SMBX2 (2.0 Beta 3)

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Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Thu Oct 05, 2017 12:24 am

I am confused as to some of the enemies shown in the video. Tryclyde and Trouter for example. It looks like they are completed but in the resource claims sheet it still says WIP which means "work in progress". So are they completed or what? I am assuming they are since they have been uploaded to the game already and I was just wondering.
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Thu Oct 05, 2017 2:40 am

Teemster2 wrote:I am confused as to some of the enemies shown in the video. Tryclyde and Trouter for example. It looks like they are completed but in the resource claims sheet it still says WIP which means "work in progress". So are they completed or what? I am assuming they are since they have been uploaded to the game already and I was just wondering.
Maybe:
1) They may have not updated the claims sheet
2) They are being tested but may still need tweaking

Not sure what other reasons exist.
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Re: SMBX2 (2.0 Beta 3)

Postby not rockythechao » Thu Oct 05, 2017 9:56 am

Teemster2 wrote:I am confused as to some of the enemies shown in the video. Tryclyde and Trouter for example. It looks like they are completed but in the resource claims sheet it still says WIP which means "work in progress". So are they completed or what? I am assuming they are since they have been uploaded to the game already and I was just wondering.
I'm pretty sure Tryclyde wasn't in the update? And he's not in the basegame yet. He's marked as WIP on the claims sheet because I started working on him privately, but I didn't get that far with it so I never pushed it to the github repo. I'm going to finish him before I claim any new NPCs but he's not a top priority right now.

As for trouters, they still have a number of bugs to be ironed out and in general their code isn't completely up to standards.
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Thu Oct 05, 2017 11:47 am

rockythechao wrote:
Teemster2 wrote:I am confused as to some of the enemies shown in the video. Tryclyde and Trouter for example. It looks like they are completed but in the resource claims sheet it still says WIP which means "work in progress". So are they completed or what? I am assuming they are since they have been uploaded to the game already and I was just wondering.
I'm pretty sure Tryclyde wasn't in the update? And he's not in the basegame yet. He's marked as WIP on the claims sheet because I started working on him privately, but I didn't get that far with it so I never pushed it to the github repo. I'm going to finish him before I claim any new NPCs but he's not a top priority right now.

As for trouters, they still have a number of bugs to be ironed out and in general their code isn't completely up to standards.
I had Tryclyde and Fryguy mixed up. Sorry that was my bad. I thought it may be just some finishing touches that were needed for some of the WIP's but when I saw Trouter in the video I was confused. I understand now. Thanks.
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Re: SMBX2 (2.0 Beta 3)

Postby hedgehog560 » Thu Oct 05, 2017 5:27 pm

Which .exe file are you running?
I was using a shortcut that i created. The original just said SMBX, i believe.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Thu Oct 05, 2017 5:36 pm

hedgehog560 wrote:
PixelPest wrote:Which .exe file are you running?
I was using a shortcut that i created. The original just said SMBX, i believe.
You should be running SMBX2.exe instead

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Re: SMBX2 (2.0 Beta 3)

Postby hedgehog560 » Thu Oct 05, 2017 5:49 pm

[quote=PixelPest]Which .exe file are you running?[/quote]

[quote=hedgehog560]I was using a shortcut that i created. The original just said SMBX, i believe.[/quote]

[quote=PixelPest]You should be running SMBX2.exe instead[/quote]

I'll see if i can find it! I just need to extract my download again.
(btw, sorry if the quotes look wrong. i don't know how to layer quotes.)

EDIT: does it have something to do with me compressing the entire thing?

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Thu Oct 05, 2017 5:58 pm

PixelPest wrote:
hedgehog560 wrote:
PixelPest wrote:Which .exe file are you running?
I was using a shortcut that i created. The original just said SMBX, i believe.
You should be running SMBX2.exe instead
I'll see if i can find it! I just need to extract my download again.
You do not need to extract it again. It is in the main folder. (Do not go into "data").
hedgehog560 wrote:(btw, sorry if the quotes look wrong. i don't know how to layer quotes.)
You can click the "Quote" button at the top right of a post or just use the "quote" tags to open all of the quotes at once and then close them one at a time (making sure that they also have quotations around the usernames):

Code: Select all

[quote="PixelPest"][quote="hedgehog560"][quote="PixelPest"]Which .exe file are you running?[/quote]
I was using a shortcut that i created. The original just said SMBX, i believe.[/quote]
You should be running SMBX2.exe instead[/quote]

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Re: SMBX2 (2.0 Beta 3)

Postby hedgehog560 » Thu Oct 05, 2017 6:04 pm

PixelPest wrote:You can click the "Quote" button at the top right of a post or just use the "quote" tags to open all of the quotes at once and then close them one at a time (making sure that they also have quotations around the usernames)
Huh, neat. Thanks!

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Re: SMBX2 (2.0 Beta 3)

Postby ben » Sat Oct 07, 2017 5:35 pm

I wait patiently "over 1 year" for the final version 2.0 and I'm looking forward to it.

