SMBX2 (2.0 Beta 3)

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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Tue May 15, 2018 11:43 am

Taycamgame wrote:
Tue May 15, 2018 11:36 am
Few things based on that screenshot:
1. Why is Sumo Bros. classed as a "common" enemy and not "castle" or even "boss"?
I don't remember the SumoBro's ever being in a castle in SMW and they were never really a boss ether. Was there something I missed?
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Tue May 15, 2018 11:57 am

Teemster2 wrote:
Tue May 15, 2018 11:43 am
Taycamgame wrote:
Tue May 15, 2018 11:36 am
Few things based on that screenshot:
1. Why is Sumo Bros. classed as a "common" enemy and not "castle" or even "boss"?
I don't remember the SumoBro's ever being in a castle in SMW and they were never really a boss ether. Was there something I missed?
I just don't see them being a true common enemy, and thought they would be better in another category like those i mentioned.
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Tue May 15, 2018 12:34 pm

1. Sumo Bros are about as special of a threat as hammer bros. The boss sumo bro in NSMBU is a different enemy, and in SMW sumo bros were only ever found out in the open.
2. Engine blocks for attaching various objects. Like seen in the lineguide block post if you took a close look.
3. Only one of each type but you can use lua to have more colours I think.
4. It's now blue cause Starman now exists and they shouldn't look the same in-editor. As for the SMB2 star... Have you played SMB2? That's the SMB2 Starman.
5. Spews some fire. Play Mario Forever.

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Re: SMBX2 (2.0 Beta 3)

Postby WildWEEGEE » Tue May 15, 2018 12:36 pm

Taycamgame wrote:
Tue May 15, 2018 11:57 am
Teemster2 wrote:
Tue May 15, 2018 11:43 am
Taycamgame wrote:
Tue May 15, 2018 11:36 am
Few things based on that screenshot:
1. Why is Sumo Bros. classed as a "common" enemy and not "castle" or even "boss"?
I don't remember the SumoBro's ever being in a castle in SMW and they were never really a boss ether. Was there something I missed?
I just don't see them being a true common enemy, and thought they would be better in another category like those i mentioned.
CASTLE?! How does that make sense? I can see them in common but definitely not “castle” or “boss”
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Tue May 15, 2018 12:54 pm

Enjl wrote:
Tue May 15, 2018 7:31 am
Why are there so many things in the SMB3 tab that never existed in SMB3 lol
Maybe because those things might have been in Super Mario Advance 4 e-levels although even then they should be put in a section of their original game. Also it's nice seeing Super Mario Forever enemies getting added.
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Tue May 15, 2018 1:00 pm

TheTrueMarioMaster wrote:
Tue May 15, 2018 12:54 pm
Enjl wrote:
Tue May 15, 2018 7:31 am
Why are there so many things in the SMB3 tab that never existed in SMB3 lol
Maybe because those things might have been in Super Mario Advance 4 e-levels although even then they should be put in a section of their original game. Also it's nice seeing Super Mario Forever enemies getting added.
Well they did put in the red and blue shoes. They weren't in SMB3. Also don't think red donut blocks were in either. Also the black, cyan, pink and prurple yoshis were in SMW either. There will also be some other stuff I failed to mention.

So why are those in the tabs they are in?
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Re: SMBX2 (2.0 Beta 3)

Postby SE40 » Tue May 15, 2018 1:13 pm

Electriking wrote:
Tue May 15, 2018 1:00 pm
TheTrueMarioMaster wrote:
Tue May 15, 2018 12:54 pm
Enjl wrote:
Tue May 15, 2018 7:31 am
Why are there so many things in the SMB3 tab that never existed in SMB3 lol
Maybe because those things might have been in Super Mario Advance 4 e-levels although even then they should be put in a section of their original game. Also it's nice seeing Super Mario Forever enemies getting added.
Well they did put in the red and blue shoes. They weren't in SMB3. Also don't think red donut blocks were in either. Also the black, cyan, pink and prurple yoshis were in SMW either. There will also be some other stuff I failed to mention.

