SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
User avatar
Lila M-3210
Spiny
Spiny
Posts: 41
Joined: Tue Feb 14, 2017 9:45 pm
Chat Username: Lila_M3210

Re: SMBX2 (2.0 Beta 3)

Postby Lila M-3210 » Tue Sep 19, 2017 2:25 pm

It seems to me that Beta 4 is getting a lot of things that could just be added later after the essentials are done, thus making it take longer.

I feel bad for saying this though. But it is true. We could have nice Base Mario Improvements first, then Blerts, Sonic, Rinka specific gameplay, etc. later. In a Beta 4.1-1/2 or something.

User avatar
The0x539
Koopa Shell
Koopa Shell
Posts: 639
Joined: Fri Jan 22, 2016 8:02 pm
Current Project: SMBX2

Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Tue Sep 19, 2017 2:49 pm

Lila M-3210 wrote:It seems to me that Beta 4 is getting a lot of things that could just be added later after the essentials are done, thus making it take longer.

I feel bad for saying this though. But it is true. We could have nice Base Mario Improvements first, then Blerts, Sonic, Rinka specific gameplay, etc. later. In a Beta 4.1-1/2 or something.

There are certain essentials we're waiting on that only certain people can do. What, pray tell, do you mean by "Base Mario Improvements"?
quotes: show
rockythechao wrote:so much evil genius is wasted on the free-to-play game industry these days
come on, activision execs, when are you guys going to get yourselves real villain jobs? buy yourselves a volcano lair with lava sharks or something
Like, just ask yourselves this: What Would Sauron Do?
TheKidCodee wrote:Yes. And i know what system 32 is. What java is, htmi.
Hoeloe wrote:I've designed better languages in my sleep
Wohlstand wrote:please, enable your brain
Enjl wrote:that's like using a chainsaw instead of a butter knife to spread butter on your bread
in the sense that the chainsaw will severely literally cut into your performance
Ryaa wrote:aero you should eat some french friends
Ryaa wrote:I honestly think people don't use 2.0 because it requires thinking lmao

User avatar
Hoeloe
Koopa Shell
Koopa Shell
Posts: 637
Joined: Sat Oct 03, 2015 6:18 pm
Current Project: A2XT Episode 2

Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Tue Sep 19, 2017 3:13 pm

Cedur wrote:you have to admit that you won’t be able to work with an excessively large toolbox.


Actually I don't have to admit this because it's not true. When it comes to flexibility, it's always better to remove limitations, however they may occur. The size of the toolbox is less of an issue than its organisation. We've taken steps to improve than in Beta 4 as well, so everything is neat and easy to find and use. User-end simplicity does not mean cutting out features, it just means making an effort to make those features approachable.

User avatar
HenryRichard
Ludwig von Koopa
Ludwig von Koopa
Posts: 2749
Joined: Mon Dec 23, 2013 12:09 pm
Current Project: Andario: Journey; Superstar
Location: http://www.stardustfields.net/files/cool.gif
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Tue Sep 19, 2017 4:03 pm

You can work with a really large toolbox - if you really think you can't then just limit yourself to a few randomly selected things and bam, suddenly it's not so unfathomably large.

User avatar
Tiger Festival
Swooper
Swooper
Posts: 116
Joined: Mon Oct 03, 2016 11:21 pm

Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Tue Sep 19, 2017 4:21 pm

Lila M-3210 wrote:It seems to me that Beta 4 is getting a lot of things that could just be added later after the essentials are done, thus making it take longer.

I feel bad for saying this though. But it is true. We could have nice Base Mario Improvements first, then Blerts, Sonic, Rinka specific gameplay, etc. later. In a Beta 4.1-1/2 or something.


