SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
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Re: SMBX2 (2.0 Beta 3)

Postby Pop Yoshi Bros » Mon Oct 16, 2017 3:58 pm

For some reason I'm starting to feel something for this version... I should download it...
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Re: SMBX2 (2.0 Beta 3)

Postby MarioMario369 » Tue Oct 17, 2017 1:25 pm

Pop Yoshi Bros wrote:For some reason I'm starting to feel something for this version... I should download it...

Of course! Everyone downloads it!
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Re: SMBX2 (2.0 Beta 3)

Postby MarioLuigiNabbitTrio » Wed Oct 18, 2017 7:33 am

This game is awesome! Also I have a suggestion! Can you add Nabbit and Pauline! They are both Mario characters.
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Super Mario Odyssey and Super Mario Maker are the best Mario games!


    I need help with having a playable Nabbit with invincibility to all but lava, pits, poison, and being crushed!
    A playable Pauline with a throw able hat to attack enemies!
    A playable Geno who can have good jumping and speed!
    A playable Birdo who would shoot eggs!
    A playable Daisy Who would have a double jump!
    And a playable Kirby With Inhaling and flying abilities!
Image
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Re: SMBX2 (2.0 Beta 3)

Postby Super Luigi! » Wed Oct 18, 2017 11:11 am

MarioLuigiNabbitTrio wrote:Can you add Nabbit and Pauline!

As playable characters, that's probably unlikely. As custom NPCs, you can do that now!
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Wed Oct 18, 2017 11:20 am

Super Luigi! wrote:
MarioLuigiNabbitTrio wrote:Can you add Nabbit and Pauline!

As playable characters, that's probably unlikely. As custom NPCs, you can do that now!

As playable characters, it can be done now!

It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.
quotes: show
rockythechao wrote:so much evil genius is wasted on the free-to-play game industry these days
come on, activision execs, when are you guys going to get yourselves real villain jobs? buy yourselves a volcano lair with lava sharks or something
Like, just ask yourselves this: What Would Sauron Do?
TheKidCodee wrote:Yes. And i know what system 32 is. What java is, htmi.
Hoeloe wrote:I've designed better languages in my sleep
Wohlstand wrote:please, enable your brain
Enjl wrote:that's like using a chainsaw instead of a butter knife to spread butter on your bread
in the sense that the chainsaw will severely literally cut into your performance
Ryaa wrote:aero you should eat some french friends
Ryaa wrote:I honestly think people don't use 2.0 because it requires thinking lmao

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Re: SMBX2 (2.0 Beta 3)

Postby Super Luigi! » Wed Oct 18, 2017 11:26 am

The0x539 wrote:It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.

That is very interesting. I'm sorry if I was spreading false information, The0x539. Please continue to succeed!
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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Wed Oct 18, 2017 3:28 pm

For β4, change it to Nintendo Editor since the Mario title is getting obsolete due to other playables and varying blocks.
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed Oct 18, 2017 3:55 pm

Noodle wrote:For β4, change it to Nintendo Editor since the Mario title is getting obsolete due to other playables and varying blocks.

I don't think alll the characters are Nintendo though. And PGE is supposed to replace SMBX in the distant future anyway, and may not be specifically Mario, and is not called a Mario editior.
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Wed Oct 18, 2017 4:27 pm

Noodle wrote:For β4, change it to Nintendo Editor since the Mario title is getting obsolete due to other playables and varying blocks.

no
quotes: show
rockythechao wrote:so much evil genius is wasted on the free-to-play game industry these days
come on, activision execs, when are you guys going to get yourselves real villain jobs? buy yourselves a volcano lair with lava sharks or something
Like, just ask yourselves this: What Would Sauron Do?
TheKidCodee wrote:Yes. And i know what system 32 is. What java is, htmi.
Hoeloe wrote:I've designed better languages in my sleep
Wohlstand wrote:please, enable your brain
Enjl wrote:that's like using a chainsaw instead of a butter knife to spread butter on your bread
in the sense that the chainsaw will severely literally cut into your performance
Ryaa wrote:aero you should eat some french friends
Ryaa wrote:I honestly think people don't use 2.0 because it requires thinking lmao

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Re: SMBX2 (2.0 Beta 3)

Postby MarioLuigiNabbitTrio » Wed Oct 18, 2017 4:53 pm

The0x539 wrote:
Super Luigi! wrote:
MarioLuigiNabbitTrio wrote:Can you add Nabbit and Pauline!

As playable characters, that's probably unlikely. As custom NPCs, you can do that now!

As playable characters, it can be done now!

It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.

How do you implement new characters to play as?
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Image


Super Mario Odyssey and Super Mario Maker are the best Mario games!


    I need help with having a playable Nabbit with invincibility to all but lava, pits, poison, and being crushed!
    A playable Pauline with a throw able hat to attack enemies!
    A playable Geno who can have good jumping and speed!
    A playable Birdo who would shoot eggs!
    A playable Daisy Who would have a double jump!
    And a playable Kirby With Inhaling and flying abilities!
Image
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)

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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed Oct 18, 2017 4:56 pm

MarioLuigiNabbitTrio wrote:
The0x539 wrote:
Super Luigi! wrote:As playable characters, that's probably unlikely. As custom NPCs, you can do that now!

As playable characters, it can be done now!

It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.

How do you implement new characters to play as?

Make sprites fro them then code their abilities with LunaLua, using one of the 5 defauslt characters as a base.
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Snessy the duck wrote:
Quill wrote:
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Pop Yoshi Bros wrote:
Please avoid posts like that

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please avoid posts like that

The0x539 wrote:
Teemster2 wrote:the Ox

Image

Danny wrote:Here's some constructive criticism: What the hell?

