SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
User avatar
Amyrakunejo
Blooper
Blooper
Posts: 182
Joined: Thu Apr 06, 2017 10:23 am
Current Project: Real Life (mostly), Throes of Damnation (RM VX Ace project)
Location: Nülgârt, Âsürïa
Chat Username: Amyrakunejo

Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Wed Sep 20, 2017 6:33 pm

Seriously, this bloody argument...
*turns up the amp and shreds loudly*
OH WAY OH YEAH, YEAH-AH-EAH!!!!

But seriously, has nobody taken into account that side scrolling Sonic has 3D ELEMENTS!? Or does that mean anything?
Amyrakunejo, Lady Fair Gamer, Bassist, Vocalist, In-Your-Face Screamer

Zha Hong Lang
Lakitu
Lakitu
Posts: 446
Joined: Thu Jun 22, 2017 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Wed Sep 20, 2017 8:47 pm

Amyrakunejo wrote:But seriously, has nobody taken into account that side scrolling Sonic has 3D ELEMENTS!? Or does that mean anything?
What do you mean? No 2D sonic has ever incorporated 3D elements, unless you're talking about the background. In that case, we have solutions for that.
(formerly Jayoshi, Luigi, Luigi.net)

Goomba98
Bob-omb
Bob-omb
Posts: 36
Joined: Wed Mar 05, 2014 6:51 pm

Re: SMBX2 (2.0 Beta 3)

Postby Goomba98 » Wed Sep 20, 2017 8:57 pm

Amyrakunejo wrote:The ONLY way Sonic could even be a character is if the entirety of Sonic's physics are involved. A side-scrolling Sonic game has a LOT of three dimensional elements. As is, that is difficult to do with SMBX.

Throwing doubts my way? Sure. How about...

EVERY.
SINGLE.
FUCKING.
LOOP-DE-LOOP-DE-LOOP.
THAT.
SONIC.
GOES.
THROUGH.

User avatar
xDestroy
Ninji
Ninji
Posts: 824
Joined: Fri Jul 14, 2017 1:16 pm
Current Project: Mario's Quest
Location: Canada
Chat Username: Eric
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby xDestroy » Wed Sep 20, 2017 8:59 pm

Goomba98 wrote:
Amyrakunejo wrote:The ONLY way Sonic could even be a character is if the entirety of Sonic's physics are involved. A side-scrolling Sonic game has a LOT of three dimensional elements. As is, that is difficult to do with SMBX.

Throwing doubts my way? Sure. How about...

EVERY.
SINGLE.
FUCKING.
LOOP-DE-LOOP-DE-LOOP.
THAT.
SONIC.
GOES.
THROUGH.
Read this viewtopic.php?f=69&t=19589
I believe in Jesus Christ as my lord and savior. If you do, please put this in your signature!
Best Quotes from SMBX: show
Nien wrote:oh wow someone posted a webcomic in the art board oh wow it's garbage who would've thought
Danny wrote:Here's some constructive criticism: What the hell.
Nien wrote:nice, now my eyes can bleed in high definition
Image
Image
Image
Image
Image
Image
Image
Image

User avatar
Teemster2
Blooper
Blooper
Posts: 196
Joined: Sat Jan 18, 2014 11:56 am
Location: United States

Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Thu Sep 21, 2017 1:03 am

I am just wondering when you guys make Phanto if he will be able to disappear off the screen and return like he did in SMB2 and if he will chase you if you take the key like in SMB2?

I was also wondering if it was possible to add a color palette and paintbrush so when we are creating levels maybe we could change the color of blocks and NPC's? I think it would be cool to have color themes for levels. I doubt this is possible but I was just wondering.

While I was for keeping it more Mario/DK I find myself actually liking the blert NPC a lot and think the other added stuff will be cool to test out. I am ok with Beta4 taking longer to finish and even if it is not done by the end of the year that's fine. As long as it does not take forever to finish I am looking forward to an amazing game with lot's of potential and more life NPC's. I also want to say again that more Air and Water NPC's would be cool to have as well as the barrel blasts from DKC.

Keep up the good work everyone.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.

User avatar
Lila M-3210
Spiny
Spiny
Posts: 43
Joined: Tue Feb 14, 2017 9:45 pm
Chat Username: Lila_M3210

Re: SMBX2 (2.0 Beta 3)

Postby Lila M-3210 » Thu Sep 21, 2017 7:51 am

I guess so. Apologies for being impatient. I know how frustrating it is for people demanding a shot release. Even a release at all. I am part of a private community where people were Upset that a developer didn't release her game in two years. Quite recently, it was updated and it was indeed worth the wait. (Please do not ask me about details of this, as it is private doors stuff.)

With this respect, I suppose I will wait until the extras are finished as well. I would love to have fixed BGO's and Blocks AND other nice things, rather than just fixed BGO's and Blocks.

