SMBX2 (2.0 Beta 3)

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Sat Oct 01, 2016 4:36 pm

King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.
Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?

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Re: SMBX 2.0 Beta 3

Postby Jayce 777 » Sat Oct 01, 2016 4:45 pm

PixelPest wrote:
King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.
Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?
Probably a glitch similar to the glitch caused when entering a pipe with a Venus Fire Trap in a certain location(somewhere in those lines...) :| :geek:
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Re: SMBX 2.0 Beta 3

Postby Electriking » Sat Oct 01, 2016 4:48 pm

Are the levels in the Mario challenge just randomly generated based on certain parameters?
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Re: SMBX 2.0 Beta 3

Postby Spinda » Sat Oct 01, 2016 4:50 pm

King of Eterity wrote:Are the levels in the Mario challenge just randomly generated based on certain parameters?
They're randomly picked from the episodes you have installed.

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 4:56 pm

this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 5:00 pm

Quill wrote:
snoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????
don't forget playable waluigi, inexcusable

please don't kill me horikawa
The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
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Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 5:53 pm

I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sat Oct 01, 2016 5:58 pm

Prado wrote:I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.

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Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 6:11 pm

Hoeloe wrote:
Prado wrote:I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.
I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
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Re: SMBX 2.0 Beta 3

Postby snoruntpyro » Sat Oct 01, 2016 6:12 pm

timocomsmbx2345 wrote: The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
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Re: SMBX 2.0 Beta 3

Postby Mable » Sat Oct 01, 2016 6:19 pm

timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.

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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sat Oct 01, 2016 6:20 pm

Prado wrote: I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).

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Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Sat Oct 01, 2016 6:38 pm

timocomsmbx2345 wrote:
Quill wrote:
snoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????
don't forget playable waluigi, inexcusable

please don't kill me horikawa
The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
They wouldn't have to add any Kirby enemies, Kirby could just get powers from regular enemies (sorta like yoshi)
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Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 6:47 pm

Hoeloe wrote:
Prado wrote: I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).
Thank you for all! And sorry for making you lose your time.

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 7:12 pm

Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.
To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.
MEEPYGLOBIX!
SMBX 2.0 β4 is coming!!! How about 2.0 β5?
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Re: SMBX 2.0 Beta 3

Postby Wohlstand » Sat Oct 01, 2016 7:16 pm

PROX wrote:Final bug I found is that the ghost house back wall bgo and bgo-79 overlap sizeables for some reason.
Please carefully check the order priorities of BGOs:
http://wohlsoft.ru/pgewiki/SMBX64#Backg ... rray_order
BGOs under sizables are BGOs lower than "background-1" layer (lower than 25).
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Re: SMBX 2.0 Beta 3

Postby NewOneZ » Sun Oct 02, 2016 1:57 am

This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1.
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Re: SMBX 2.0 Beta 3

Postby Creepermon » Sun Oct 02, 2016 3:32 am

And so it begins.
I can't wait to start using it!

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Re: SMBX 2.0 Beta 3

Postby Horikawa Otane » Sun Oct 02, 2016 3:34 am

NewOneZ wrote:This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1.
Really basically any video card made within the last.... 10-15 years maybe? is fine.

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Re: SMBX 2.0 Beta 3

Postby Mable » Sun Oct 02, 2016 5:31 am

timocomsmbx2345 wrote:
Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.
To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.
That's because there was no other way to do that before 2.0 started existing.


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