Still I would like to ask friendly, if it is possible that this version is ready to download till 31. December 2018.

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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Sat Oct 07, 2017 5:44 pm

ben wrote:I wait patiently "over 1 year" for the final version 2.0 and I'm looking forward to it.

Still I would like to ask friendly, if it is possible that this version is ready to download till 31. December 2018.
I, as a member of the development team, would be shocked if Beta 4 weren't out by the end of next year.

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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Sat Oct 07, 2017 7:02 pm

The0x539 wrote:
ben wrote:I wait patiently "over 1 year" for the final version 2.0 and I'm looking forward to it.

Still I would like to ask friendly, if it is possible that this version is ready to download till 31. December 2018.
I, as a member of the development team, would be shocked if Beta 4 weren't out by the end of next year.
What if he meant December 2017 though?
Is 2.0 beta the geometry dash 2.1 of SMBX?
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Re: SMBX2 (2.0 Beta 3)

Postby Westretroman » Sat Oct 07, 2017 8:17 pm

Electriking wrote:
The0x539 wrote:
ben wrote:I wait patiently "over 1 year" for the final version 2.0 and I'm looking forward to it.

Still I would like to ask friendly, if it is possible that this version is ready to download till 31. December 2018.
I, as a member of the development team, would be shocked if Beta 4 weren't out by the end of next year.
What if he meant December 2017 though?
Is 2.0 beta the geometry dash 2.1 of SMBX?
If he did mean that, I wouldn't be surprised, then again, lets not get our hopes up.

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Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Sat Oct 07, 2017 8:58 pm

I remember rednaxela last saying the current estimate is around Q1 2018
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sat Oct 07, 2017 10:28 pm

SnoruntPyro has a new NPC added but a google search is not showing me what it is and I don't remember it at all so I have to ask what is a Asteron and a Asteron Spike?

I check the resource claim sheet every day to see what new NPC's have been added so I will be asking often if I don't know something.
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Re: SMBX2 (2.0 Beta 3)

Postby Matt_The_Slime » Sat Oct 07, 2017 11:21 pm

Teemster2 wrote:SnoruntPyro has a new NPC added but a google search is not showing me what it is and I don't remember it at all so I have to ask what is a Asteron and a Asteron Spike?

I check the resource claim sheet every day to see what new NPC's have been added so I will be asking often if I don't know something.
It's those star fish enemies from Sonic 2's Metropolis Zone
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sun Oct 08, 2017 12:11 am

Matt_The_Slime wrote:
Teemster2 wrote:SnoruntPyro has a new NPC added but a google search is not showing me what it is and I don't remember it at all so I have to ask what is a Asteron and a Asteron Spike?

I check the resource claim sheet every day to see what new NPC's have been added so I will be asking often if I don't know something.
It's those star fish enemies from Sonic 2's Metropolis Zone
Awsome. Thank you. We could sure use some more fish NPC's so this is a welcome addition that will be very useful and it's self destruct sounds awesome. I must admit that I played a little bit of Sonic but I never really got into it as a kid back in the day so the enemies from the Sonic series I am not very familiar with. Thanks again.

I can't wait for more fish NPC's, flying NPC's, mega big NPC's, desert NPC's and ice NPC's so I am very happy with this. Shout out to Snorunt Pyro for adding this NPC to the game and thank you.
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Re: SMBX2 (2.0 Beta 3)

Postby Dr Vivian » Sun Oct 08, 2017 6:08 am

Wasn't expecting a Sonic enemy, how rad! I actually started a level yesterday that Asteron's would be perfect for.
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Re: SMBX2 (2.0 Beta 3)

Postby ben » Sun Oct 08, 2017 6:44 pm

The0x539 wrote:
ben wrote:I wait patiently "over 1 year" for the final version 2.0 and I'm looking forward to it.

Still I would like to ask friendly, if it is possible that this version is ready to download till 31. December 2018.
I, as a member of the development team, would be shocked if Beta 4 weren't out by the end of next year.
@The0x539: Thank you for your message. :)

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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Mon Oct 09, 2017 12:10 am

Pikaman wrote:
Teemster2 wrote:
HenryRichard wrote:He did explain several enemies that do not have functionality in SMBX that should at least be considered.
I know the developers are very busy and I understand they are focusing on the Mario Universe at the moment. I also know I have brought up the DK thing in the past and from my understanding they were going to consider other games at a later date. I just thought since Sonic was getting so much discussion I would bring it up again to see how much interest there is for having Donkey Kong and related stuff since DK would flow much better with the Mario universe than Sonic would. I also am fine with waiting for later updates for DK when the developers are not as busy with Mario. I just think DK would be awesome to be included and has some very unique NPC's not seen in Mario.

You can easily create your own characters in game :)

Sorry for my English!
Sorry for the delayed response but are you referring to replacing existing NPCs with different sprites? I don't like to do that as you are removing an NPC just to add one. I prefer to already have them in the game.
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