Does Anyone Still Use The Legacy Editor?

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Re: Does Anyone Still Use The Legacy Editor?

Postby Wohlstand » Thu Aug 25, 2016 3:10 pm

Imaynotbehere4long wrote:
Wohlstand wrote:Middle mouse button
Like I said: PGE is just too inconvenient for me. Why can't that be the default way of selecting things? Have it go "if an object is clicked, let the player place multiples of that object in the level; if nothing is clicked, activate multi-select."
Because while I designed PGE Editor, I looked as most of vector graphical editors which are all supports most of common actions include multi-selection, moving, context menu, resizing, etc. Redigit while designed his editor had no so much skills to implement full-featured object scene with multi-selection support (I bet, now he has required skills to implement much things in his new games and tools). Therefore it is very limited in acting with elements. If you wish has same reaction from left mouse button to element, you would suggest me implement flag (which will be disabled by default) to switch place mode of clicked element like was in SMBX. But, when you clicked item without mouse movement. Already placed item will not be removed to avoid dumb confusions when you accidentally forgetting where that element was. Especially you reviewing levels of other people. If you wish modify properties of item, no need to pick-up it away, just use right mouse button for context menu and properties box.
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Re: Does Anyone Still Use The Legacy Editor?

Postby Artemis008 » Fri Aug 26, 2016 12:05 pm

I want to switch, I really do, but I'm so used to using the LE that it's hard to switch over.
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Re: Does Anyone Still Use The Legacy Editor?

Postby Yoshi021 » Fri Aug 26, 2016 12:21 pm

Artemis008 wrote:I want to switchl, I really do, but I'm so used to using the LE that it's hard to switch over.
Just try making a whole level from scratch using PGE.

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Re: Does Anyone Still Use The Legacy Editor?

Postby Sednaiur » Sat Aug 27, 2016 10:03 am

I rely heavily onto the legacy editor of SMBX....for playtesting, nothing else. :-P

PGE is just way too convenient for me to not being used. Custom block-sizes, undo and redo-buttons, clipboard availiability, tileset editor, grid-editor, custom configurations everywhere...
Yes, I really do not need the legacy editor of SMBX anymore, other than for playtesting.

And I really suggest everyone who is still not using PGE, to start to get used to it. Otherwise you will all be left behind by the community, because you are still using SMBX 1.3...or the community may split up again, this time into pre-SMBXers and post-SMBXers. But let's hope that this never happens.

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Re: Does Anyone Still Use The Legacy Editor?

Postby Uriziel » Sat Sep 03, 2016 9:01 am

I use the Legacy Editor because I'm so used to it.

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Re: Does Anyone Still Use The Legacy Editor?

Postby Reverse back 2 me » Sat Sep 03, 2016 1:11 pm

I still use SMBX 1.3.0.1.

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Re: Does Anyone Still Use The Legacy Editor?

Postby HeroLinik » Sat Sep 03, 2016 1:12 pm

I've pretty much moved onto the PGE editor now. I only use the legacy editor for playing levels, reviewing levels and making minor tweaks to levels, particularly after playing them. But all mass design is done in PGE.
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Re: Does Anyone Still Use The Legacy Editor?

Postby Ecruteak » Sat Sep 03, 2016 4:55 pm

I haven't used any editor in about a million years, although if I was to go back to designing (which I probably will), I'd probably use the Legacy editor.
It's simple and gets the job done (but I still have no clue as to how to use events and layers).
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Re: Does Anyone Still Use The Legacy Editor?

Postby fireflower30 » Mon Sep 05, 2016 10:48 am

For a little while, I still used the Legacy Editor. But I switched to PGE when my Boss Rush Episode wasn't working beyond the Hub.
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Re: Does Anyone Still Use The Legacy Editor?

Postby Natsu » Mon Sep 05, 2016 11:07 am

I quit using any SMBX-related engine entirely, so I guess that counts as not using the Legacy Editor.
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Re: Does Anyone Still Use The Legacy Editor?

