SMBX2 (2.0 Beta 3)

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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Tue May 29, 2018 9:43 pm

Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play

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Re: SMBX2 (2.0 Beta 3)

Postby Eclipsed » Tue May 29, 2018 9:44 pm

The0x539 wrote:
Tue May 29, 2018 9:43 pm
Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
I have a question about that point. If that would change how existing levels play. Why is the dev team replacing around 150 blocks in beta 4? Is it just a graphical update?
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Re: SMBX2 (2.0 Beta 3)

Postby FanofSMBX » Tue May 29, 2018 9:46 pm

The0x539 wrote:
Tue May 29, 2018 9:43 pm
Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
However, this would be good for a PGE "accurate" configuration mode.

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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed May 30, 2018 7:43 am

Eclipsed wrote:
Tue May 29, 2018 9:44 pm
The0x539 wrote:
Tue May 29, 2018 9:43 pm
Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
I have a question about that point. If that would change how existing levels play. Why is the dev team replacing around 150 blocks in beta 4? Is it just a graphical update?
They are improving the vanilla GFXs to better fit their theme or be more accurate to the game they are from, as well as enable more options for some of the vanilla sizables. This does not change gameplay. Allowing buzzy beetles and koopas to recover from shells does. If they were to change this, they would write new NPCs to do it, so that older levels remain unaffected and because it would probably be the only way to actually make the change.
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Re: SMBX2 (2.0 Beta 3)

Postby potato_lord_44 » Wed May 30, 2018 4:05 pm

Alright, I know you're working hard on this new beta, and I'm sure you're doing a great job, but if the NPC claims list is any indication, there's probably enough for an update. Of course, I could be wrong, but I saw what looked to be almost a hundred new NPC's in the "pipeline" stage, which means done but unreleased. Sorry if this comes of as pushy, just wanted to know.

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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Wed May 30, 2018 4:11 pm

Please check the "TODO For Release" tab on the claim sheet. NPCs are not what's delaying the release.

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Re: SMBX2 (2.0 Beta 3)

Postby Eclipsed » Thu May 31, 2018 9:42 am

Hoeloe wrote:
Wed May 30, 2018 4:11 pm
Please check the "TODO For Release" tab on the claim sheet. NPCs are not what's delaying the release.
I honestly feel like the first post should be updated to have a general FAQ at the start because over watching this thread, it seems as that the same 5 questions have always been asked over and over again.
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Fri Jun 01, 2018 12:37 pm

The0x539 wrote:
Tue May 29, 2018 9:43 pm
Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
Then someone should at least write a script for this sort of thing in lunalua until there is a backward compatible method to add this feature in.
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Fri Jun 01, 2018 2:12 pm

potato_lord_44 wrote:
Wed May 30, 2018 4:05 pm
Alright, I know you're working hard on this new beta, and I'm sure you're doing a great job, but if the NPC claims list is any indication, there's probably enough for an update. Of course, I could be wrong, but I saw what looked to be almost a hundred new NPC's in the "pipeline" stage, which means done but unreleased. Sorry if this comes of as pushy, just wanted to know.
In the meantime while you wait you can enjoy all of the new NPC's being added. I am a very happy camper right now enjoying the nice progress on all of the new stuff being added including the many new blocks and bgo's. Good job to everyone for the hard work.

I have been looking over Enjl's sprite guide and wish there was a good guide for the coding part. Snorunt Pyro's you tube videos are confusing but I did find one titled "Lunalua basics" from the PGE wiki that I will look over after work or sometime soon. It is interesting to see everything that is required just to add new content.
TheTrueMarioMaster wrote:
Fri Jun 01, 2018 12:37 pm
The0x539 wrote:
Tue May 29, 2018 9:43 pm
Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
Then someone should at least write a script for this sort of thing in lunalua until there is a backward compatible method to add this feature in.
They could also just create a new version of these npc's if they really wanted them but I'm not sure there is a lot of interest for them?
TheTrueMarioMaster wrote:
Fri Jun 01, 2018 12:37 pm
The0x539 wrote:
Tue May 29, 2018 9:43 pm
Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
Then someone should at least write a script for this sort of thing in lunalua until there is a backward compatible method to add this feature in.
They could also just create a new version of these npc's if they really wanted them but I'm not sure there is a lot of interest for them?
Last edited by krazykat on Fri Jun 01, 2018 3:28 pm, edited 1 time in total.
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Fri Jun 01, 2018 2:57 pm