I respectfully disagree. I think it's best the devs put every last ounce of the plans for beta 4 to be in one big release than a bunch of smaller releases. I personally don't care how long TBH as long as the release is a jump from the previous one, I believe the long wait will be worth it.
Spoiler: show
Image
Image

Zha Hong Lang
Lakitu
Lakitu
Posts: 442
Joined: Thu Jun 22, 2017 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Tue Sep 19, 2017 4:42 pm

Beta 4 does have a lot of content, but it's waiting on a few particular pieces before it can be released. That's what is holding up the release mostly.
(formerly Jayoshi, Luigi, Luigi.net)

User avatar
Pseudo
Tellah
Tellah
Posts: 5463
Joined: Wed Jan 08, 2014 12:04 am
Current Project: ???
Location: the atlantic coast

Re: SMBX2 (2.0 Beta 3)

Postby Pseudo » Tue Sep 19, 2017 4:44 pm

Zha Hong Lang wrote:True Game of Life NPCs will be added in later.

This is extremely cool
Love and Tolerance FTW!!
previously Pseudo-dino but you probably guessed that yourself

come visit my YouTube channel, where I play games (including smbx)

"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account 2016


My Switch friend code: 1353 - 7698 - 1308 (add me!)

so... i'm actually a girl

User avatar
TheKidCodee
Pokey
Pokey
Posts: 225
Joined: Sun Jul 16, 2017 6:47 pm
Current Project: SMBX: Allstars Pack
Location: In SMBX's Code.
Chat Username: Dan The Coder

Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Tue Sep 19, 2017 6:50 pm

PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

Slaps their avatar pic
I will do it.
Yes. I am a real kid.

Best Quotes Ever
Hoeloe wrote:BITE ME

TheOx539 wrote:WAIT WHAT

User avatar
PixelPest
Level Reviewer
Level Reviewer
Posts: 5758
Joined: Sun Jul 12, 2015 5:38 pm
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: Pix le Pest
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Tue Sep 19, 2017 7:09 pm

TheKidCodee wrote:
PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

Slaps their avatar pic
I will do it.

My avatar does not care and you obviously don't care to to listen even after many other people telling you the same thing. When you don't know how to code and refuse to learn the basics you're not going to be able to make Sonic rn

User avatar
NightKawata
Mega Mole
Mega Mole
Posts: 285
Joined: Wed Jul 30, 2014 12:33 am
Current Project: Metanet Hunter -1
Location: Cyberspace, Room 6502
Chat Username: NightKawata
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby NightKawata » Tue Sep 19, 2017 8:13 pm

yeah good luck adding a 360 degree physics system to a premade game not designed for a 360 degree physics system

i mean you could probably add some momentum attacks and a more "flow-based" kind of gameplay style but nah no way you're gonna be able to recreate his whole "classic sonic" style
levels with that kind of character in mind won't really mesh well with a mario either, not for any existing levels, anyway
Go play Metanet Hunter CD: http://store.steampowered.com/app/586570/
Go look at Metanet Hunter CD: viewtopic.php?f=51&t=15229

Image

Code: Select all

>mario isn't canon, when you die he faces the screen

User avatar
Pseudo
Tellah
Tellah
Posts: 5463
Joined: Wed Jan 08, 2014 12:04 am
Current Project: ???
Location: the atlantic coast

Re: SMBX2 (2.0 Beta 3)

Postby Pseudo » Tue Sep 19, 2017 9:41 pm

TheKidCodee wrote:
PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

Slaps their avatar pic
I will do it.

Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.
Love and Tolerance FTW!!
previously Pseudo-dino but you probably guessed that yourself

come visit my YouTube channel, where I play games (including smbx)

"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account 2016


My Switch friend code: 1353 - 7698 - 1308 (add me!)

so... i'm actually a girl

User avatar
Hoeloe
Koopa Shell
Koopa Shell
Posts: 637
Joined: Sat Oct 03, 2015 6:18 pm
Current Project: A2XT Episode 2

Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Wed Sep 20, 2017 7:39 am

NightKawata wrote:yeah good luck adding a 360 degree physics system to a premade game not designed for a 360 degree physics system

i mean you could probably add some momentum attacks and a more "flow-based" kind of gameplay style but nah no way you're gonna be able to recreate his whole "classic sonic" style
levels with that kind of character in mind won't really mesh well with a mario either, not for any existing levels, anyway


It is doable to make properly, but it is very difficult. This is why only a few SMBX2 devs are really capable of making a working Sonic. We CAN recreate the whole "classic Sonic" style, but is a long and convoluted process to do, and certainly not something a beginner can manage.

