SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
User avatar
PixelPest
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 4999
Joined: Sun Jul 12, 2015 5:38 pm
Current Project: It's a secret for now...
Location: Canada, Eh?
Chat Username: PixelPest
Contact:

Re: SMBX 2.0 Beta 3

Postby PixelPest » Sat Oct 01, 2016 4:36 pm

King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.

Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?
Image
My current project. (Demo 0.1 has been released!)

Check out a new dead SMBX Discord server; bots, media, VIP, and more: https://discord.gg/edgBUVM

Check out some cool LunaLua stuff:


My Graphics Pack: http://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=12472

My Levels: http://www.supermariobrosx.org/forums/viewtopic.php?f=89&t=16349

User avatar
Jayce 777
Eerie
Eerie
Posts: 918
Joined: Sun Apr 17, 2016 5:56 pm
Current Project: Being dead
Location: Dead
Chat Username: Sorrow

Re: SMBX 2.0 Beta 3

Postby Jayce 777 » Sat Oct 01, 2016 4:45 pm

PixelPest wrote:
King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.

Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?

Probably a glitch similar to the glitch caused when entering a pipe with a Venus Fire Trap in a certain location(somewhere in those lines...) :| :geek:
Snessy the Duck wrote:There is no god.
rockythechao wrote:who put kood in charge of lifeguard duty
rockythechao wrote:he killed animals with his ice cream
Cedur wrote:gg Pseudo you nuked the poll xd
The0x539 wrote:TO THE EXPANDEDdEFINoh wait that's us
Enjl wrote:congratufuckinglations now you disrupted the conversation
FNC2002 wrote:You failed, Redigit.
Waddle Derp wrote:oops I swallowed the key
THG1 wrote:Nebby, get in the fucking bag now.
NightKawata wrote:that's like ringing the phone to the sixth circle of hell trying to order a pizza.
PixelPest wrote:Not if you got a good role. And by good I mean bad
PixelPest wrote:It committed suicide
Couldn't handle Megan
Enjl wrote:please don't touch the ethernet's thongs

User avatar
Electriking
Larry Koopa
Larry Koopa
Posts: 2259
Joined: Mon Jun 06, 2016 4:32 pm
Current Project: Super Mario World at War, Waiting for 2.0 Beta 4
Chat Username: Electriking

Re: SMBX 2.0 Beta 3

Postby Electriking » Sat Oct 01, 2016 4:48 pm

Are the levels in the Mario challenge just randomly generated based on certain parameters?
Join my Discord server here: https://discord.gg/3S64gwq

My Nientiendo Switcho Frend Coed: SW-2812-3564-4900

Image
WARNING: Quill is in here: show
Image

Check out Super Mario World at War. We need team members
Spoiler: show
Image

User avatar
Spinda
Mario
Mario
Posts: 4489
Joined: Mon Jul 14, 2014 10:44 am
Current Project: actually nothing i lied to you
Location: Germany
Chat Username: Spinda
Contact:

Re: SMBX 2.0 Beta 3

Postby Spinda » Sat Oct 01, 2016 4:50 pm

King of Eterity wrote:Are the levels in the Mario challenge just randomly generated based on certain parameters?


They're randomly picked from the episodes you have installed.

User avatar
timocomsmbx2345
Banned
Posts: 762
Joined: Sat Feb 06, 2016 1:44 pm
Current Project: i dont even know anymore. . . .
Location: i'm not telling
Chat Username: same as my username
Contact:

Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 4:56 pm

this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
MEEPYGLOBIX!
SMBX 2.0 β4 is coming!!! How about 2.0 β5?
ImageImage
Image
ImageImage
Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.

subscribe to my youtube channel: https://www.youtube.com/channel/UCXiRe8 ... Z-jxJnpW9Q
I have discord server if anyone wants to check it out. https://discord.gg/9Pb9Tc
CHECK THIS OUT!!! http://timocomlita.prophpbb.com/
Spoiler: show
Image Thanks Pixelpest!!!!
Image

User avatar
timocomsmbx2345
Banned
Posts: 762
Joined: Sat Feb 06, 2016 1:44 pm
Current Project: i dont even know anymore. . . .
Location: i'm not telling
Chat Username: same as my username
Contact:

Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 5:00 pm

Quill wrote:
snoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????

don't forget playable waluigi, inexcusable

please don't kill me horikawa

The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
MEEPYGLOBIX!
SMBX 2.0 β4 is coming!!! How about 2.0 β5?
ImageImage
Image
ImageImage
Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.

subscribe to my youtube channel: https://www.youtube.com/channel/UCXiRe8 ... Z-jxJnpW9Q
I have discord server if anyone wants to check it out. https://discord.gg/9Pb9Tc
CHECK THIS OUT!!! http://timocomlita.prophpbb.com/
Spoiler: show
Image Thanks Pixelpest!!!!
Image

User avatar
Prado
Lakitu
Lakitu
Posts: 496
Joined: Tue Aug 05, 2014 10:10 am
Location: Brazil

Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 5:53 pm

I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
Jesus is our lord and savior

My LunaLua examples:(IMPORTANT UPDATE)


Conheça o fórum brasileiro de SMBX!

http://gameengineworld.freeforums.org/index.php

Check out my youtube channel

https://www.youtube.com/channel/UCDlHpUPF-baURFhsgb-ga_g

Image

User avatar
Hoeloe
Volcano Lotus
Volcano Lotus
Posts: 523
Joined: Sat Oct 03, 2015 6:18 pm

Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sat Oct 01, 2016 5:58 pm

Prado wrote:I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?


No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.

User avatar
Prado
Lakitu
Lakitu
Posts: 496
Joined: Tue Aug 05, 2014 10:10 am
Location: Brazil

Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 6:11 pm

Hoeloe wrote:
Prado wrote:I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?


No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.


I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
Jesus is our lord and savior

My LunaLua examples:(IMPORTANT UPDATE)


Conheça o fórum brasileiro de SMBX!

http://gameengineworld.freeforums.org/index.php

Check out my youtube channel

https://www.youtube.com/channel/UCDlHpUPF-baURFhsgb-ga_g

Image

User avatar
snoruntpyro
Pokey
Pokey
Posts: 224
Joined: Sun Oct 11, 2015 9:36 am
Location: meow
Contact:

Re: SMBX 2.0 Beta 3

Postby snoruntpyro » Sat Oct 01, 2016 6:12 pm

timocomsmbx2345 wrote:The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.

Image
Spoiler: show
Image

Spoiler: show
Image

User avatar
Mable
Peach
Peach
Posts: 5877
Joined: Sat Dec 21, 2013 4:23 am
Current Project: Unknown
Location: Pirate Ship/Vampire Castle
Chat Username: Chat Username
Contact:

Re: SMBX 2.0 Beta 3

Postby Mable » Sat Oct 01, 2016 6:19 pm

timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.


How a simple subject changes his mind about something after it's released.. astonishing.
Image

User avatar
Hoeloe
Volcano Lotus
Volcano Lotus
Posts: 523
Joined: Sat Oct 03, 2015 6:18 pm

Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sat Oct 01, 2016 6:20 pm

Prado wrote:I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.


No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).

User avatar
Matt_The_Slime
Ripper II
Ripper II
Posts: 301
Joined: Wed Mar 18, 2015 2:17 pm
Current Project: Everything is the Ice Level
Location: Somewhere in Canada, Eh?
Contact:

Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Sat Oct 01, 2016 6:38 pm

timocomsmbx2345 wrote:
Quill wrote:
snoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????

don't forget playable waluigi, inexcusable

please don't kill me horikawa

The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.

They wouldn't have to add any Kirby enemies, Kirby could just get powers from regular enemies (sorta like yoshi)
Image

http://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=16341
I believe in Jesus Christ as my Lord and Savior. If you do, put this in YOUR signature.
Image
Spoiler: show
Image

CHECK OUT MY YOUTUBE CHANNEL, WITH MY NEW LINE OF SMBX VIDEOS!
My greatest accomplishment in life
Spoiler: show
Image

I support
Spoiler: show
Image
Image
Image
ImageImage ImageImage

User avatar
Prado
Lakitu
Lakitu
Posts: 496
Joined: Tue Aug 05, 2014 10:10 am
Location: Brazil

Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 6:47 pm

Hoeloe wrote:
Prado wrote:I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.


