SMBX2 (2.0 Beta 3)

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Re: SMBX 2.0 Beta 3

Postby NightKawata » Sun Mar 12, 2017 4:49 pm

Axiom wrote:
NightKawata wrote:y'all are whack

>pentium being considered good
>has an i5
>people with i7's bash me too

i have a pretty new computer too, it's pretty easy to build one or get a good deal depending on who you are and if you have a job but then i forget y'all are baby kids
well parents like spoiling kids now so i mean, christmas present


i have an i7 git rekt
nah but seriously modern pentium's aren't terrible. i even played for years on a Pentium 4 (long before SMBX 2.0 or LunaLua were a glimmer in anyone's eyes).


yeah well i'm saving up for an i7 get rekt
and yeah they're not terrible for desktops (especially a G one at like $80) but the laptop ones are shitty

Quantumenace wrote:How much graphics processing is actually done by the GPU? If there's a ton of openGL stuff can it lag the game if the GPU isn't very good, even if the CPU is fast enough?


if redigit was drinking as much as i think he was during the development, probably 90% CPU-bound lmao
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sun Mar 12, 2017 7:25 pm

NightKawata wrote:if redigit was drinking as much as i think he was during the development, probably 90% CPU-bound lmao


In 1.3.0.1, the rendering was done via GDI, which is all CPU bound since it's a software renderer.

In 2.0, this has been replaced with an OpenGL renderer, which means a lot of the work is offloaded to the GPU. As I understand it, there are still some awkward hangovers, though, and these are being patched out in the next version, so we should have a much faster graphics system then.

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Re: SMBX 2.0 Beta 3

Postby Mariofan121 » Sun Mar 12, 2017 8:27 pm

when will Beta 4 released? and what will it included in beta 4?

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Re: SMBX 2.0 Beta 3

Postby RSupertheGreat » Mon Mar 13, 2017 1:56 am

Mariofan121 wrote:when will Beta 4 released? and what will it included in beta 4?

It's probably around either the next month, July or September because there's alot of bugfixes and tweaks needs to be fix as I only know about it.
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Re: SMBX 2.0 Beta 3

Postby NightKawata » Mon Mar 13, 2017 11:37 am

Hoeloe wrote:
NightKawata wrote:if redigit was drinking as much as i think he was during the development, probably 90% CPU-bound lmao


In 1.3.0.1, the rendering was done via GDI, which is all CPU bound since it's a software renderer.

In 2.0, this has been replaced with an OpenGL renderer, which means a lot of the work is offloaded to the GPU. As I understand it, there are still some awkward hangovers, though, and these are being patched out in the next version, so we should have a much faster graphics system then.


told you!
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Re: SMBX 2.0 Beta 3

Postby Axiom » Mon Mar 13, 2017 8:53 pm

NightKawata wrote:
yeah well i'm saving up for an i7 get rekt
and yeah they're not terrible for desktops (especially a G one at like $80) but the laptop ones are shitty


damn i did just get rekt

Quantumenace wrote:How much graphics processing is actually done by the GPU? If there's a ton of openGL stuff can it lag the game if the GPU isn't very good, even if the CPU is fast enough?


if redigit was drinking as much as i think he was during the development, probably 90% CPU-bound lmao[/quote]

it is 90% CPU bound it also doesn't help that VB6/that ancient DirectX version doesn't really have great GPU acceleration. but that's where these modded SMBX versions come into play since they can help implement GPU acceleration
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Re: SMBX 2.0 Beta 3

Postby AirSeus » Tue Mar 14, 2017 3:40 am

RSuper wrote:
Mariofan121 wrote:when will Beta 4 released? and what will it included in beta 4?

It's probably around either the next month, July or September because there's alot of bugfixes and tweaks needs to be fix as I only know about it.

They want to release it around about when the SMBX contest releases it's episode, but that was just an estimate.
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Tue Mar 14, 2017 3:50 am

We don't know when beta 4 will be released. We're working to a list of features, not a deadline, and it's still up in the air when those features will be completed. However, progress is being made, and hopefully it won't be another huge wait like beta 3 was.