User avatar
TheKidCodee
Pokey
Pokey
Posts: 225
Joined: Sun Jul 16, 2017 6:47 pm
Current Project: SMBX: Allstars Pack
Location: In SMBX's Code.
Chat Username: Dan The Coder

Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Wed Sep 20, 2017 1:04 pm

Pseudo wrote:
TheKidCodee wrote:
PixelPest wrote:Sonic is planned as a possible playable for later on though, he's just very difficult as he has a unique physics system and some other tricky things about him so only a few of the Devs would probably be able to actually pull it off well

Slaps their avatar pic
I will do it.

Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.

Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

PixelPest wrote: My avatar does not care and you obviously don't care to to listen even after many other people telling you the same thing. When you don't know how to code and refuse to learn the basics you're not going to be able to make Sonic rn
You've been told countless that you don't have enough skills to do this stuff atm. Also making Sonic without Sonic physics is just totally pointless since his special physics are what makes him fun to play. Also how do you plan to make shields without replacing power-ups? And what do you mean by changing palettes? You're honestly just way too far ahead of yourself

1. You know i have started on lua, right?
2. When i said i wouldnt give him new physics i didnt say im not going to modify the orginal physics.
3. Well Super Sonic.
4. Please stop saying that has been said to me tons of times even outside of discord and the fourms.
Yes. I am a real kid.

Best Quotes Ever
Hoeloe wrote:BITE ME

TheOx539 wrote:WAIT WHAT

User avatar
Spinda
Level Reviewer
Level Reviewer
Posts: 4475
Joined: Mon Jul 14, 2014 10:44 am
Current Project: actually nothing i lied to you
Location: Germany
Chat Username: Spinda
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Spinda » Wed Sep 20, 2017 1:23 pm

TheKidCodee wrote:4. Please stop saying that has been said to me tons of times even outside of discord and the fourms.


there may or may not be a reason everyone is saying that

Zha Hong Lang
Lakitu
Lakitu
Posts: 442
Joined: Thu Jun 22, 2017 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Wed Sep 20, 2017 1:59 pm

TheKidCodee wrote:
Pseudo wrote:Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.

Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬
(formerly Jayoshi, Luigi, Luigi.net)

User avatar
TheKidCodee
Pokey
Pokey
Posts: 225
Joined: Sun Jul 16, 2017 6:47 pm
Current Project: SMBX: Allstars Pack
Location: In SMBX's Code.
Chat Username: Dan The Coder

Re: SMBX2 (2.0 Beta 3)

Postby TheKidCodee » Wed Sep 20, 2017 2:37 pm

Zha Hong Lang wrote:
TheKidCodee wrote:
Pseudo wrote:Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.

Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬

Read the last few words
Yes. I am a real kid.

Best Quotes Ever
Hoeloe wrote:BITE ME

TheOx539 wrote:WAIT WHAT

User avatar
Electriking
Ludwig von Koopa
Ludwig von Koopa
Posts: 2884
Joined: Mon Jun 06, 2016 4:32 pm
Current Project: Mushroom Kingdom Massacre
Chat Username: Electriking

Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed Sep 20, 2017 2:46 pm

TheKidCodee wrote:
Zha Hong Lang wrote:
TheKidCodee wrote:Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬

Read the last few words

They said they don't want you to help though
Image
This is some serious shit! The FCC have voted to repeal NET neutrality, but you can still help state a disapproval if you are American:

Code: Select all

[url=https://www.battleforthenet.com][img]https://www.battleforthenet.com/images/banner/728x80.png[/img][/url]


Join my Discord server here (assuming the FCC twats decide to let it continue to live, of course): https://discord.gg/3S64gwq
Check out Mushroom Kingdom Massacre. We need team members
My Nintendo Switch Friend Code: SW-2812-3564-4900
Quotes: show
thehelmetguy1 wrote:I wonder who was the idiot that made the fake beta 4 announcement

Enjl wrote:Apologies for knowing how to research.