Teemster2 wrote:
Fri Jun 01, 2018 2:16 pm
TheTrueMarioMaster wrote:
Fri Jun 01, 2018 12:37 pm
The0x539 wrote:
Tue May 29, 2018 9:43 pm

this would change how existing levels play
Then someone should at least write a script for this sort of thing in lunalua until there is a backward compatible method to add this feature in.
They could also just create a new version of these npc's if they really wanted them but I'm not sure there is a lot of interest for them?
Probably not since many people consider the koopas and similar enemies coming out of their shell to be annoying when trying to carry it throughout the level or unnoticeable since the shell is left behind and unless the level requires the player to go back through the area without going into a pipe. Of course it could make a level/episode a bit more challenge since in the current state unlike in SMW where you can knock the koopas out of their shells and take the empty shell other versions of koopas you can't knock out but currently never come out of their shells.
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Tue Jun 05, 2018 12:21 am

It's nice to see a section for world map levels but can we also get one for world map tiles? We could seriously use a few more and since there is already a page for world map levels I don't see why not?
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Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Tue Jun 05, 2018 12:49 am

That Is Have Something the Not The Delaying the npcs. That this Todo List The Any Suggestion for Adding The Features.
Making Custom Levels Already Soon...
I Waiting in SMBX2 beta 4..
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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Tue Jun 05, 2018 1:55 pm

World Map Tiles have their own page already.
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Re: SMBX2 (2.0 Beta 3)

Postby GhostHawk » Tue Jun 05, 2018 2:16 pm

MrVaderSpino wrote:
Tue Jun 05, 2018 12:49 am
That Is Have Something the Not The Delaying the npcs. That this Todo List The Any Suggestion for Adding The Features.
This post isn't understandable, please use proper English.
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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Tue Jun 05, 2018 7:48 pm

GhostHawk wrote:
Tue Jun 05, 2018 2:16 pm
...This post isn't understandable, please use proper English...
The aforementioned user uses Google Translate. Otherwise, there is no way for the user to speak English.

Yeah, it is that obvious...
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Re: SMBX2 (2.0 Beta 3)

Postby Westretroman » Tue Jun 05, 2018 8:09 pm

Amyrakunejo wrote:
Tue Jun 05, 2018 7:48 pm
GhostHawk wrote:
Tue Jun 05, 2018 2:16 pm
...This post isn't understandable, please use proper English...
The aforementioned user uses Google Translate. Otherwise, there is no way for the user to speak English.

Yeah, it is that obvious...
It's obvious, but they asked them to use proper english, regardless.

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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed Jun 06, 2018 1:25 am

Amyrakunejo wrote:
Tue Jun 05, 2018 1:55 pm
World Map Tiles have their own page already.
I must have missed that page or maybe it was just added? I only saw a page for level tiles and bgo's and world map levels. I apologize if I missed it.
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Wed Jun 06, 2018 2:36 am

Amyrakunejo wrote:
Tue Jun 05, 2018 7:48 pm
GhostHawk wrote:
Tue Jun 05, 2018 2:16 pm
...This post isn't understandable, please use proper English...
The aforementioned user uses Google Translate. Otherwise, there is no way for the user to speak English.

Yeah, it is that obvious...
Ghost Hawk's point still stands. It is hard to understand his post (and a lot of his other posts) and so needs to use proper English. If he depends on translate to make his posts, then he needs to learn English.
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Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Wed Jun 06, 2018 6:36 am

I Want To Adding The Super Mario Maker Content? That The Features Was So Cool...
Making Custom Levels Already Soon...
I Waiting in SMBX2 beta 4..
i am Currently Participating In Other Projects
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Image
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My Quotes In SMBX.
GforGoomba wrote:Are you sure removing slopes is cool?
Meepyglobix wrote: DON'T SAY "Banned My Acount??". OR I'll SHOOT YOU.
iphtechnologies wrote:NEO super mario world x is a really nice game. This Episode is 2.7 GB large at the moment.That`s crazy!
Please find similar post:
Neo Super Mario World X is Expensively in largest File is 2.7GB? Are your cannot Download they because Expensive Stored in Too Many Files?
Does Having Wasting Time...

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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Wed Jun 06, 2018 6:56 am

MrVaderSpino wrote:
Wed Jun 06, 2018 6:36 am
I Want To Adding The Super Mario Maker Content? That The Features Was So Cool...
Are you sure removing slopes is cool?
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