SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
User avatar
bossedit8
Toad
Toad
Posts: 6772
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Location: Germany (Deutschland)
Chat Username: <3 bossedit8 <3
Contact:

Re: SMBX 2.0 Beta 3

Postby bossedit8 » Sat Oct 01, 2016 1:29 am

Can't wait to play Mario Challenge on live!

User avatar
Spinda
Level Reviewer
Level Reviewer
Posts: 4493
Joined: Mon Jul 14, 2014 10:44 am
Current Project: actually nothing i lied to you
Location: Germany
Chat Username: Spinda
Contact:

Re: SMBX 2.0 Beta 3

Postby Spinda » Sat Oct 01, 2016 1:32 am

Matt_The_Slime wrote:Maybe hardest challenge I've done: 0 lives, 5 courses, infinite rerolls. You play as Raocow.
Also, can I say HOW FREAKING ADORABLE RAOCOW IS IN THIS VERSION I CAN'T EVEN
Also, IMO, you guys should keep the Legacy editor as an option for the startup, just with more things (like what 1.4 did)


Problem is that there's been no research done on chamging how the legacy editor works.

User avatar
Horikawa Otane
Lakitu
Lakitu
Posts: 486
Joined: Sun Jan 05, 2014 2:02 am

Re: SMBX 2.0 Beta 3

Postby Horikawa Otane » Sat Oct 01, 2016 1:43 am

Image
"So what would happen if Klonoa could grab ANYTHING..." Enjl decided to ask.

(this is not a bug - just a funny tweak to Klonoa one can make)

Matt_The_Slime wrote:Maybe hardest challenge I've done: 0 lives, 5 courses, infinite rerolls. You play as Raocow.
Also, can I say HOW FREAKING ADORABLE RAOCOW IS IN THIS VERSION I CAN'T EVEN
Also, IMO, you guys should keep the Legacy editor as an option for the startup, just with more things (like what 1.4 did)


While we will eventually add the legacy editor back in as an option you can enable (probably by typing in a code at the launcher or something), there is no intention to ever add the new blocks, NPCs, etc. to it. Nor to ever officially support it.

As far as we're concerned, the legacy editor is dead. The PGE editor is essentially better in every way. If you like, you can make the PGE editor act like the legacy editor a bit by doing Help/SMBX-Like GUI.

Zenithbreak
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 134
Joined: Thu Apr 23, 2015 10:52 pm

Re: SMBX 2.0 Beta 3

Postby Zenithbreak » Sat Oct 01, 2016 1:57 am

Coins that get crushed while playing as Wario will multiply and cause a lua error.

I made this level to test the bug. Hit the Wario block and wait for the blocks to crush the Goomba and the coins that come out of it.
Spoiler: show
Image

User avatar
Reign
Pokey
Pokey
Posts: 229
Joined: Tue Jan 21, 2014 4:22 am

Re: SMBX 2.0 Beta 3

Postby Reign » Sat Oct 01, 2016 1:58 am

Unfortunately still having the issue of my episode shutting down randomly when starting a new level (not from the world map but from another level) and sometimes when dying and restarting a level. There is no error message even, SMBX just shuts down. This happens with Beta 3 too and it has been tested on two different computers now.

I honestly have no idea how to solve this and it is kind of frustrating considering the time spent creating this episode. Is there a log somewhere or how should this be approached? I have a hunch that the edited player graphics have something to do with this problem.
Episodes released:
Spoiler: show
Super Mario Enigmatic ----- viewtopic.php?t=1572
Mario Prime ----- viewtopic.php?t=2962
An Enigmatic Daymare ----- viewtopic.php?t=12899
Super Mario Enigmatic 2 - Novaborn (SMBX 2.0) ----- viewtopic.php?f=90&t=16354

User avatar
FanofSMBX
Bowser
Bowser
Posts: 3821
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Sat Oct 01, 2016 1:58 am

As far as screenshots go, I recall in previous SMBX versions that one had to create their own screenshot folder before screenshots would save, as it didn't come with the installation. This might be related to the screenshot button freeze.
snoruntpyro wrote:paging

pls respond to bbys smbx 2.0 pm
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/

Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image

KINGBOWSER112 RULES!