PixelPest wrote:
The0x539 wrote:
IceQracker92 wrote:a good cable/internet provider such as Comcast.

Image

Literally me when I read that post lol


The0x539 wrote:
Teemster2 wrote:the Ox

Image

Danny wrote:Here's some constructive criticism: What the hell?

WARNING: Quill is in here: show
Image

User avatar
NightKawata
Mega Mole
Mega Mole
Posts: 285
Joined: Wed Jul 30, 2014 12:33 am
Current Project: Metanet Hunter -1
Location: Cyberspace, Room 6502
Chat Username: NightKawata
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby NightKawata » Wed Sep 20, 2017 4:43 pm

Hoeloe wrote:
NightKawata wrote:yeah good luck adding a 360 degree physics system to a premade game not designed for a 360 degree physics system

i mean you could probably add some momentum attacks and a more "flow-based" kind of gameplay style but nah no way you're gonna be able to recreate his whole "classic sonic" style
levels with that kind of character in mind won't really mesh well with a mario either, not for any existing levels, anyway


It is doable to make properly, but it is very difficult. This is why only a few SMBX2 devs are really capable of making a working Sonic. We CAN recreate the whole "classic Sonic" style, but is a long and convoluted process to do, and certainly not something a beginner can manage.


i can also add a driving game in smbx but i mean practicality is where we gotta take a look at ourselves and go "yeaaaaaah nah fuck that"
time and overall return play a big factor in why one should not actually make a sonic lmfao, sure a talented dev can make anything happen but some things are best left to speculation :p
Go play Metanet Hunter CD: http://store.steampowered.com/app/586570/
Go look at Metanet Hunter CD: viewtopic.php?f=51&t=15229

Image

Code: Select all

>mario isn't canon, when you die he faces the screen

User avatar
thehelmetguy1
Mouser
Mouser
Posts: 1879
Joined: Sat Dec 19, 2015 9:33 am
Current Project: The Great Empire 69, The Invasion 420, Apocalypse of Foroze 1337
Location: Under your bed
Chat Username: Thg1

Re: SMBX2 (2.0 Beta 3)

Postby thehelmetguy1 » Wed Sep 20, 2017 5:02 pm

Ok, you just started coding and you already think you can make such a complex character like this.
I believe in Jesus Christ as my lord and savior. If you do, please put this in your signature
Spoiler: show
Image
Image


Image

Join my discord server!

User avatar
PixelPest
Level Reviewer
Level Reviewer
Posts: 5758
Joined: Sun Jul 12, 2015 5:38 pm
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: Pix le Pest
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Wed Sep 20, 2017 5:09 pm

TheKidCodee wrote:
Zha Hong Lang wrote:
TheKidCodee wrote:Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.

Did you take into account what Pseudo actually said? ¬_¬

Read the last few words

You say you are helping however you don't listen to what the Devs say when they link you a tutorial to help understand the basics and you seem to just be guessing when asked questions and not letting things sink in (you've been asked what arguments are like three times now but haven't answered right yet afaik despite receiving a correct answer from the Devs trying to help you). If you want to help you need to have a strong knowledge of LunaLua and be committed to learning and open to trying what people suggest, neither of which you seem to be doing, so instead of helping it's starting to go the other way at times from what I observe when people try to help you and you just start spamming or handing out attitude


Return to “General”

Who is online

Users browsing this forum: No registered users and 8 guests