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Re: SMBX2 (2.0 Beta 3)

Postby MarioLuigiNabbitTrio » Thu Oct 19, 2017 7:03 am

Electriking wrote:
MarioLuigiNabbitTrio wrote:
The0x539 wrote:As playable characters, it can be done now!

It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.

How do you implement new characters to play as?

Make sprites fro them then code their abilities with LunaLua, using one of the 5 defauslt characters as a base.

I need help using lunalua
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Image


Super Mario Odyssey and Super Mario Maker are the best Mario games!


    I need help with having a playable Nabbit with invincibility to all but lava, pits, poison, and being crushed!
    A playable Pauline with a throw able hat to attack enemies!
    A playable Geno who can have good jumping and speed!
    A playable Birdo who would shoot eggs!
    A playable Daisy Who would have a double jump!
    And a playable Kirby With Inhaling and flying abilities!
Image
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Thu Oct 19, 2017 7:19 am

MarioLuigiNabbitTrio wrote:
Electriking wrote:
MarioLuigiNabbitTrio wrote:How do you implement new characters to play as?

Make sprites fro them then code their abilities with LunaLua, using one of the 5 defauslt characters as a base.

I need help using lunalua

If you're actually interested in learning enough to be able to make a playable character (which is one of the most difficult things in LunaLua) you should start with a basic tutorial on solely Lua to learn the syntax and the basics of the language. You can always just resprite another character unless you're hellbent on making a custom character with physics, special abilities and power-up, etc.

http://lua-users.org/wiki/TutorialDirectory
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Re: SMBX2 (2.0 Beta 3)

Postby FanofSMBX » Thu Oct 19, 2017 12:48 pm

Excuse me, but no one has responded to my PM about SMBX2's legal and ethical qualities yet.
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Thu Oct 19, 2017 12:54 pm

FanofSMBX wrote:Excuse me, but no one has responded to my PM about SMBX2's legal and ethical qualities yet.

What you wrote in the PM is bollocks so everyone considered it a joke. We have a plan in case DMCA does happen and no, it's not "rise above Nintendo and prove that if they don't allow fangames then they don't get any fans" because what were you smoking?
It's removing all copyrighted content from the basegame and replacing it with asmt-universe sprites.
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Re: SMBX2 (2.0 Beta 3)

Postby AndrewPixel » Thu Oct 19, 2017 1:09 pm

Nintendo shouldn't remove fangames, i know they are made with copyrighted content, but if people make fangames it's because they like original Nintendo products. Oh yeah, Nintendo could buy fangames and make them for its consoles (smbx for switch yeeee) :D (i'm joking)
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Re: SMBX2 (2.0 Beta 3)

Postby Mable » Thu Oct 19, 2017 1:12 pm

You can make fangames and not use their copyrighted stuff.
If you use copyrighted stuff, you should know that the company can give you a dmca. I dislike how people think companies don't allow fangames bc of stuff like that which in Nintendos case happens often.
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Re: SMBX2 (2.0 Beta 3)

Postby FanofSMBX » Thu Oct 19, 2017 2:44 pm

Enjl wrote:
FanofSMBX wrote:Excuse me, but no one has responded to my PM about SMBX2's legal and ethical qualities yet.

What you wrote in the PM is bollocks so everyone considered it a joke. We have a plan in case DMCA does happen and no, it's not "rise above Nintendo and prove that if they don't allow fangames then they don't get any fans" because what were you smoking?
It's removing all copyrighted content from the basegame and replacing it with asmt-universe sprites.
Elmo

I TOLD you guys that I had a class so I forgot to remove the title. And what do you mean what am I smoking? SEGA has a way better fangame policy than Nintendo. Nintendo considers all fangames to be mistakes that shouldn't have happened.Over 10 years... that's not okay! However, SEGA has actually spoken in support of them, so there's proof that companies can be more tolerant. But if fangames are made whether or not the companies support them, it shows that 1. the fans are not interested in pleasing the company, so there's no incentive to make a more tolerant policy and 2. That if people are going to make the same amount of fangames even if you DMCA them, there's no incentive to be nicer about it because it still gives the same free brand awareness whether or not you publicly decry them.
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Supporting forums:
Spoiler: show
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http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/

Spoiler: show
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Spark
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Re: SMBX2 (2.0 Beta 3)

Postby Spinda » Thu Oct 19, 2017 2:59 pm

im sure the mass of people willing to boycott nintendo over smbx will truly destroy them

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Re: SMBX2 (2.0 Beta 3)

Postby MarioLuigiNabbitTrio » Thu Oct 19, 2017 4:53 pm

PixelPest wrote:
MarioLuigiNabbitTrio wrote:
Electriking wrote:Make sprites fro them then code their abilities with LunaLua, using one of the 5 defauslt characters as a base.

I need help using lunalua

If you're actually interested in learning enough to be able to make a playable character (which is one of the most difficult things in LunaLua) you should start with a basic tutorial on solely Lua to learn the syntax and the basics of the language. You can always just resprite another character unless you're hellbent on making a custom character with physics, special abilities and power-up, etc.

http://lua-users.org/wiki/TutorialDirectory

The tutorials are confusing. Can you help me?
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Image


Super Mario Odyssey and Super Mario Maker are the best Mario games!


    I need help with having a playable Nabbit with invincibility to all but lava, pits, poison, and being crushed!
    A playable Pauline with a throw able hat to attack enemies!
    A playable Geno who can have good jumping and speed!
    A playable Birdo who would shoot eggs!
    A playable Daisy Who would have a double jump!
    And a playable Kirby With Inhaling and flying abilities!
Image
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)


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