SMBX2 (2.0 Beta 3)

This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.
Forum rules
Read at your own risk.
User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7033
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Wed Oct 31, 2018 2:28 am

ben wrote:
Tue Oct 30, 2018 10:46 pm
At the moment I'm not sure if this version is ready until 31. December 2019
That's the thing, yknow? People on the dev team thought it would be ready by 31. December 2018 but then real life struck in early 2018 and the team's manpower decreased drastically since. Unfortunate circumstances, yeah, but this is the kind of stuff that invalidates all release predictions out of left field, which is why we avoided making any.
ben wrote:
Tue Oct 30, 2018 10:46 pm
if there is any news about this version
Due to those circumstances I don't have enough material for a new, satisfying blog post just yet. Once I have that material, there will be a link in this thread.
ImageImageImageImage
ImageImageImageImageImageImage

ben
Fighter Fly
Fighter Fly
Posts: 76
Joined: Mon Dec 07, 2015 4:23 pm

Re: SMBX2 (2.0 Beta 3)

Postby ben » Wed Oct 31, 2018 3:56 pm

Thank you Enjl for your answer.

I'm still patiently waiting for the final release 2.0 - no matter how long it will take to get this version ready - and I'm simultaneously "very" looking forward to it. :)

I would like to thank all persons who work on this project.

vitzie629
Bob-omb
Bob-omb
Posts: 37
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Wed Oct 31, 2018 5:37 pm

Enjl wrote:
Wed Oct 31, 2018 2:28 am
ben wrote:
Tue Oct 30, 2018 10:46 pm
At the moment I'm not sure if this version is ready until 31. December 2019
That's the thing, yknow? People on the dev team thought it would be ready by 31. December 2018 but then real life struck in early 2018 and the team's manpower decreased drastically since. Unfortunate circumstances, yeah, but this is the kind of stuff that invalidates all release predictions out of left field, which is why we avoided making any.
ben wrote:
Tue Oct 30, 2018 10:46 pm
if there is any news about this version
Due to those circumstances I don't have enough material for a new, satisfying blog post just yet. Once I have that material, there will be a link in this thread.
Happy Halloween Enji! Today is Halloween 2018!

vitzie629
Bob-omb
Bob-omb
Posts: 37
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Fri Nov 16, 2018 8:34 pm

Can you add the checkpoint sign from Mario Forever + Mario Forever Remake in SMBX2 beta 5?

User avatar
MarioKirby101
Bit
Bit
Posts: 143
Joined: Sat May 21, 2016 1:31 pm
Current Project: Super Mario Bros 1 Remastered

Re: SMBX2 (2.0 Beta 3)

Postby MarioKirby101 » Sat Nov 17, 2018 3:37 am

vitzie629 wrote:
Fri Nov 16, 2018 8:34 pm
Can you add the checkpoint sign from Mario Forever + Mario Forever Remake in SMBX2 beta 5?
Wouldn't this be kinda pointless? We already have a checkpoint, and we're getting another one in Beta 4.
Super Mario Bros 1 Remastered ;)

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7033
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Sat Nov 17, 2018 4:52 am

vitzie629 wrote:
Fri Nov 16, 2018 8:34 pm
Can you add the checkpoint sign from Mario Forever + Mario Forever Remake in SMBX2 beta 5?
Use custom graphics.
ImageImageImageImage
ImageImageImageImageImageImage

vitzie629
Bob-omb
Bob-omb
Posts: 37
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Sat Nov 17, 2018 8:44 am

Enjl wrote:
Sat Nov 17, 2018 4:52 am
vitzie629 wrote:
Fri Nov 16, 2018 8:34 pm
Can you add the checkpoint sign from Mario Forever + Mario Forever Remake in SMBX2 beta 5?
Use custom graphics.
Correct, I appear to be familiar with me using custom graphics.

Added in 1 hour 49 minutes 28 seconds:
MarioKirby101 wrote:
Sat Nov 17, 2018 3:37 am
vitzie629 wrote:
Fri Nov 16, 2018 8:34 pm
Can you add the checkpoint sign from Mario Forever + Mario Forever Remake in SMBX2 beta 5?
Wouldn't this be kinda pointless? We already have a checkpoint, and we're getting another one in Beta 4.
You're right! It is kind of pointless, by now I should be familiar that beta 4 will have new checkpoint NPCs! You mean the checkpoint will be patterned to the ones in Super Mario Maker?

User avatar
Hoeloe
Eerie
Eerie
Posts: 960
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Current Project: A2XT Episode 2

Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Sat Nov 17, 2018 3:10 pm

The two checkpoints in Beta 4 are different in how they function. The traditional SMW checkpoint can be collected once during a level (though unlike in 1.3, you can place more than one). The new flag checkpoint will reset whenever you collect another checkpoint, so you'll be able to collect it more than once in a level as long as there's another checkpoint. This makes flag checkpoints more suitable for nonlinear levels where you might pass through the same area multiple times.

We don't plan to add checkpoints that only have cosmetic differences, since that is achievable with custom graphics.

