SMBX2 (2.0 Beta 3)

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Lila M-3210
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Re: SMBX2 (2.0 Beta 3)

Postby Lila M-3210 » Tue Sep 19, 2017 2:25 pm

It seems to me that Beta 4 is getting a lot of things that could just be added later after the essentials are done, thus making it take longer.

I feel bad for saying this though. But it is true. We could have nice Base Mario Improvements first, then Blerts, Sonic, Rinka specific gameplay, etc. later. In a Beta 4.1-1/2 or something.

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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Tue Sep 19, 2017 2:49 pm

Lila M-3210 wrote:It seems to me that Beta 4 is getting a lot of things that could just be added later after the essentials are done, thus making it take longer.

I feel bad for saying this though. But it is true. We could have nice Base Mario Improvements first, then Blerts, Sonic, Rinka specific gameplay, etc. later. In a Beta 4.1-1/2 or something.

There are certain essentials we're waiting on that only certain people can do. What, pray tell, do you mean by "Base Mario Improvements"?
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Tue Sep 19, 2017 3:13 pm

Cedur wrote:you have to admit that you won’t be able to work with an excessively large toolbox.


Actually I don't have to admit this because it's not true. When it comes to flexibility, it's always better to remove limitations, however they may occur. The size of the toolbox is less of an issue than its organisation. We've taken steps to improve than in Beta 4 as well, so everything is neat and easy to find and use. User-end simplicity does not mean cutting out features, it just means making an effort to make those features approachable.

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Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Tue Sep 19, 2017 4:03 pm

You can work with a really large toolbox - if you really think you can't then just limit yourself to a few randomly selected things and bam, suddenly it's not so unfathomably large.

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Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Tue Sep 19, 2017 4:21 pm

Lila M-3210 wrote:It seems to me that Beta 4 is getting a lot of things that could just be added later after the essentials are done, thus making it take longer.

I feel bad for saying this though. But it is true. We could have nice Base Mario Improvements first, then Blerts, Sonic, Rinka specific gameplay, etc. later. In a Beta 4.1-1/2 or something.


I respectfully disagree. I think it's best the devs put every last ounce of the plans for beta 4 to be in one big release than a bunch of smaller releases. I personally don't care how long TBH as long as the release is a jump from the previous one, I believe the long wait will be worth it.
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Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Tue Sep 19, 2017 4:42 pm

Beta 4 does have a lot of content, but it's waiting on a few particular pieces before it can be released. That's what is holding up the release mostly.
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Re: SMBX2 (2.0 Beta 3)

Postby Pseudo » Tue Sep 19, 2017 4:44 pm

Zha Hong Lang wrote:True Game of Life NPCs will be added in later.

This is extremely cool
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Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Tue Sep 19, 2017 6:50 pm

PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Tue Sep 19, 2017 7:09 pm

TheKidCodee wrote:
PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

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I will do it.

My avatar does not care and you obviously don't care to to listen even after many other people telling you the same thing. When you don't know how to code and refuse to learn the basics you're not going to be able to make Sonic rn
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Re: SMBX2 (2.0 Beta 3)

Postby NightKawata » Tue Sep 19, 2017 8:13 pm

yeah good luck adding a 360 degree physics system to a premade game not designed for a 360 degree physics system

i mean you could probably add some momentum attacks and a more "flow-based" kind of gameplay style but nah no way you're gonna be able to recreate his whole "classic sonic" style
levels with that kind of character in mind won't really mesh well with a mario either, not for any existing levels, anyway
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Re: SMBX2 (2.0 Beta 3)

Postby Pseudo » Tue Sep 19, 2017 9:41 pm

TheKidCodee wrote:
PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

Slaps their avatar pic
I will do it.

Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Wed Sep 20, 2017 7:39 am

NightKawata wrote:yeah good luck adding a 360 degree physics system to a premade game not designed for a 360 degree physics system

i mean you could probably add some momentum attacks and a more "flow-based" kind of gameplay style but nah no way you're gonna be able to recreate his whole "classic sonic" style
levels with that kind of character in mind won't really mesh well with a mario either, not for any existing levels, anyway


It is doable to make properly, but it is very difficult. This is why only a few SMBX2 devs are really capable of making a working Sonic. We CAN recreate the whole "classic Sonic" style, but is a long and convoluted process to do, and certainly not something a beginner can manage.

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Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Wed Sep 20, 2017 1:04 pm

Pseudo wrote:
TheKidCodee wrote:
PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

Slaps their avatar pic
I will do it.

Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.

Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

PixelPest wrote: My avatar does not care and you obviously don't care to to listen even after many other people telling you the same thing. When you don't know how to code and refuse to learn the basics you're not going to be able to make Sonic rn
You've been told countless that you don't have enough skills to do this stuff atm. Also making Sonic without Sonic physics is just totally pointless since his special physics are what makes him fun to play. Also how do you plan to make shields without replacing power-ups? And what do you mean by changing palettes? You're honestly just way too far ahead of yourself

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2. When i said i wouldnt give him new physics i didnt say im not going to modify the orginal physics.
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4. Please stop saying that has been said to me tons of times even outside of discord and the fourms.
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Re: SMBX2 (2.0 Beta 3)

Postby Spinda » Wed Sep 20, 2017 1:23 pm

TheKidCodee wrote:4. Please stop saying that has been said to me tons of times even outside of discord and the fourms.


there may or may not be a reason everyone is saying that

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Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Wed Sep 20, 2017 1:59 pm

TheKidCodee wrote:
Pseudo wrote:Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.

Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬
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Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Wed Sep 20, 2017 2:37 pm

Zha Hong Lang wrote:
TheKidCodee wrote:
Pseudo wrote:Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.

Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬

Read the last few words
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed Sep 20, 2017 2:46 pm

TheKidCodee wrote:
Zha Hong Lang wrote:
TheKidCodee wrote:Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬

Read the last few words

They said they don't want you to help though
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Re: SMBX2 (2.0 Beta 3)

Postby NightKawata » Wed Sep 20, 2017 4:43 pm

Hoeloe wrote:
NightKawata wrote:yeah good luck adding a 360 degree physics system to a premade game not designed for a 360 degree physics system

i mean you could probably add some momentum attacks and a more "flow-based" kind of gameplay style but nah no way you're gonna be able to recreate his whole "classic sonic" style
levels with that kind of character in mind won't really mesh well with a mario either, not for any existing levels, anyway


It is doable to make properly, but it is very difficult. This is why only a few SMBX2 devs are really capable of making a working Sonic. We CAN recreate the whole "classic Sonic" style, but is a long and convoluted process to do, and certainly not something a beginner can manage.


i can also add a driving game in smbx but i mean practicality is where we gotta take a look at ourselves and go "yeaaaaaah nah fuck that"
time and overall return play a big factor in why one should not actually make a sonic lmfao, sure a talented dev can make anything happen but some things are best left to speculation :p
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Re: SMBX2 (2.0 Beta 3)

Postby thehelmetguy1 » Wed Sep 20, 2017 5:02 pm

Ok, you just started coding and you already think you can make such a complex character like this.
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Wed Sep 20, 2017 5:09 pm

TheKidCodee wrote:
Zha Hong Lang wrote:
TheKidCodee wrote:Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬

Read the last few words

You say you are helping however you don't listen to what the Devs say when they link you a tutorial to help understand the basics and you seem to just be guessing when asked questions and not letting things sink in (you've been asked what arguments are like three times now but haven't answered right yet afaik despite receiving a correct answer from the Devs trying to help you). If you want to help you need to have a strong knowledge of LunaLua and be committed to learning and open to trying what people suggest, neither of which you seem to be doing, so instead of helping it's starting to go the other way at times from what I observe when people try to help you and you just start spamming or handing out attitude
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