Zenithbreak
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 134
Joined: Thu Apr 23, 2015 10:52 pm

Re: SMBX 2.0 Beta 3

Postby Zenithbreak » Sat Oct 01, 2016 2:02 am

It comes with a screenshot folder
Spoiler: show
Image

User avatar
Mario_and_Luigi_55
Mega Mole
Mega Mole
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm
Current Project: Super Mario Bros Adventure

Re: SMBX 2.0 Beta 3

Postby Mario_and_Luigi_55 » Sat Oct 01, 2016 2:11 am

Does it have the newest lua or do I need to update Lua?
Image
Image

My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

User avatar
Foxyfromsmbx
Goomba
Goomba
Posts: 2
Joined: Sat Jun 13, 2015 7:41 pm
Location: Watching you from the depths of Davy Jones's locker, matey!

Re: SMBX 2.0 Beta 3

Postby Foxyfromsmbx » Sat Oct 01, 2016 3:22 am

how do i access the chagelog again? (just downloaded)
I'm dead, you're dead,everybody that matters is dead... and not the good kind either. :twisted: :twisted: :twisted: :twisted: :twisted:

User avatar
HeroLinik
Cyan Yoshi Egg
Cyan Yoshi Egg
Posts: 3445
Joined: Fri Dec 20, 2013 1:28 pm
Current Project: Stupid university assignments :/
Location: I do not want you Stalkers.
Chat Username: Look below my avatar
Contact:

Re: SMBX 2.0 Beta 3

Postby HeroLinik » Sat Oct 01, 2016 4:15 am

Foxyfromsmbx wrote:how do i access the chagelog again? (just downloaded)

It's in the "data" folder.
Image


I support: show
Lol, you got trolled. Move along, if you please.

Check out my content on YouTube! // Don't forget to check out my project as well!

User avatar
Mario_and_Luigi_55
Mega Mole
Mega Mole
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm
Current Project: Super Mario Bros Adventure

Re: SMBX 2.0 Beta 3

Postby Mario_and_Luigi_55 » Sat Oct 01, 2016 5:10 am

How do I test levels in Legacy Editor (for example I want to erase something while testing the level)
Image
Image

My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

User avatar
Horikawa Otane
Lakitu
Lakitu
Posts: 486
Joined: Sun Jan 05, 2014 2:02 am

Re: SMBX 2.0 Beta 3

Postby Horikawa Otane » Sat Oct 01, 2016 5:28 am

Zenithbreak wrote:Coins that get crushed while playing as Wario will multiply and cause a lua error.

I made this level to test the bug. Hit the Wario block and wait for the blocks to crush the Goomba and the coins that come out of it.


Thank you for reporting!

Reign wrote:Unfortunately still having the issue of my episode shutting down randomly when starting a new level (not from the world map but from another level) and sometimes when dying and restarting a level. There is no error message even, SMBX just shuts down. This happens with Beta 3 too and it has been tested on two different computers now.

I honestly have no idea how to solve this and it is kind of frustrating considering the time spent creating this episode. Is there a log somewhere or how should this be approached? I have a hunch that the edited player graphics have something to do with this problem.


I've never heard of this happening. Can you upload your episode and link it to me in this thread, as well as tell me what video card you're using?

User avatar
Horikawa Otane
Lakitu
Lakitu
Posts: 486
Joined: Sun Jan 05, 2014 2:02 am

Re: SMBX 2.0 Beta 3

Postby Horikawa Otane » Sat Oct 01, 2016 5:58 am

Foxyfromsmbx wrote:how do i access the chagelog again? (just downloaded)


The changelog is hosted on the download website. It's at the bottom of the page.

Mario_and_Luigi_55 wrote:How do I test levels in Legacy Editor (for example I want to erase something while testing the level)


You can't edit levels live in the PGE Editor testing mode. It's something we're looking into adding, but it hasn't been a priority. But yeah - full release OUGHT to have it. Probably.

User avatar
Prado
Lakitu
Lakitu
Posts: 496
Joined: Tue Aug 05, 2014 10:10 am
Location: Brazil

Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 6:08 am

Hoeloe wrote:
Prado wrote:Ok, I'm gonna list all bugs I have found so far:

- Samus is invisible while in morph ball mode

- Mega Man's charge cannon won't have particles while charging

- King Dedede is invisible

- When F12 is pressed, it causes the game to freeze the display, obrigating me to restart game. No screenshots are saved

- Alt + Enter doesn't work


That sounds to me like something is up with your graphics card. The first 3 things you listed are all OpenGL drawing, so I'd suggest making sure your graphics card isn't damaged.


After some research, I found that it isn't a question of damaging the GPU, but it is just a question of the GPU supporting the FrameBuffer Object extension. Since my GPU drivers are up-to-date, there's nothing to do except try a GPU emulator.