So why are those in the tabs they are in?
It's much easier to locate them when they are in the same place as their original versions.
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Re: SMBX2 (2.0 Beta 3)

Postby 1AmPlayer » Tue May 15, 2018 1:23 pm

Well, that's cool. But, i wanted to ask a lot of things.
  • Is Fliprus orange in that screenshot? I remembered it to be pink, eh.
  • Is the big bullet bill in NSMB section the King Bill?
  • Are the other computers on Sonic section going to do something? Ring just added the coin count, but what's the others?
  • It's really weird, but i don't see Boomerang Bro there. Where is it?
  • No new NPCs for SMB1 other than goombas and pink Piranha Plant?
Last edited by 1AmPlayer on Tue May 15, 2018 1:26 pm, edited 1 time in total.
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Tue May 15, 2018 1:26 pm

Dex wrote:
Tue May 15, 2018 1:13 pm
Electriking wrote:
Tue May 15, 2018 1:00 pm
TheTrueMarioMaster wrote:
Tue May 15, 2018 12:54 pm

Maybe because those things might have been in Super Mario Advance 4 e-levels although even then they should be put in a section of their original game. Also it's nice seeing Super Mario Forever enemies getting added.
Well they did put in the red and blue shoes. They weren't in SMB3. Also don't think red donut blocks were in either. Also the black, cyan, pink and prurple yoshis were in SMW either. There will also be some other stuff I failed to mention.

So why are those in the tabs they are in?
It's much easier to locate them when they are in the same place as their original versions.
What Dex said. Also it's a fair point to have a thing that is similar to other things but not in the original to be next to those things.
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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Tue May 15, 2018 10:04 pm

Enjl's statement about the SMB3 enemies...is misguided. All those enemies are in the game.

Red Donut Blocks? Castle/Fortress levels.

Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
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Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Tue May 15, 2018 10:24 pm

Sumo Bros were not in Mario 3; donut blocks were though.
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Tue May 15, 2018 10:29 pm

Amyrakunejo wrote:
Tue May 15, 2018 10:04 pm
Enjl's statement about the SMB3 enemies...is misguided. All those enemies are in the game.

Red Donut Blocks? Castle/Fortress levels.

Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
You're thinking of Sledge Bros. Sumo Bros. are different. They stand on a semisolid block above the ground and shoot down lightning which when it hits the ground turns into a temporary wave of fire

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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed May 16, 2018 12:38 am

1AmPlayer wrote:
Tue May 15, 2018 1:23 pm
Well, that's cool. But, i wanted to ask a lot of things.
  • Is Fliprus orange in that screenshot? I remembered it to be pink, eh.
  • Is the big bullet bill in NSMB section the King Bill?
  • Are the other computers on Sonic section going to do something? Ring just added the coin count, but what's the others?
  • It's really weird, but i don't see Boomerang Bro there. Where is it?
  • No new NPCs for SMB1 other than goombas and pink Piranha Plant?
The BoomerangBro's and every other base Mario game enemy will hopefully be in the full release of 2.0 and if not we can hope for 3.0.
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed May 16, 2018 2:48 am

Amyrakunejo wrote:
Tue May 15, 2018 10:04 pm
Enjl's statement about the SMB3 enemies...is misguided. All those enemies are in the game.

Red Donut Blocks? Castle/Fortress levels.

Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
If you check the Mario Wiki there are no references at all to red (or any other variant) donut blocks in SMB3. The only variants referenced are the icy donut blocks from NSMB2 and larger donut blocks in YNI.

If SMB3 has red Donut blocks in the form they take take in SMBX, then screenshot a level that does have them (because I can't play SMB3 right now and there are no images containing such blocks on the internet).
Signatures are overrated.