No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).


Thank you for all! And sorry for making you lose your time.

Who needs Samus, Mega Man and King Dedede anyway
Jesus is our lord and savior

My LunaLua examples:(IMPORTANT UPDATE)


Conheça o fórum brasileiro de SMBX!

http://gameengineworld.freeforums.org/index.php

Check out my youtube channel

https://www.youtube.com/channel/UCDlHpUPF-baURFhsgb-ga_g

Image

User avatar
timocomsmbx2345
Banned
Posts: 762
Joined: Sat Feb 06, 2016 1:44 pm
Current Project: i dont even know anymore. . . .
Location: i'm not telling
Chat Username: same as my username
Contact:

Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 7:12 pm

Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.


How a simple subject changes his mind about something after it's released.. astonishing.


To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.
MEEPYGLOBIX!
SMBX 2.0 β4 is coming!!! How about 2.0 β5?
ImageImage
Image
ImageImage
Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.

subscribe to my youtube channel: https://www.youtube.com/channel/UCXiRe8 ... Z-jxJnpW9Q
I have discord server if anyone wants to check it out. https://discord.gg/9Pb9Tc
CHECK THIS OUT!!! http://timocomlita.prophpbb.com/
Spoiler: show
Image Thanks Pixelpest!!!!
Image

User avatar
Wohlstand
Birdo
Birdo
Posts: 1570
Joined: Tue Feb 11, 2014 4:44 pm
Current Project: Platformer Game Engine project
Location: Moscow, Russia
Contact:

Re: SMBX 2.0 Beta 3

Postby Wohlstand » Sat Oct 01, 2016 7:16 pm

PROX wrote:Final bug I found is that the ghost house back wall bgo and bgo-79 overlap sizeables for some reason.

Please carefully check the order priorities of BGOs:
http://wohlsoft.ru/pgewiki/SMBX64#Backg ... rray_order
BGOs under sizables are BGOs lower than "background-1" layer (lower than 25).
"PGE Project, my Media and supported projects": show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!
LunaLua
LunaLUA - is a LUA scripting add-on for a LunaDLL

My Media:
My MIDI-music
Pure HQ Music Pack for SMBX
Pure HQ Sound Pack for SMBX
SMBX OPL Sound pack (Created with Yamaha OPL chip and MIDI files)
SMBX38A is here
SMBX-38A download, help and support HERE (SMBX-38A (a.k.a. 1.4.x) - is Chinese unofficial continuation of SMBX)

I'm support:
Image
Image
Image


Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

NewOneZ
Goomba
Goomba
Posts: 3
Joined: Sun Oct 02, 2016 1:52 am

Re: SMBX 2.0 Beta 3

Postby NewOneZ » Sun Oct 02, 2016 1:57 am

This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1.
This is a signature. And yes, thats a signature, too.

Creepermon
Spiny
Spiny
Posts: 46
Joined: Sun Dec 20, 2015 12:55 pm

Re: SMBX 2.0 Beta 3

Postby Creepermon » Sun Oct 02, 2016 3:32 am

And so it begins.
I can't wait to start using it!

User avatar
Horikawa Otane
Lakitu
Lakitu
Posts: 486
Joined: Sun Jan 05, 2014 2:02 am

Re: SMBX 2.0 Beta 3

Postby Horikawa Otane » Sun Oct 02, 2016 3:34 am

NewOneZ wrote:This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1.


Really basically any video card made within the last.... 10-15 years maybe? is fine.

User avatar
Mable
Peach
Peach
Posts: 5877
Joined: Sat Dec 21, 2013 4:23 am
Current Project: Unknown
Location: Pirate Ship/Vampire Castle
Chat Username: Chat Username
Contact:

Re: SMBX 2.0 Beta 3

Postby Mable » Sun Oct 02, 2016 5:31 am

timocomsmbx2345 wrote:
Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.


How a simple subject changes his mind about something after it's released.. astonishing.


To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.


That's because there was no other way to do that before 2.0 started existing.
Image


Return to “General”

Who is online

Users browsing this forum: No registered users and 10 guests