SMBX2 (2.0 Beta 3)

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Re: SMBX2 (2.0 Beta 3)

Postby 1AmPlayer » Sun Sep 23, 2018 5:54 am

vitzie629 wrote:
Sat Sep 22, 2018 9:41 pm
For SMBX2 beta 5 or the SMBX2 full release, imagine if all of these blocks and background objects from SMB1 were added.
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NOTE: This tileset image is credit to Shikaternia and Rage_quitter_98.
Well, we already have SMB1 Expanded Tileset from Sednaiur, it could be used.
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Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Sun Sep 23, 2018 7:49 am

1AmPlayer wrote:
Sun Sep 23, 2018 5:54 am
vitzie629 wrote:
Sat Sep 22, 2018 9:41 pm
For SMBX2 beta 5 or the SMBX2 full release, imagine if all of these blocks and background objects from SMB1 were added.
Image
NOTE: This tileset image is credit to Shikaternia and Rage_quitter_98.
Well, we already have SMB1 Expanded Tileset from Sednaiur, it could be used.
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Sun Sep 23, 2018 8:39 am

We will not add these tiles because all they'd do is increase load times.
The only tiles we added without special functionality served to fill the gaps left in redigit's tilesets.
Block IDs 751-1000, Background IDs 751-1000, effect IDs 751-1000 and NPC IDs 751-1000 are reserved for per-episode or per-level custom graphics, so if you need 250 new blocks you can fill those slots for the level that needs them.
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Sun Sep 23, 2018 1:24 pm

Enjl wrote:
Sun Sep 23, 2018 8:39 am
We will not add these tiles because all they'd do is increase load times.
The only tiles we added without special functionality served to fill the gaps left in redigit's tilesets.
Block IDs 751-1000, Background IDs 751-1000, effect IDs 751-1000 and NPC IDs 751-1000 are reserved for per-episode or per-level custom graphics, so if you need 250 new blocks you can fill those slots for the level that needs them.
So this is why you have dummy blocks, hm?
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If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sun Sep 23, 2018 1:28 pm

These are not the same thing as dummy blocks (which only exist a few). From what I've heard these are supposed to be completely customizable entities, e.g. you'll be also able to customize the shape of these blocks to whatever you like.
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Sun Sep 23, 2018 1:41 pm

Cedur wrote:
Sun Sep 23, 2018 1:28 pm
These are not the same thing as dummy blocks (which only exist a few). From what I've heard these are supposed to be completely customizable entities, e.g. you'll be also able to customize the shape of these blocks to whatever you like.
Hm, I see. Is the shape dependent on the mask?
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Sun Sep 23, 2018 2:19 pm

GforGoomba wrote:
Sun Sep 23, 2018 1:41 pm
Cedur wrote:
Sun Sep 23, 2018 1:28 pm
These are not the same thing as dummy blocks (which only exist a few). From what I've heard these are supposed to be completely customizable entities, e.g. you'll be also able to customize the shape of these blocks to whatever you like.
Hm, I see. Is the shape dependent on the mask?
Considering the use of PNGs, probably not. Will probably involve some Lua code.
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Sun Sep 23, 2018 2:40 pm

Electriking wrote:
Sun Sep 23, 2018 2:19 pm
GforGoomba wrote:
Sun Sep 23, 2018 1:41 pm
Cedur wrote:
Sun Sep 23, 2018 1:28 pm
These are not the same thing as dummy blocks (which only exist a few). From what I've heard these are supposed to be completely customizable entities, e.g. you'll be also able to customize the shape of these blocks to whatever you like.
Hm, I see. Is the shape dependent on the mask?
Considering the use of PNGs, probably not. Will probably involve some Lua code.
Until we get block.txt, yes. One line per block ID I believe.
And yes they ARE actually just dummy blocks. But they're dummy blocks we on the dev team promise to never touch.
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Re: SMBX2 (2.0 Beta 3)

Postby VanillaDude » Tue Sep 25, 2018 9:18 am

Westretroman wrote:
Fri Jul 27, 2018 10:25 pm
surturBP__ wrote:
Fri Jul 27, 2018 9:10 pm
Finally I got a better computer! Now I can play this version without problems :)
Nice! I hope you enjoy it.
A virus broke it :( I have to go back with my old one that only supports SMBX 1.3.0.1. But once I upgrade again, I will take care of it! At least I'm using PGE with 1.3.0.1.

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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Tue Sep 25, 2018 1:41 pm

Looking at the to do list I see that something that was done on the list before is now changed to WIP again. I don't know why I keep checking in on that project since I know Beta 4 is probably not going to be released until sometime next year since with how progress seems to be going it doesn't look like it's going to be released this year.
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Tue Sep 25, 2018 3:01 pm

Surtur wrote:
Tue Sep 25, 2018 9:18 am
Westretroman wrote:
Fri Jul 27, 2018 10:25 pm
surturBP__ wrote:
Fri Jul 27, 2018 9:10 pm
Finally I got a better computer! Now I can play this version without problems :)
Nice! I hope you enjoy it.
A virus broke it :( I have to go back with my old one that only supports SMBX 1.3.0.1. But once I upgrade again, I will take care of it! At least I'm using PGE with 1.3.0.1.
Unlucky man, are you sure it's completely broken? If you take it in to a repair shop for repairs, they could atleast attempt to fix whatever it is. Otherwise, it sounds like you just have a very expensive paperweight on your hands. Don't move too hastily though - if you buy a new laptop when your other one could have been fixed, it's going to be a waste of money. Good luck though!
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Tue Sep 25, 2018 3:10 pm

You mean your PC was infected by something? Or did you want to say it just affects the game and your antivirus messes up with it?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Re: SMBX2 (2.0 Beta 3)

Postby VanillaDude » Tue Sep 25, 2018 3:16 pm

I'm not so interested for fix it because may take many effort so I could wait until I have a new one.

