby Rhosty » Sun Mar 26, 2017 7:16 pm

Murphmario wrote:Anyone want some SMB1? Cause I've got SMB1:
Spoiler: show
Image
For the most part, these are just ported to SMBX. The most that I did was turn the SMM sizable to SMB1 colors and turn some of Sednaiur's blocks into 8-bit. And there is still more stuff that is not shown in the screen.
Slopes in SMB1? That's unheard of. And those tiles are the original palette colors too!

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Mon Mar 27, 2017 11:17 am

That looks pretty darn' cool. Good job porting it, hope you do the rest of the SMB1/LL tilesets (with palette variations) as well. Also, it would be kinda cool if you could port the unused blocks & cactus from The Lost Levels (Assuming those are already ported, just not shown in the screen) and maybe extend the Lost Levels tileset a bit.
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Re: Perfect SMBX Screenshot Thread 10

Postby PROX » Wed Mar 29, 2017 3:02 pm

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