The FBO became part of the core in OpenGL 3. Unfortunately I only have OpenGL 2.0

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Jesus is our lord and savior

My LunaLua examples:(IMPORTANT UPDATE)


Conheça o fórum brasileiro de SMBX!

http://gameengineworld.freeforums.org/index.php

Check out my youtube channel

https://www.youtube.com/channel/UCDlHpUPF-baURFhsgb-ga_g

Image

User avatar
Reign
Pokey
Pokey
Posts: 229
Joined: Tue Jan 21, 2014 4:22 am

Re: SMBX 2.0 Beta 3

Postby Reign » Sat Oct 01, 2016 6:22 am

Horikawa Otane wrote:I've never heard of this happening. Can you upload your episode and link it to me in this thread, as well as tell me what video card you're using?

Sent you a link and the information by PM since the episode is not ready for public yet. I am also going to test it by removing the altered player characters because I encountered this problem a few times when testing levels from PGE/SMBX integration and I think it did not occur with default player graphics.
Episodes released:
Spoiler: show
Super Mario Enigmatic ----- viewtopic.php?t=1572
Mario Prime ----- viewtopic.php?t=2962
An Enigmatic Daymare ----- viewtopic.php?t=12899
Super Mario Enigmatic 2 - Novaborn (SMBX 2.0) ----- viewtopic.php?f=90&t=16354

User avatar
Snessy the duck
Larry Koopa
Larry Koopa
Posts: 2388
Joined: Sat Sep 20, 2014 6:04 am
Current Project: idk lol
Location: Denmark

Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Sat Oct 01, 2016 7:06 am

Holy shitos doritos, it's out! The new stuff from the trailer looks freaking awesome, and I can't wait to see what that new Mario Challenge is all about! I simply can't wait to try all the new stuff out! This is truely doing SMBX justice!

Edit: God damnit, out of space! I seriously need my own PC instead of my dad's shitty working PC with no space whatsoever!
I'm da' coolest duck around!

My Switch friend code: SW-5399-6466-3493.

Image
Check out my Super Duper Awesome Pipeline of levels if ya' like!


My real name is Anton, in case you'd like to know for some reason.

ImageImageImage

Salazzle is my waifu

User avatar
PixelPest
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 5298
Joined: Sun Jul 12, 2015 5:38 pm
Current Project: It's a secret for now...
Location: Canada, Eh?
Chat Username: Pix le Pest
Contact:

Re: SMBX 2.0 Beta 3

Postby PixelPest » Sat Oct 01, 2016 12:23 pm

I'm not sure if this is intentional or not, but Ninja Bomberman can float infinitely because whenever he drops a bomb the hover timer (I'm assuming at least) resets and he can drop another bomb after hovering for a brief amount of time. This feels kinda wrong and I'm not sure it happened before
Image
My current project. (Demo 0.1 has been released!)

Check out a new dead SMBX Discord server; bots, media, VIP, and more: https://discord.gg/edgBUVM

Check out some cool LunaLua stuff:


My Graphics Pack: http://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=12472

My Levels: http://www.supermariobrosx.org/forums/viewtopic.php?f=89&t=16349

User avatar
Gmod182
Spiny
Spiny
Posts: 50
Joined: Tue Nov 18, 2014 4:55 pm
Current Project: Super mario world 2
Location: A cave

Re: SMBX 2.0 Beta 3

Postby Gmod182 » Sat Oct 01, 2016 2:10 pm

#KirbyFor2.0
he would be perfect!

User avatar
PROX
Birdo
Birdo
Posts: 1470
Joined: Sun Jul 06, 2014 8:50 pm
Current Project: Mushroom Kingdom Apocalypse
Contact:

Re: SMBX 2.0 Beta 3

Postby PROX » Sat Oct 01, 2016 2:23 pm

For some reason, I'm having problems regarding the devkits in episodes. There are times where the devkit's graphics overpower the graphics in the level folder which causes the devkit's graphics to replace certain graphics instead of the graphics on the level folder which replace the same thing. Also, for some reason, certain level graphics in the world map have been changed without any alteration to the original at all. I even looked at PGE, everything that should be there is there. Final bug I found is that the ghost house back wall bgo and bgo-79 overlap sizeables for some reason.
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

My Project (No logo yet): https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=18321&start=20

My graphics pack:
Image

User avatar
King Godzilla
Spiny
Spiny
Posts: 44
Joined: Sun Sep 27, 2015 11:28 am

Re: SMBX 2.0 Beta 3

Postby King Godzilla » Sat Oct 01, 2016 4:33 pm

I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.
Spoiler: show
ImageImageImageImageImageImage

Spoiler: show

:twisted:

Image
LOLOLOLOLOLOLOLO


Return to “General”

Who is online

Users browsing this forum: No registered users and 8 guests