Postby timocomsmbx2345 » Mon Sep 05, 2016 1:17 pm

I do because the new editor is harder.
Plus, the PGE tester forces you to play as peach with no way of getting powerups.
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Re: Does Anyone Still Use The Legacy Editor?

Postby Enjl » Mon Sep 05, 2016 1:20 pm

timocomsmbx2345 wrote:I do because the new editor is harder.
Plus, the PGE tester forces you to play as peach with no way of getting powerups.
http://wohlsoft.ru/config_packs/
Get the SMBXInt one
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Re: Does Anyone Still Use The Legacy Editor?

Postby PixelPest » Mon Sep 05, 2016 2:19 pm

timocomsmbx2345 wrote:The PGE tester forces you to play as peach with no way of getting powerups.
Don't use it. It isn't done yet

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Re: Does Anyone Still Use The Legacy Editor?

Postby Wohlstand » Tue Sep 06, 2016 4:14 am

PixelPest wrote:
timocomsmbx2345 wrote:The PGE tester forces you to play as peach with no way of getting powerups.
Don't use it. It isn't done yet
That no more forces play as Peach, latest PGE Engine (at moment I sent this post, 0.2.6-alpha) now supported all 5 characters, partial power-ups implementation, toggle ablility by player blocks, test settings finally works, for both PGE Engine and for LunaTester, etc. Is recommended to do tests in PGE Engine if you wish test PGE Engine itself, while it in alpha-state. Use LunaTester to test in legacy SMBX Engine with integration (required a night-dev version of LunaLUA). Also, I released new PGE Editor and PGE Engine yesterday ;)
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Re: Does Anyone Still Use The Legacy Editor?

Postby bossedit8 » Fri Sep 09, 2016 6:45 pm

I rarely use the legacy editor... I'm mostly aimed for PGE anyway for making levels and such!

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Re: Does Anyone Still Use The Legacy Editor?

Postby integration343 » Sat Sep 10, 2016 5:38 pm

I use legacy because I like to test my level as its made.
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Re: Does Anyone Still Use The Legacy Editor?

Postby Stickman01 » Sat Sep 10, 2016 6:51 pm

I still use the Legacy editor because whenever I play around with the PGE Editor and test its limits, I normally end up breaking the first one, and then make another folder for PGE

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Re: Does Anyone Still Use The Legacy Editor?

Postby SnifitGuy » Sat Sep 10, 2016 7:01 pm

I do not know if it is actually true, but because PGE is more stable than SMBX will ever be, isn't it possible for a level to pass PGE's error inspection and not the SMBX game engines?

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Re: Does Anyone Still Use The Legacy Editor?

Postby Enjl » Sat Sep 10, 2016 7:07 pm

SnifitGuy wrote:I do not know if it is actually true, but because PGE is more stable than SMBX will ever be, isn't it possible for a level to pass PGE's error inspection and not the SMBX game engines?
Error inspection? The PGE engine isn't done yet so right now you'll still use the SMBX engine. With lunalua you'll even get MORE information on your errors if they happen.
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Re: Does Anyone Still Use The Legacy Editor?

Postby SnifitGuy » Sat Sep 10, 2016 9:43 pm

Enjl wrote:
SnifitGuy wrote:I do not know if it is actually true, but because PGE is more stable than SMBX will ever be, isn't it possible for a level to pass PGE's error inspection and not the SMBX game engines?
Error inspection? The PGE engine isn't done yet so right now you'll still use the SMBX engine. With lunalua you'll even get MORE information on your errors if they happen.
No, what i mean is; if something is stable when opened in the PGE editor but crashes in SMBX editor and engine, you wouldn't be able to know that on account of the fact that PGE would recognize the file as OK but the SMBX engine and editor would see something as incompatible (even for bullshit reasons) and thus, wouldn't run it.


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