SMBX2 (2.0 Beta 3)

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Fri Oct 13, 2017 4:27 pm

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Re: SMBX2 (2.0 Beta 3)

Postby xDestroy » Fri Oct 13, 2017 4:48 pm

Super Luigi Bros wrote:Another question, how come mario and luigi in the trailer are from mario world and look awesome, but in game they are just smb3??

You can change it to smw if you want in custom graphics, but to answer your question, i think it was trying to focus on this being the update for smbx 1.3, since it was based smb3, they changed it to smw to represent that's its the next generation of smbx
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Re: SMBX2 (2.0 Beta 3)

Postby rockythechao » Fri Oct 13, 2017 4:48 pm

The default graphics for Mario and Luigi are from SMB3, but individual levels and episodes can use custom player graphics. There are also costumes the player can switch to using a costume block.

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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Sat Oct 14, 2017 9:29 am

How is β4 going?
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Sat Oct 14, 2017 9:36 am

Noodle wrote:How is β4 going?

They say early 2018 ATM
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Re: SMBX2 (2.0 Beta 3)

Postby Murphmario » Sat Oct 14, 2017 2:41 pm

I''m excited that this might be happening, but how will Variant Sprites work?

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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Sat Oct 14, 2017 5:15 pm

Murphmario wrote:I''m excited that this might be happening, but how will Variant Sprites work?

We aren't sure.

On the user side, I'm vouching for a setup where you'd have the likes of npc-xxx-1.png or block-xxx-127.png, and the variant would be a number selected in item properties. Not necessarily actually selecting a number, it could very well be a visual selector that detects present variant files.

In terms of animation and behavior, all variants would be strictly identical, but a .variant field ought to be accessible in LunaLua so they're not forced to be strictly always identical.

Rednaxela would be the authority on how any of this would actually be implemented, and I'm sure Hoeloe and Enjl have their own opinions on how it should work.
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Re: SMBX2 (2.0 Beta 3)

Postby Super Luigi Bros » Sun Oct 15, 2017 12:23 am

I am confused, I booted up the game, and there were non of the new blocks shown in the trailer!! I must be doing something wrong, I searched "kirby" and found nothing! Someone please help!

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Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Sun Oct 15, 2017 1:12 am

Super Luigi Bros wrote:I am confused, I booted up the game, and there were non of the new blocks shown in the trailer!! I must be doing something wrong, I searched "kirby" and found nothing! Someone please help!

The blocks dont have kirby in their name. Thats why nothing shows up. But they are in miscelanius.
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sun Oct 15, 2017 2:09 am

TheKidCodee wrote:
Super Luigi Bros wrote:I am confused, I booted up the game, and there were non of the new blocks shown in the trailer!! I must be doing something wrong, I searched "kirby" and found nothing! Someone please help!

The blocks dont have kirby in their name. Thats why nothing shows up. But they are in miscelanius.
Charlie the fucking doll (not real) wrote:Bert, when is b4 coming?! Im hungry!!!1!!

What? I already asked, im just bored.


They have lives so they are doing this in their free time and they have a few bigger issues with smbx 2.0 they said they are trying to take care of. The longer they wait the more content you have to play with so be patient and enjoy Beta3 in the meantime.

Super Luigi Bros wrote:I am confused, I booted up the game, and there were non of the new blocks shown in the trailer!! I must be doing something wrong, I searched "kirby" and found nothing! Someone please help!


Did you check the resource claim sheet? Maybe the blocks you saw are in Beta4 which is not out yet and won't be untill the first quarter of next year when they are hoping to release the next beta. These beta's are not the finalized version as they will continue adding new content. Expect a release somewhere in January-March of 2018 for B4.

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Re: SMBX2 (2.0 Beta 3)

Postby Hani » Sun Oct 15, 2017 5:19 am

What’s a pcks#7? I feel like the answer is very obvious and I’m sorry but I need to know since it looks like an unusual music file.
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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Sun Oct 15, 2017 6:55 am

Hani wrote:What’s a pcks#7? I feel like the answer is very obvious and I’m sorry but I need to know since it looks like an unusual music file.

It is an encrypted file that needs a certificate. You can play it with musplay.exe though.
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Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Sun Oct 15, 2017 9:04 am

Teemster2 wrote:
Super Luigi Bros wrote:I am confused, I booted up the game, and there were non of the new blocks shown in the trailer!! I must be doing something wrong, I searched "kirby" and found nothing! Someone please help!