User avatar
GforGoomba
Volcano Lotus
Volcano Lotus
Posts: 526
Joined: Sat May 05, 2018 11:08 am
Flair: It... it worked...
Current Project: Super Mario Bros. Fanfic Crossovers

Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Mon Nov 19, 2018 9:28 am

Would an Encore Mode be possible? As in, 2 players are out at a time, and when you eat a ? Mushroom, one character will switch with one benched character, and you can use [SHIFT] to switch unbenched characters.
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
Sign for the Online Creep Abolition Act!

User avatar
PixelPest
Link
Link
Posts: 7129
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Chat Username: PixelPest
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Mon Nov 19, 2018 9:37 am

GforGoomba wrote:
Mon Nov 19, 2018 9:28 am
Would an Encore Mode be possible? As in, 2 players are out at a time, and when you eat a ? Mushroom, one character will switch with one benched character, and you can use [SHIFT] to switch unbenched characters.
Character related mechanics aren't currently a focus, but I see the appeal and it could be doable in the future, however the ?-mushroom already has a purpose so it would probably be a new NPC and not necessarily mapped to the shift key. I feel like there are some issues with this idea though revolving around how you would switch between a bunch of characters manually during a battle, intense sequence of a level, etc.

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7033
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Mon Nov 19, 2018 11:28 am

GforGoomba wrote:
Mon Nov 19, 2018 9:28 am
Would an Encore Mode be possible? As in, 2 players are out at a time, and when you eat a ? Mushroom, one character will switch with one benched character, and you can use [SHIFT] to switch unbenched characters.
Sounds like it's more suited for a per-episode implementation rather than a basegame one.
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Hoeloe
Eerie
Eerie
Posts: 960
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Current Project: A2XT Episode 2

Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Mon Nov 19, 2018 2:23 pm

Enjl wrote:
Mon Nov 19, 2018 11:28 am
Sounds like it's more suited for a per-episode implementation rather than a basegame one.
Potentially fun for Mario Challenge?

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 7033
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Sat Nov 24, 2018 10:12 am

New post, for all that haven't been around codehaus in the past couple of months:
http://horikawaotane.com/smbx/blog/2018 ... eractions/
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3937
Joined: Tue Jun 28, 2016 10:14 am
Current Project: various playthroughs and tests

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sat Nov 24, 2018 10:22 am

The site still doesn't work, for me at least
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
PixelPest
Link
Link
Posts: 7129
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Chat Username: PixelPest
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sat Nov 24, 2018 11:08 am

Cedur wrote:
Sat Nov 24, 2018 10:22 am
The site still doesn't work, for me at least
I got into it on mobile first try

User avatar
SMBXFanBoi2013
Pokey
Pokey
Posts: 213
Joined: Fri May 04, 2018 12:04 am
Flair: I am the master of level editing
Current Project: Mario & the Missing Shine Sprites
Chat Username: Dudsans2005
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby SMBXFanBoi2013 » Sat Nov 24, 2018 11:22 am

I also tried to do that in mobile, but it shows me the same error.
I believe in Geno as my lord and savior. If you do, please put this in your signature.
----------------------------------------------------------------
Image
If you want to join my Discord server, here is the invite link to it: https://discord.gg/YcehmBZ
But the server will be abandoned and removed after MATMSS is finished...
---------------------------------------------------------------
Geno may be my favorite Mario character, but the Koopalings are also my favorite characters (but Larry, Lemmy, Ludwig, and Iggy are my favorite koopalings), and so are Boohemoth, Luigi, Yoshi, Mario, Rosalina, Koopa, and Waluigi.
Image
---------------------------------------------------------------
If you want to see my videos, go to my Youtube channel:
https://m.youtube.com/channel/UCIT_h6HxKSeIShIIVvhTduw
My project:
Spoiler: show
Image
I support:
Spoiler: show
Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Grand Goomba
Rex
Rex
Posts: 98
Joined: Sun Nov 19, 2017 3:58 pm
Chat Username: Guardian

Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Sat Nov 24, 2018 1:45 pm

Cedur wrote:The site still doesn't work for me
Image
Image

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3937
Joined: Tue Jun 28, 2016 10:14 am
Current Project: various playthroughs and tests

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sat Nov 24, 2018 3:17 pm

trying to change the URL doesn't help either because it's automatically changed back to https:// Firefox did the job
Image

Supports: show
Image
Image
Image
Image

Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
Electriking
Posts: 4143
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Current Project: Something
Chat Username: ElectriKing
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Sat Nov 24, 2018 3:28 pm

Yeah, never had any real problems with the site (and I also use Firefox like Cedur used to fix the site issues) so what browsers are y'all using?
Signatures are overrated.

Grand Goomba
Rex
Rex
Posts: 98
Joined: Sun Nov 19, 2017 3:58 pm
Chat Username: Guardian

Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Sat Nov 24, 2018 4:13 pm

I'm using Firefox and it still gives me an error.
Image
Image


Return to “Archives”

Who is online

Users browsing this forum: No registered users and 1 guest