SMBX2 (2.0 Beta 3)

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Re: SMBX2 (2.0 Beta 3)

Postby arcade999 » Wed Sep 13, 2017 6:35 pm

Legend-tony980 wrote:What I'm about to reveal would hype most of you, probably piss off the ones responsible for SMBX2's development and make others believe to be a pipe dream but I can't control the hype I've been feeling for a long time. You might not feature them in Beta 4, but I'll still be looking forward for them to be added in a later update.

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Speaking of playable characters, I doubt they would do much about playable characters for Beta 4, neither improving them a bit. But for the full release of SMBX 2.0, it's a possibility. Also, speaking of not modifying the original five SMBX characters (Mario, Luigi, Peach, Toad and Link), which I completely understand. So, how about we can make a SMBX2 version of the five like Mario 2.0, Luigi 2.0, etc., which are modified, newly improved and can be configured however we see fit without any worries that they could crash the game? :idea:

aren't you scared that the link sprite improvement may screw up the custom graphics used in older levels
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Re: SMBX2 (2.0 Beta 3)

Postby Legend-tony980 » Wed Sep 13, 2017 9:11 pm

MarioRPGExpert93 wrote:Wow Tony, these sprites are actually pretty good! ^^


Thanks bro! Much appreciated! And there's more incoming. ;)

arcade999 wrote:
Legend-tony980 wrote:What I'm about to reveal would hype most of you, probably piss off the ones responsible for SMBX2's development and make others believe to be a pipe dream but I can't control the hype I've been feeling for a long time. You might not feature them in Beta 4, but I'll still be looking forward for them to be added in a later update.

Spoiler: show
Image


Speaking of playable characters, I doubt they would do much about playable characters for Beta 4, neither improving them a bit. But for the full release of SMBX 2.0, it's a possibility. Also, speaking of not modifying the original five SMBX characters (Mario, Luigi, Peach, Toad and Link), which I completely understand. So, how about we can make a SMBX2 version of the five like Mario 2.0, Luigi 2.0, etc., which are modified, newly improved and can be configured however we see fit without any worries that they could crash the game? :idea:

aren't you scared that the link sprite improvement may screw up the custom graphics used in older levels


Not me personally. The developers are concerned about the modifications of playable characters would crash levels which I understand, which is why they insisted on doing costumes instead, but me, I'm more scared that my suggestions of separate improved characters and other suggestions might get declined with a precise and absolute answer "NO" with zero percent chance of second thoughts. You know...? And as they are entitled, they can...
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Wed Sep 13, 2017 10:08 pm

Why not just make something for SMBX2 in terms of a costume or whatever and not intend rn for it to be basegame material. Then if the Devs choose it is and if it's not it these could be a valuable asset to have in general
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Re: SMBX2 (2.0 Beta 3)

Postby MarioMario369 » Thu Sep 14, 2017 12:46 am

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Re: SMBX2 (2.0 Beta 3)

Postby Dr Vivian » Thu Sep 14, 2017 4:48 am

You know, Legend-tony980...I myself have some ideas for a variation of Link. Using Uncle Broadsword's code as a base of sorts, but things like changing his charged sword thrust into the spin attack...and I don't know, much more complicated stuff (Wolf Link!?) But that's a ways off. Right now I'm studying ways to modify characters ever so slightly, and other Lua in general, to work my way up to that point. My point is that maybe slow down on the custom sprites (I like the "16 bit" versions of Adventures of Link by the way) and try studying the programming side of it. If you haven't already.
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Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Thu Sep 14, 2017 1:06 pm

PixelPest wrote:Why not just make something for SMBX2 in terms of a costume or whatever and not intend rn for it to be basegame material. Then if the Devs choose it is and if it's not it these could be a valuable asset to have in general

This here.

Not everything created with SMBX2 has to be in basegame. There are some things which are better off as separate APIs, especially if it's the desires of one designer rather than a solid mechanic which many designers can utilize.
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Re: SMBX2 (2.0 Beta 3)

Postby Super Luigi Bros » Sat Sep 16, 2017 11:32 pm

why can't you play as Kirby??

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Re: SMBX2 (2.0 Beta 3)

Postby Matt_The_Slime » Sat Sep 16, 2017 11:49 pm

Super Luigi Bros wrote:why can't you play as Kirby??

Kirby was never implemented as character, but I really hope he is in the future, I think he'd be really cool to play as!
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Sat Sep 16, 2017 11:55 pm

Matt_The_Slime wrote:
Super Luigi Bros wrote:why can't you play as Kirby??

Kirby was never implemented as character, but I really hope he is in the future, I think he'd be really cool to play as!