Did you check the resource claim sheet? Maybe the blocks you saw are in Beta4 which is not out yet and won't be untill the first quarter of next year when they are hoping to release the next beta. These beta's are not the finalized version as they will continue adding new content. Expect a release somewhere in January-March of 2018 for B4.

No, there are kirby blocks in beta 3. You won't necessarily find them by searching "kirby", however.
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Re: SMBX2 (2.0 Beta 3)

Postby Goomba98 » Sun Oct 15, 2017 12:29 pm

Hani wrote:What’s a pcks#7? I feel like the answer is very obvious and I’m sorry but I need to know since it looks like an unusual music file.

In this context, that's a rip of SNES audio.

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Re: SMBX2 (2.0 Beta 3)

Postby Hani » Sun Oct 15, 2017 2:17 pm

Noodle wrote:
Hani wrote:What’s a pcks#7? I feel like the answer is very obvious and I’m sorry but I need to know since it looks like an unusual music file.

It is an encrypted file that needs a certificate. You can play it with musplay.exe though.

I used musplay and it worked. So, what if I want to replace the worldmap music with custom worldmap music? Since the worldmap music is in SPC, and I want to replace it with music from games like Super Mario 3D World and Super Mario Galaxy 2.
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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Sun Oct 15, 2017 2:30 pm

Hani wrote:
Noodle wrote:
Hani wrote:What’s a pcks#7? I feel like the answer is very obvious and I’m sorry but I need to know since it looks like an unusual music file.

It is an encrypted file that needs a certificate. You can play it with musplay.exe though.

I used musplay and it worked. So, what if I want to replace the worldmap music with custom worldmap music? Since the worldmap music is in SPC, and I want to replace it with music from games like Super Mario 3D World and Super Mario Galaxy 2.

You can't, Hani.
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Danny wrote:Bruv, why can't you keep your fanfictions to one contained thread?

Danny wrote:Pardon me? This doesn't defend your case whatsoever.

Sadly, the rest of my signature was eaten by an evil kumquat.

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Re: SMBX2 (2.0 Beta 3)

Postby MECHDRAGON777 » Sun Oct 15, 2017 3:13 pm

Noodle wrote:
Hani wrote:
Noodle wrote:It is an encrypted file that needs a certificate. You can play it with musplay.exe though.

I used musplay and it worked. So, what if I want to replace the worldmap music with custom worldmap music? Since the worldmap music is in SPC, and I want to replace it with music from games like Super Mario 3D World and Super Mario Galaxy 2.

You can't, Hani.

I believe using a music.ini file in the episode folder will work.
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Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Sun Oct 15, 2017 4:59 pm

You can, Noodle doesn't know what he's talking about. You just need a Music.ini file in your episode's folder. The default one is in the root data folder - you can copy and modify that one.

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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Sun Oct 15, 2017 5:06 pm

Noodle wrote:
Hani wrote:
Noodle wrote:It is an encrypted file that needs a certificate. You can play it with musplay.exe though.

I used musplay and it worked. So, what if I want to replace the worldmap music with custom worldmap music? Since the worldmap music is in SPC, and I want to replace it with music from games like Super Mario 3D World and Super Mario Galaxy 2.

You can, Hani.

FTFY

Ceate a music.ini file
It should look like this

Code: Select all

[world-music-ID]
name="Whatever you want here"
file="Name of music file here"


Example of a music file: show
[world-music-1]
name="SMWaW World 1"
file="World 1.mp3"

[world-music-2]
name="SMWaW World 2"
file="World 2.mp3"

[world-music-3]
name="SMWaW World 3"
file="World 3.mp3"

[world-music-4]
name="SMWaW World 4"
file="World 4.mp3"

[world-music-5]
name="SMWaW World 5"
file="World 5.mp3"

[world-music-6]
name="SMWaW World 6"
file="World 6.mp3"

[world-music-7]
name="SMWaW World 7"
file="World 7.mp3"

[world-music-8]
name="SMWaW World 8"
file="World 8.mp3"

[world-music-9]
name="SMWaW World 9"
file="World 9.mp3"

[world-music-10]
name="SMWaW World 10"
file="World 10.mp3"

[world-music-11]
name="SMWaW World 11"
file="World 11.mp3"


Link to the list of IDs available for custom world map music and what default music replaces it
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Re: SMBX2 (2.0 Beta 3)

Postby Super Luigi! » Mon Oct 16, 2017 11:33 am

To everyone working on this project, please take your time. Despite your great gift, the world can wait to receive it. Thank you.
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