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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed Sep 26, 2018 1:21 am

TheTrueMarioMaster wrote:
Tue Sep 25, 2018 1:41 pm
Looking at the to do list I see that something that was done on the list before is now changed to WIP again. I don't know why I keep checking in on that project since I know Beta 4 is probably not going to be released until sometime next year since with how progress seems to be going it doesn't look like it's going to be released this year.
I noticed a few of the members have not been on the forums in a long time such as Sambo (March?) and SnoruntPyro (May 3rd). Pyro's last post was just saying "SMBX is dumb" so i'm not sure if she was joking or lost interest. I wonder if they are still working on the project? Anyways the "To do" list still has 26 not started projects but you can see almost every single npc enemy now has a death effect or is waiting on tech so they have made a lot of progress and several npc enemies have been pipe lined. Plus there was a development blog update last month so progress is definantly being made. I was worried that everyone was giving up on Beta4 but it looks like I was wrong. Good job everyone and keep up the hard work.
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Wed Sep 26, 2018 2:02 am

Pyro has recently come back to the team at codehaus. Dunno about Sambo, he hasn't posted there for a month. The dev usergroup on the forums is also not completely up to date, e.g. Sturg and Waddle are not listed there
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
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If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Wed Sep 26, 2018 8:20 am

Teemster2 wrote:
Wed Sep 26, 2018 1:21 am
TheTrueMarioMaster wrote:
Tue Sep 25, 2018 1:41 pm
Looking at the to do list I see that something that was done on the list before is now changed to WIP again. I don't know why I keep checking in on that project since I know Beta 4 is probably not going to be released until sometime next year since with how progress seems to be going it doesn't look like it's going to be released this year.
I noticed a few of the members have not been on the forums in a long time such as Sambo (March?) and SnoruntPyro (May 3rd). Pyro's last post was just saying "SMBX is dumb" so i'm not sure if she was joking or lost interest. I wonder if they are still working on the project? Anyways the "To do" list still has 26 not started projects but you can see almost every single npc enemy now has a death effect or is waiting on tech so they have made a lot of progress and several npc enemies have been pipe lined. Plus there was a development blog update last month so progress is definantly being made. I was worried that everyone was giving up on Beta4 but it looks like I was wrong. Good job everyone and keep up the hard work.
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Wed Sep 26, 2018 9:57 am

TheTrueMarioMaster wrote:
Tue Sep 25, 2018 1:41 pm
Looking at the to do list I see that something that was done on the list before is now changed to WIP again. I don't know why I keep checking in on that project since I know Beta 4 is probably not going to be released until sometime next year since with how progress seems to be going it doesn't look like it's going to be released this year.
The TODO list is not a good measure of how much is happening or how much is left to do. Some tasks are 5 minute jobs, some will take multiple people multiple days.

If you want a better idea of how things are going, all the development discussion is public on the Codehaus Discord server.

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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Wed Sep 26, 2018 5:13 pm

How do I make it so a custom counter counts how many coins you colleted that goes past 99?
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
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Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Thu Sep 27, 2018 4:46 pm

TheTrueMarioMaster wrote:
Tue Sep 25, 2018 1:41 pm
Looking at the to do list I see that something that was done on the list before is now changed to WIP again. I don't know why I keep checking in on that project since I know Beta 4 is probably not going to be released until sometime next year since with how progress seems to be going it doesn't look like it's going to be released this year.
You're right! SMBX2 beta 4 may be released until somewhere in 2019! So, I would pretty much expect it if SMBX2 beta 4 to be released in 2019.

Added in 2 minutes 9 seconds:
Hoeloe wrote:
Wed Sep 26, 2018 9:57 am
TheTrueMarioMaster wrote:
Tue Sep 25, 2018 1:41 pm
Looking at the to do list I see that something that was done on the list before is now changed to WIP again. I don't know why I keep checking in on that project since I know Beta 4 is probably not going to be released until sometime next year since with how progress seems to be going it doesn't look like it's going to be released this year.
The TODO list is not a good measure of how much is happening or how much is left to do. Some tasks are 5 minute jobs, some will take multiple people multiple days.

If you want a better idea of how things are going, all the development discussion is public on the Codehaus Discord server.
You're right! TheTrueMarioMaster should look on smbx2-dev in the Codehaus Discord server to look at SMBX2 beta 4 development closely.

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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Thu Sep 27, 2018 5:21 pm

Hoeloe? Did you delete a message?
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
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