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Matt_The_Slime wrote:Maybe hardest challenge I've done: 0 lives, 5 courses, infinite rerolls. You play as Raocow.
Also, can I say HOW FREAKING ADORABLE RAOCOW IS IN THIS VERSION I CAN'T EVEN
Also, IMO, you guys should keep the Legacy editor as an option for the startup, just with more things (like what 1.4 did)
Problem is that there's been no research done on chamging how the legacy editor works.
"So what would happen if Klonoa could grab ANYTHING..." Enjl decided to ask.
(this is not a bug - just a funny tweak to Klonoa one can make)
Matt_The_Slime wrote:Maybe hardest challenge I've done: 0 lives, 5 courses, infinite rerolls. You play as Raocow.
Also, can I say HOW FREAKING ADORABLE RAOCOW IS IN THIS VERSION I CAN'T EVEN
Also, IMO, you guys should keep the Legacy editor as an option for the startup, just with more things (like what 1.4 did)
While we will eventually add the legacy editor back in as an option you can enable (probably by typing in a code at the launcher or something), there is no intention to ever add the new blocks, NPCs, etc. to it. Nor to ever officially support it.
As far as we're concerned, the legacy editor is dead. The PGE editor is essentially better in every way. If you like, you can make the PGE editor act like the legacy editor a bit by doing Help/SMBX-Like GUI.
Unfortunately still having the issue of my episode shutting down randomly when starting a new level (not from the world map but from another level) and sometimes when dying and restarting a level. There is no error message even, SMBX just shuts down. This happens with Beta 3 too and it has been tested on two different computers now.
I honestly have no idea how to solve this and it is kind of frustrating considering the time spent creating this episode. Is there a log somewhere or how should this be approached? I have a hunch that the edited player graphics have something to do with this problem.
As far as screenshots go, I recall in previous SMBX versions that one had to create their own screenshot folder before screenshots would save, as it didn't come with the installation. This might be related to the screenshot button freeze.
snoruntpyro wrote:paging
pls respond to bbys smbx 2.0 pm
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature. My graphics pack!
Supporting forums:
SMBX Galaxy forum by Pivot40Channel http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open: http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series: http://smbxairseusforums.prophpbb.com/
Zenithbreak wrote:Coins that get crushed while playing as Wario will multiply and cause a lua error.
I made this level to test the bug. Hit the Wario block and wait for the blocks to crush the Goomba and the coins that come out of it.
Thank you for reporting!
Reign wrote:Unfortunately still having the issue of my episode shutting down randomly when starting a new level (not from the world map but from another level) and sometimes when dying and restarting a level. There is no error message even, SMBX just shuts down. This happens with Beta 3 too and it has been tested on two different computers now.
I honestly have no idea how to solve this and it is kind of frustrating considering the time spent creating this episode. Is there a log somewhere or how should this be approached? I have a hunch that the edited player graphics have something to do with this problem.
I've never heard of this happening. Can you upload your episode and link it to me in this thread, as well as tell me what video card you're using?
Foxyfromsmbx wrote:how do i access the chagelog again? (just downloaded)
The changelog is hosted on the download website. It's at the bottom of the page.
Mario_and_Luigi_55 wrote:How do I test levels in Legacy Editor (for example I want to erase something while testing the level)
You can't edit levels live in the PGE Editor testing mode. It's something we're looking into adding, but it hasn't been a priority. But yeah - full release OUGHT to have it. Probably.
Prado wrote:Ok, I'm gonna list all bugs I have found so far:
- Samus is invisible while in morph ball mode
- Mega Man's charge cannon won't have particles while charging
- King Dedede is invisible
- When F12 is pressed, it causes the game to freeze the display, obrigating me to restart game. No screenshots are saved
- Alt + Enter doesn't work
That sounds to me like something is up with your graphics card. The first 3 things you listed are all OpenGL drawing, so I'd suggest making sure your graphics card isn't damaged.
After some research, I found that it isn't a question of damaging the GPU, but it is just a question of the GPU supporting the FrameBuffer Object extension. Since my GPU drivers are up-to-date, there's nothing to do except try a GPU emulator.
The FBO became part of the core in OpenGL 3. Unfortunately I only have OpenGL 2.0
Horikawa Otane wrote:I've never heard of this happening. Can you upload your episode and link it to me in this thread, as well as tell me what video card you're using?
Sent you a link and the information by PM since the episode is not ready for public yet. I am also going to test it by removing the altered player characters because I encountered this problem a few times when testing levels from PGE/SMBX integration and I think it did not occur with default player graphics.
Holy shitos doritos, it's out! The new stuff from the trailer looks freaking awesome, and I can't wait to see what that new Mario Challenge is all about! I simply can't wait to try all the new stuff out! This is truely doing SMBX justice!
Edit: God damnit, out of space! I seriously need my own PC instead of my dad's shitty working PC with no space whatsoever!
I'm not sure if this is intentional or not, but Ninja Bomberman can float infinitely because whenever he drops a bomb the hover timer (I'm assuming at least) resets and he can drop another bomb after hovering for a brief amount of time. This feels kinda wrong and I'm not sure it happened before
For some reason, I'm having problems regarding the devkits in episodes. There are times where the devkit's graphics overpower the graphics in the level folder which causes the devkit's graphics to replace certain graphics instead of the graphics on the level folder which replace the same thing. Also, for some reason, certain level graphics in the world map have been changed without any alteration to the original at all. I even looked at PGE, everything that should be there is there. Final bug I found is that the ghost house back wall bgo and bgo-79 overlap sizeables for some reason.
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.