Go bug Ditchencat.
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Re: SMBX2 (2.0 Beta 3)

Postby MarioMario369 » Sun Sep 17, 2017 2:56 am

Matt_The_Slime wrote:
Super Luigi Bros wrote:why can't you play as Kirby??

Kirby was never implemented as character, but I really hope he is in the future, I think he'd be really cool to play as!

That will be awesome.
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Re: SMBX2 (2.0 Beta 3)

Postby Dr Vivian » Sun Sep 17, 2017 4:15 am

Kirby would greatly benefit from having extra power-up slots (or whatever you call them). Like I imagine with only 7 powers to work with Spike wouldn't be high priority, but eating a Spiny to get Spike would be cool.

Well, it's not like Kirby always has Copy anyway. Kirby's Dreamland. Kirby Mass Attack (I would love powers with like 10 Kirby's at once but I understand why that wasn't a thing) There's a new or upcoming Kirby game that focuses on chaining Star spit attacks.

Kirby's Dreamland-based Kirby.
No Mushroom form, uses extra HP.
Inhales enemies and can spit them out, no ability Copy.
With Fire Flower he spits out Fireballs.
With Ice Flower he spits out Iceballs.
He can't float around without Raccoon/Tanooki, or make that the Mint leaf.
With Hammer Suit he spits out the bigger star shot you normally get from inhaling more than one enemy. It goes through enemies and obstacles.


But I think people want Copy ability Kirby, not some SMBX-ified Kirby's Dreamland Kirby.
(remember that with Lua YOU could potentially make a playable Kirby...)
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Re: SMBX2 (2.0 Beta 3)

Postby Goomba98 » Sun Sep 17, 2017 8:55 am

Dr Vivian wrote:There's a new or upcoming Kirby game that focuses on chaining Star spit attacks.

That's Kirby's Blowout Blast, and it's been out for a while.

Would Crash Bandicoot be feasible as an SMBX character?

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Re: SMBX2 (2.0 Beta 3)

Postby Super Luigi Bros » Sun Sep 17, 2017 9:19 am

I can see why Kirby is incompatible with a Copy ability.

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Sun Sep 17, 2017 3:30 pm

Goomba98 wrote:Would Crash Bandicoot be feasible as an SMBX character?


One would think, since we have the trinitrotoluene and Nitro crates, that Crash should already be implemented...
At least we do have the countdown sounds/graphics for the crates...(but not the explosion graphics/sounds)
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Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Sun Sep 17, 2017 8:11 pm

I m happy to annouce that sanic could be a possible character!
and crash might be a costume
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Re: SMBX2 (2.0 Beta 3)

Postby rockythechao » Sun Sep 17, 2017 11:30 pm

TheKidCodee wrote:I m happy to annouce that sanic could be a possible character!
and crash might be a costume

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Re: SMBX2 (2.0 Beta 3)

Postby Mr Briney » Sun Sep 17, 2017 11:39 pm

Why crash is only a costume? ;_;
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Sun Sep 17, 2017 11:40 pm

TheKidCodee wrote:I m happy to annouce that sanic could be a possible character!
and crash might be a costume

you are in no position to announce anything, though I appreciate rocky's memeing.
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rockythechao wrote:so much evil genius is wasted on the free-to-play game industry these days
come on, activision execs, when are you guys going to get yourselves real villain jobs? buy yourselves a volcano lair with lava sharks or something
Like, just ask yourselves this: What Would Sauron Do?
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Hoeloe wrote:I've designed better languages in my sleep
Wohlstand wrote:please, enable your brain
Enjl wrote:that's like using a chainsaw instead of a butter knife to spread butter on your bread
in the sense that the chainsaw will severely literally cut into your performance
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Ryaa wrote:I honestly think people don't use 2.0 because it requires thinking lmao

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Re: SMBX2 (2.0 Beta 3)

Postby rockythechao » Mon Sep 18, 2017 12:35 am

Real talk, though, Sonic is going to be a character.

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Just not a playable one.






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Re: SMBX2 (2.0 Beta 3)

Postby Dr Vivian » Mon Sep 18, 2017 3:52 am

To be honest though, I'd take Sonic without proper Sonic physics. A character that can jump UP or sideways into enemies? Spindash? Barriers replacing powerups? (fire flower = fire barrier, for example) Going Super Sonic at 50 coins/rings? Maybe even a homing attack? That would be great, even without the proper physics...it's not like SMBX physics are super accurate anyway.

I know there are plenty of other factors involved, but I recall that being one of the main reasons why Sonic isn't going happen any time soon. (and too many new characters that need tweaking/rewriting too) I do recall someone saying that Sonic and Donkey Kong were heavily considered for 2.1 or something, but 2.1 would be after the Betas anyway obviously.

(I'm not saying Sonic would be easy or high priority even without those things, just to clarify)
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