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Re: SMBX 2.0 Beta 3

Postby Enjl » Tue Mar 14, 2017 5:19 pm

This gif is not sped up:
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Re: SMBX 2.0 Beta 3

Postby Jayce 777 » Tue Mar 14, 2017 5:23 pm

Enjl wrote:This gif is not sped up:
Image

Oooh, me likey.
Seriously, that is awesome. It moves you along the path completely, right? If so, it would really help with paths that are long as shit.
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Re: SMBX 2.0 Beta 3

Postby ben » Tue Mar 14, 2017 7:56 pm

Hoeloe wrote:We don't know when beta 4 will be released. We're working to a list of features, not a deadline, and it's still up in the air when those features will be completed. However, progress is being made, and hopefully it won't be another huge wait like beta 3 was.


Is there a non - binding release date for the "final version" of 2.0?

I'm patient. I would only like friendly asking for it, because I'm looking forward "very" much for it. :)

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Re: SMBX 2.0 Beta 3

Postby The Dwarven Digger » Wed Mar 15, 2017 3:44 am

Jayce 777 wrote:
Enjl wrote:This gif is not sped up:
Image

Oooh, me likey.
Seriously, that is awesome. It moves you along the path completely, right? If so, it would really help with paths that are long as shit.

Wait, that's not sped up? I think it would be better if you moved slower instead of hyper speed running everywhere.
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Re: SMBX 2.0 Beta 3

Postby Cedur » Wed Mar 15, 2017 3:55 am

Agreeing that the speed is currently a bit over the top, but again, the idea is really neat :3
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Re: SMBX 2.0 Beta 3

Postby Electriking » Wed Mar 15, 2017 4:13 am

Supershroom wrote:Agreeing that the speed is currently a bit over the top, but again, the idea is really neat :3

I am not sure if this is true but there is a part of the code you can edit. I believe it may allow you to vary the speed you travel around the map at.
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Re: SMBX 2.0 Beta 3

Postby Dr Vivian » Wed Mar 15, 2017 4:23 am

Any chance Beta 4 will have Frog Suit? Because that would be toadally awesome!


I also wonder about some other things shown, like those new blocks, the Rinka variants (although I see at least some of those are already in Beta 3, like in one of the Demo stages) or even hyperspeed map running. Beta 4...or 2.0...?
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Re: SMBX 2.0 Beta 3

Postby Enjl » Wed Mar 15, 2017 10:19 am

King of Eterity wrote:
Supershroom wrote:Agreeing that the speed is currently a bit over the top, but again, the idea is really neat :3

I am not sure if this is true but there is a part of the code you can edit. I believe it may allow you to vary the speed you travel around the map at.

We have a winner!
I already released the API too, it's in the lunalua subforum.

Dr Vivian wrote:I also wonder about some other things shown, like those new blocks, the Rinka variants (although I see at least some of those are already in Beta 3, like in one of the Demo stages) or even hyperspeed map running. Beta 4...or 2.0...?

Generally speaking... Everything we show that isn't in Beta 3 will be in Beta 4. The rinkas thing is awkward because even after Beta 4 it's still gonna change one more time. Currently new available blocks and npcs can be found in the level itembox in pge and easily placed.
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Re: SMBX 2.0 Beta 3

Postby FirestarPlays » Wed Mar 15, 2017 2:53 pm

Hi, I have a bug that makes me unable to carry items and spinjump in PGE. Basically, I can't use certain controls for whatever reason. Do I need to wait for the next version, or can I fix it myself?
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Re: SMBX 2.0 Beta 3

Postby CynicHost » Wed Mar 15, 2017 3:04 pm

FirestarPlays wrote:Hi, I have a bug that makes me unable to carry items and spinjump in PGE. Basically, I can't use certain controls for whatever reason. Do I need to wait for the next version, or can I fix it myself?
Firestar


Two questions:

1. Which character(s) does this happen on?
1. Are you using PGE testing, or SMBX (LunaTester)?
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Re: SMBX 2.0 Beta 3

Postby Electriking » Wed Mar 15, 2017 4:05 pm

FirestarPlays wrote:Hi, I have a bug that makes me unable to carry items and spinjump in PGE. Basically, I can't use certain controls for whatever reason. Do I need to wait for the next version, or can I fix it myself?
Firestar

The PGE tester is still in alpha and is as inaccurate as fuck. You may end up with a few misconceptions about how your level plays using it. Use the luna tester.
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Re: SMBX 2.0 Beta 3

Postby MarioRPGExpert93 » Wed Mar 15, 2017 4:08 pm

FirestarPlays wrote:Hi, I have a bug that makes me unable to carry items and spinjump in PGE. Basically, I can't use certain controls for whatever reason. Do I need to wait for the next version, or can I fix it myself?
Firestar

Explain this in full details please! :shock:
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