Again, apologies for challenging the extras.

Zha Hong Lang
Lakitu
Lakitu
Posts: 446
Joined: Thu Jun 22, 2017 10:14 am

Re: SMBX2 (2.0 Beta 3)

Postby Zha Hong Lang » Thu Sep 21, 2017 9:48 am

Lila M-3210 wrote:I guess so. Apologies for being impatient. I know how frustrating it is for people demanding a shot release. Even a release at all. I am part of a private community where people were Upset that a developer didn't release her game in two years. Quite recently, it was updated and it was indeed worth the wait. (Please do not ask me about details of this, as it is private doors stuff.)
If you want to feel like progress is actually being made on SMBX2, you can join codehaus. It's where the vast majority of SMBX2 progress is shown, since not everything is worthy for a blog post.
(formerly Jayoshi, Luigi, Luigi.net)

User avatar
Amyrakunejo
Blooper
Blooper
Posts: 182
Joined: Thu Apr 06, 2017 10:23 am
Current Project: Real Life (mostly), Throes of Damnation (RM VX Ace project)
Location: Nülgârt, Âsürïa
Chat Username: Amyrakunejo

Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Thu Sep 21, 2017 11:27 am

Zha Hong Lang wrote:What do you mean? No 2D sonic has ever incorporated 3D elements, unless you're talking about the background. In that case, we have solutions for that.
So, explain the simplest of things, that being Sonic going through loops, and disappearing behind the foreground. That is Z-Offset, and on a sidescrolling platform that is a 3D element.

Of course, another issue to tackle is how fast Sonic can move, and how the screen would need to keep up with him.

And if we're going to have Sonic at all, we need A,B,C buttons. So there's another thing to implement.
Amyrakunejo, Lady Fair Gamer, Bassist, Vocalist, In-Your-Face Screamer

User avatar
Hoeloe
Nipper Plant
Nipper Plant
Posts: 766
Joined: Sat Oct 03, 2015 6:18 pm
Current Project: A2XT Episode 2

Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Thu Sep 21, 2017 11:56 am

Amyrakunejo wrote:
Zha Hong Lang wrote:What do you mean? No 2D sonic has ever incorporated 3D elements, unless you're talking about the background. In that case, we have solutions for that.
So, explain the simplest of things, that being Sonic going through loops, and disappearing behind the foreground. That is Z-Offset, and on a sidescrolling platform that is a 3D element.

Of course, another issue to tackle is how fast Sonic can move, and how the screen would need to keep up with him.

And if we're going to have Sonic at all, we need A,B,C buttons. So there's another thing to implement.
It's not reaaaally z-offset actually, it's done through the same sort of method as drop-through platforms (such as SMBX's sizeables), so it's not really anything particularly special.

Also, we don't necessarily need A, B and C buttons, but even if we did: Jump, Spinjump, Run. There are 3 buttons right there.

User avatar
underFlo
Young Rydia
Young Rydia
Posts: 4505
Joined: Mon Jul 14, 2014 10:44 am
Current Project: actually nothing i lied to you
Location: Germany
Chat Username: Spinda
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby underFlo » Thu Sep 21, 2017 1:28 pm

how does sonic even need the A, B and C buttons? Jump does most things (with some variations requiring another jump key to turn into Super Sonic).

Or am I missing something here?
Formerly known as Spinda.

User avatar
Westretroman
Volcano Lotus
Volcano Lotus
Posts: 592
Joined: Tue Mar 29, 2016 6:50 pm

Re: SMBX2 (2.0 Beta 3)

Postby Westretroman » Thu Sep 21, 2017 3:16 pm

We could base Sonic's physics and gameplay off of Mushroom Kingdom Fusion, but that's just my opinion.

Offtopic:
Spoiler: show
Also it's my birthday, if it's your birthday, then happy birthday to you!

User avatar
HenryRichard
Ludwig von Koopa
Ludwig von Koopa
Posts: 2816
Joined: Mon Dec 23, 2013 12:09 pm
Location: http://www.stardustfields.net/files/cool.gif
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Thu Sep 21, 2017 3:33 pm

Also are loops really a necessary part of Sonic? They are definitely doable thought I doubt they would be very flexible or user-friendly.
Image

I'm on Soundcloud | My graphics pack!

Jesus is my savior.

