SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
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Re: SMBX 2.0 Beta 3

Postby Creepermon » Sun Oct 02, 2016 5:45 am

Quick question about the newly inplemented Bomb and Star blocks:
In some Kirby games, you can break a bomb block and then a trail of explosions in air will travel to the blocks before destroying them. I have found that this is somewhat recreatable by setting the star blocks to invisible, but upon jumping below them they are exposed and interactable. Is there any way to disable them appearing when hitting it, or will I just have to have a tangable trail for now?

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Re: SMBX 2.0 Beta 3

Postby BadboyKaie » Sun Oct 02, 2016 6:16 am

why there is no sound?

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Re: SMBX 2.0 Beta 3

Postby bossedit8 » Sun Oct 02, 2016 6:47 am

BadboyKaie wrote:why there is no sound?
Are your speakers plugged in and also functional? If so then check the volume mixer to see if sounds are playing from that app or not. Not sure about the whole sound card being outdated and such...

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Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Sun Oct 02, 2016 11:29 am

Ok, so after fixing some of my memory issues, I finally got to try the new demo out! And it's really freaking good! I'm totally mindblown by all the things you can do with LUA, and the new Mario Challlenge mode is really cool! By the way, will it be possible to make a Mario Challenge exclusive to one episode? (Like a TI2 Challenge mode or something) Also, I found it quite amusing that you could encounter things like toad houses and hubworlds in Mario Challenge! It could be pretty cool if you could set those levels not to appear in the rotation! But this is really how SMBX should be experienced! There's so much mindblowing stuff you can do with LUA (Such as variable settings, text displays, new NPC's and SO MUCH MORE!) and the new characters are awesome (Even though I only really got to play as Samus, but she was awesome!)

All in all, this is an incredible expansion that offers so much new stuff to play with, and remember, this is only a demo! Keep up the friggin' amazing work guys!
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Re: SMBX 2.0 Beta 3

Postby Enchlore » Sun Oct 02, 2016 7:07 pm

Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:
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Then they deactivate.
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sun Oct 02, 2016 7:21 pm

Enchlore wrote:Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:
Image
Then they deactivate.


As far as I can tell, the only way I can see this happening is if you're trying to play it from the editor. This error popped up a few times in development, but every time it was traced back to trying to play Mario Challenge from the editor rather than the main episode, and this won't work.

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Re: SMBX 2.0 Beta 3

Postby Willhart » Sun Oct 02, 2016 8:07 pm

Snessy the duck wrote:Ok, so after fixing some of my memory issues, I finally got to try the new demo out! And it's really freaking good! I'm totally mindblown by all the things you can do with LUA, and the new Mario Challlenge mode is really cool! By the way, will it be possible to make a Mario Challenge exclusive to one episode? (Like a TI2 Challenge mode or something) Also, I found it quite amusing that you could encounter things like toad houses and hubworlds in Mario Challenge! It could be pretty cool if you could set those levels not to appear in the rotation! But this is really how SMBX should be experienced! There's so much mindblowing stuff you can do with LUA (Such as variable settings, text displays, new NPC's and SO MUCH MORE!) and the new characters are awesome (Even though I only really got to play as Samus, but she was awesome!)

All in all, this is an incredible expansion that offers so much new stuff to play with, and remember, this is only a demo! Keep up the friggin' amazing work guys!


Thank you. You can also remove a level from rotation by placing a npc with a text/message "excludeFromMarioChallenge" somewhere into the level. Should prevent that level from appearing anymore.

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Re: SMBX 2.0 Beta 3

Postby Enchlore » Sun Oct 02, 2016 10:40 pm

Hoeloe wrote:
Enchlore wrote:Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:
Image
Then they deactivate.


As far as I can tell, the only way I can see this happening is if you're trying to play it from the editor. This error popped up a few times in development, but every time it was traced back to trying to play Mario Challenge from the editor rather than the main episode, and this won't work.

I'm definitely not playing it from the editor, though. I tried to get to the Mario Challenge through both the launcher and the title screen and get the same result.
Image

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Re: SMBX 2.0 Beta 3

Postby Willhart » Mon Oct 03, 2016 2:19 am

We have now mirror downloads too. Also the game is back up.

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Re: SMBX 2.0 Beta 3

Postby The Handwoven Box » Mon Oct 03, 2016 6:43 am

Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?

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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Mon Oct 03, 2016 6:51 am

The Handwoven Box wrote:Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?


No features of SMBX have been removed by the new editor.

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Re: SMBX 2.0 Beta 3

Postby The Handwoven Box » Mon Oct 03, 2016 7:01 am

Hoeloe wrote:
The Handwoven Box wrote:Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?


No features of SMBX have been removed by the new editor.


Thanks for responding, also, due to the fact I have no idea how to do anything, how exactly do I extract the 7z file?

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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Mon Oct 03, 2016 8:30 am

The Handwoven Box wrote:
Hoeloe wrote:
The Handwoven Box wrote:Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?


No features of SMBX have been removed by the new editor.


Thanks for responding, also, due to the fact I have no idea how to do anything, how exactly do I extract the 7z file?


Use 7zip. It's a free extraction program.

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Re: SMBX 2.0 Beta 3

Postby Ness-Wednesday » Mon Oct 03, 2016 10:49 am

So, I just want to ask but is there any known problem if the SMBX engine crashes on any episode or level I load (both through testing and playing an episode)?
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Re: SMBX 2.0 Beta 3

Postby Mario_and_Luigi_55 » Mon Oct 03, 2016 11:11 am

A quick report. klonoa's and Wario's constumes are broken, they do not work
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Mon Oct 03, 2016 11:16 am

Mario_and_Luigi_55 wrote:A quick report. klonoa's and Wario's constumes are broken, they do not work


In what way are they not working? I know for a fact that they have been working in the beta 3 build, so it's likely there's something with your computer that is causing a problem.

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Re: SMBX 2.0 Beta 3

Postby Mario_and_Luigi_55 » Mon Oct 03, 2016 11:28 am

Well, they are crashing the game. I will probably need to reinstall SMBX. Maybe they will work then
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My best levels:
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Green Grass Hill - 3.42
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Re: SMBX 2.0 Beta 3

Postby Enjl » Mon Oct 03, 2016 11:49 am

Mario_and_Luigi_55 wrote:Well, they are crashing the game. I will probably need to reinstall SMBX. Maybe they will work then

If you provided the error message we would be able to help troubleshoot the issue.
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Re: SMBX 2.0 Beta 3

Postby DrakeFeatherwing » Mon Oct 03, 2016 2:29 pm

Horikawa Otane wrote:Link has been updated. Fire's out haha. Hopefully Google Drive works better.


Both GDrive and Dropbox are throwing hissy fits saying it's generating too much traffic... Mega seems to be the only working mirror atm...

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Re: SMBX 2.0 Beta 3

Postby h2643 » Mon Oct 03, 2016 4:21 pm

Oh huh wow didn't expect it to get done so soon
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