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Re: SMBX2 (2.0 Beta 3)

Postby 1AmPlayer » Wed May 16, 2018 4:27 am

Amyrakunejo wrote:
Tue May 15, 2018 10:04 pm
Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
That's not Sumo Bros. if it appears in SMB3. The one that shake the ground is Sledge Bros. in World 4, in world 3 they didn't even appear at all.

Also, Sumo Bros. in common makes sense, i guess, i mean, the only level i remember they appeared in is Funky, and it's the last level ever in SMW.
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Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Wed May 16, 2018 6:42 am

How does The Beta 4 Release Date on Late May?
Making Custom Levels Already Soon...
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Wed May 16, 2018 6:46 am

MrVaderSpino wrote:
Wed May 16, 2018 6:42 am
How does The Beta 4 Release Date on Late May?
We will announce a release date once we can be certain of one. Asking and guessing won't speed development up.
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Re: SMBX2 (2.0 Beta 3)

Postby Murphmario » Wed May 16, 2018 8:17 am

Electriking wrote:
Wed May 16, 2018 2:48 am
Amyrakunejo wrote:
Tue May 15, 2018 10:04 pm
Enjl's statement about the SMB3 enemies...is misguided. All those enemies are in the game.

Red Donut Blocks? Castle/Fortress levels.

Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
If you check the Mario Wiki there are no references at all to red (or any other variant) donut blocks in SMB3. The only variants referenced are the icy donut blocks from NSMB2 and larger donut blocks in YNI.

If SMB3 has red Donut blocks in the form they take take in SMBX, then screenshot a level that does have them (because I can't play SMB3 right now and there are no images containing such blocks on the internet).
They're in World 4 Fortress 2 and I think they're in Bowser's Castle as well.
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Re: SMBX2 (2.0 Beta 3)

Postby Westretroman » Wed May 16, 2018 9:16 am

Murphmario wrote:
Wed May 16, 2018 8:17 am
Electriking wrote:
Wed May 16, 2018 2:48 am
Amyrakunejo wrote:
Tue May 15, 2018 10:04 pm
Enjl's statement about the SMB3 enemies...is misguided. All those enemies are in the game.

Red Donut Blocks? Castle/Fortress levels.

Sumo Brothers appear in World 3 and more often in worlds past 4. They jump, and upon landing, shake the ground, stunning the player if they're touching the ground. I think some of us need some refreshers. Go play Mario 3. I likely will later.
If you check the Mario Wiki there are no references at all to red (or any other variant) donut blocks in SMB3. The only variants referenced are the icy donut blocks from NSMB2 and larger donut blocks in YNI.

If SMB3 has red Donut blocks in the form they take take in SMBX, then screenshot a level that does have them (because I can't play SMB3 right now and there are no images containing such blocks on the internet).
They're in World 4 Fortress 2 and I think they're in Bowser's Castle as well.
Yep. Also the Wiki is not always reliable.
http://www.nesmaps.com/maps/SuperMarioB ... ress2.html

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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed May 16, 2018 12:18 pm

Westretroman wrote:
Wed May 16, 2018 9:16 am
Murphmario wrote:
Wed May 16, 2018 8:17 am
Electriking wrote:
Wed May 16, 2018 2:48 am

If you check the Mario Wiki there are no references at all to red (or any other variant) donut blocks in SMB3. The only variants referenced are the icy donut blocks from NSMB2 and larger donut blocks in YNI.

If SMB3 has red Donut blocks in the form they take take in SMBX, then screenshot a level that does have them (because I can't play SMB3 right now and there are no images containing such blocks on the internet).
They're in World 4 Fortress 2 and I think they're in Bowser's Castle as well.
Yep. Also the Wiki is not always reliable.
http://www.nesmaps.com/maps/SuperMarioB ... ress2.html
They don't behave like SMBX's red donut blocks though, they are just recolour's of the normal donut blocks. And even though the wiki may not always be reliable, you would at least think they would mention that other varieties exist (which in the case of SMB3, they don't).
Signatures are overrated.


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