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 2782
Joined: Tue Jun 28, 2016 10:14 am
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany
Chat Username: too long to fit here
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Thu Sep 21, 2017 3:41 pm

If Sonic ever becomes a thing then please only have one button for spindash. :L
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
Mosaic
Ludwig von Koopa
Ludwig von Koopa
Posts: 2774
Joined: Fri Feb 27, 2015 8:07 pm
Current Project: The Mosaic Group's Journey and Toad's SMB Adventure, Also, The Enemy's Boss Rush(yeah sure)
Location: California
Chat Username: Mosaic
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Mosaic » Thu Sep 21, 2017 5:54 pm

Lila M-3210 wrote:I am part of a private community where people were Upset that a developer didn't release her game in two years.
Wow, impatient, my project on here, The Mosaic Group's Journey has been in development for almost or over 2 years now and it STILL has a long way to go. Dang people should be more patient, and realize
that we're not working on stuff 24/7 and that everything takes time to make, and as stated, is usually worth the wait.
Also, yeah, as others have stated already, this ISN'T directed to Lila by the way, it would take a stupid amount of programing for us to implement a working sonic into the game, so sadly, it definitely won't be happening any time soon,
if ever.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.

Image

My Level Thread

viewtopic.php?f=89&t=16338

My Projects

Image

It also has a discord server! -> https://discord.gg/XGwG2AK

Image

Contests: show
Contests i'm currently in
TTK's Mountain Level Contest: Level Finished
TTK's Sky Level Contest: Level Finished
Restricted Contest 2: Not Started

Contests I've previously joined
Community Contest 13: 30th Place
Water Level Contest Placed 1st
Community Contest 12 Placed 39th
Underground Level Contest Level Placed 5th
SVLC 2 Placed 7th
Snow Level Contest Level Placed 5th
and more...
[/center]
Danny wrote:Here's some constructive criticism: What the hell.
Witchking wrote:Approved!

Discord Quotes: show
Image
[/center]

User avatar
Tiger Festival
Swooper
Swooper
Posts: 124
Joined: Mon Oct 03, 2016 11:21 pm

Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Thu Sep 21, 2017 7:41 pm

Sonic's games are mainly about Running and large multi path stages as well as 360 looping. Mario's games are mainly about jumping,dodging hazards and is slower paced and more straightforward than Sonic's games. I can see why Exploding Rabbit won't add Sonic into SMBC and why Sonic isn't very good in MKF. Sonic just doesn't mesh well with Mario and other franchises. I know I once suggested Sonic to be in but after thinking about it more, I honestly cannot see how Sonic can work in SMBX unless you're willing to butcher Sonic down which wouldn't make him as he is in his source games. So yeah damned if you do damned if you don't sadly.
Spoiler: show
Image
Image

User avatar
Matt_The_Slime
Lakitu
Lakitu
Posts: 418
Joined: Wed Mar 18, 2015 2:17 pm
Current Project: Mario & Luigi: Thyme Time!
Location: Somewhere in Canada, Eh?
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Matt_The_Slime » Thu Sep 21, 2017 8:03 pm

I could've sworn I read this somewhere, but are the triangle blocks from SMW being added?
My Project: Coming Soon!
Image
Image
Image
I support
Spoiler: show
Image
ImageImage Image
Image
Spoiler: show
Image

User avatar
The0x539
Nipper Plant
Nipper Plant
Posts: 748
Joined: Fri Jan 22, 2016 8:02 pm
Current Project: SMBX2

Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Thu Sep 21, 2017 10:29 pm

Matt_The_Slime wrote:I could've sworn I read this somewhere, but are the triangle blocks from SMW being added?
no

User avatar
Snessy the duck
Ludwig von Koopa
Ludwig von Koopa
Posts: 2703
Joined: Sat Sep 20, 2014 6:04 am
Current Project: idk lol
Location: Denmark

Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Fri Sep 22, 2017 8:58 am

If we're ever gonna add Sonic as a playable, I think we should base him on the way he was in 8-bit Sonic 1, although I'm honestly against him being in SMBX for the reasons Tiger Festival stated.
Image

My Switch friend code: SW-5399-6466-3493

Image

User avatar
Amyrakunejo
Blooper
Blooper
Posts: 182
Joined: Thu Apr 06, 2017 10:23 am
Current Project: Real Life (mostly), Throes of Damnation (RM VX Ace project)
Location: Nülgârt, Âsürïa
Chat Username: Amyrakunejo

Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Fri Sep 22, 2017 10:43 pm

Honestly, I don't think Sonic should even be considered unless Sonic is done right.

Hell, Miles (Tails) would be easier and he flies...Knuckles glides and climbs walls and would be easier...
Amyrakunejo, Lady Fair Gamer, Bassist, Vocalist, In-Your-Face Screamer

User avatar
Tiger Festival
Swooper
Swooper
Posts: 124
Joined: Mon Oct 03, 2016 11:21 pm

Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Sat Sep 23, 2017 1:10 am

Amyrakunejo wrote:Honestly, I don't think Sonic should even be considered unless Sonic is done right.

Hell, Miles (Tails) would be easier and he flies...Knuckles glides and climbs walls and would be easier...
I strongly agree with both you and Snessy. That's also why Tails is better than Sonic in Mushroom Kingdom Fusion.
Spoiler: show
Image
Image


Return to “General”

Who is online

Users browsing this forum: No registered users and 4 guests

Login  •  Register