SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 6709
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Mon Feb 04, 2019 11:20 am

Taycamgame wrote:
Mon Feb 04, 2019 3:29 am
black_gamer wrote:
Sun Feb 03, 2019 3:06 pm
stuff about beta 4 fake release
Can i ask, how is it that you managed to download this so called "SMBX Beta 4" from an illegitimate source, but still find yourself on the actual forums for the game?
A quick search before downloading would have shown that beta 3 is the latest public version and you can get to that download from this site.
That first paragraph.. sheesh.
There was a leak at some point and it appears it was uploaded to a ternary website. Just because it wasn't leaked here, doesn't mean it wasn't leaked anywhere. It's likely the culprit wanted to stay as hidden as possible.
ImageImageImageImage
ImageImageImageImageImageImage

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1181
Joined: Mon Jun 19, 2017 11:35 am
Flair: Beta 4 beta be here soon jk
Current Project: Mario's Kingdom Adventure
Chat Username: Taycamgame
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Mon Feb 04, 2019 1:41 pm

Enjl wrote:
Mon Feb 04, 2019 11:20 am
Taycamgame wrote:
Mon Feb 04, 2019 3:29 am
black_gamer wrote:
Sun Feb 03, 2019 3:06 pm
stuff about beta 4 fake release
Can i ask, how is it that you managed to download this so called "SMBX Beta 4" from an illegitimate source, but still find yourself on the actual forums for the game?
A quick search before downloading would have shown that beta 3 is the latest public version and you can get to that download from this site.
That first paragraph.. sheesh.
There was a leak at some point and it appears it was uploaded to a ternary website. Just because it wasn't leaked here, doesn't mean it wasn't leaked anywhere. It's likely the culprit wanted to stay as hidden as possible.
True, but my main point was about how he / she is using the legitimate forums but downloaded the beta 4 source code (outdated) from an illegitimate source.
Anyway, in future, you should download programs from the developer / official site, if possible. E.g. download SMBX Beta 3 from the SMBX forums, etc.
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Image
ImageImage
Check out the World Map Service that i host:
viewtopic.php?p=316733#p316733
Check out the projects i support:
Spoiler: show
ImageImageImage
Image
Image
Quotes: show
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

black_gamer
Cheep-Cheep
Cheep-Cheep
Posts: 17
Joined: Thu Jan 31, 2019 7:13 am

Re: SMBX2 (2.0 Beta 3)

Postby black_gamer » Mon Feb 04, 2019 2:57 pm

I recently noticed that lots of posts say SMBX2 has full compatibility with 1.3, but in my early version of Beta 4 and some of Emral's videos show legacy levels being played in Beta 4 with all sizables having a outline. I dont know if this is fixed in the current state, but some custom semisolid graphics that are recolors also display improperly in my version.

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3529
Joined: Tue Jun 28, 2016 10:14 am
Flair: Non mi avete fatto niente
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Mon Feb 04, 2019 3:02 pm

Don't care about this unreal version? You can have the community's words regarding full compatibility.
Image

Supports: show
Image
Image
Image
Image

Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

black_gamer
Cheep-Cheep
Cheep-Cheep
Posts: 17
Joined: Thu Jan 31, 2019 7:13 am

Re: SMBX2 (2.0 Beta 3)

Postby black_gamer » Mon Feb 04, 2019 3:11 pm

black_gamer wrote:
Mon Feb 04, 2019 2:57 pm
some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom.
This similar thing also happens in The versions Emral/Enjl has in the videos.
Also i want edit post to fix mistakes, but cannot for some reason due to button missing?

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3529
Joined: Tue Jun 28, 2016 10:14 am
Flair: Non mi avete fatto niente
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Mon Feb 04, 2019 3:25 pm

Give sources please, make sure what exactly you mean by "Enjl's videos".

And if you really have no edit button for whatever strange reason I'd also like to see a screenshot (or are you on mobile?)
Image

Supports: show
Image
Image
Image
Image

Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 6709
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Mon Feb 04, 2019 5:49 pm

black_gamer wrote:
Mon Feb 04, 2019 3:11 pm
black_gamer wrote:
Mon Feb 04, 2019 2:57 pm
some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom.
This similar thing also happens in The versions Emral/Enjl has in the videos.
Also i want edit post to fix mistakes, but cannot for some reason due to button missing?
I remember mentioning on the previous page that the things in the version you got your hands on aren't reflective of the release version... Please don't report bugs from a 4 month old version which we've done a lot of work on since. I will not reaffirm "yes, this issue has been fixed" for everything that was broken at the time the leak happened. None of that stuff was meant to make it into a release, after all.
ImageImageImageImage
ImageImageImageImageImageImage

vitzie629
Bob-omb
Bob-omb
Posts: 34
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Wed Feb 06, 2019 4:24 pm

Hey everybody! The Horikawa Otane SMBX2 blog website is active again as of today (February 6th, 2019)! That means I can check out latest blogs for SMBX2 in the future!

User avatar
Quantumenace
Mega Mole
Mega Mole
Posts: 256
Joined: Mon Dec 28, 2015 2:17 am

Re: SMBX2 (2.0 Beta 3)

Postby Quantumenace » Wed Feb 06, 2019 4:42 pm

Enjl wrote:
Mon Feb 04, 2019 5:49 pm
black_gamer wrote:
Mon Feb 04, 2019 3:11 pm
black_gamer wrote:
Mon Feb 04, 2019 2:57 pm
some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom.
This similar thing also happens in The versions Emral/Enjl has in the videos.
Also i want edit post to fix mistakes, but cannot for some reason due to button missing?
I remember mentioning on the previous page that the things in the version you got your hands on aren't reflective of the release version... Please don't report bugs from a 4 month old version which we've done a lot of work on since. I will not reaffirm "yes, this issue has been fixed" for everything that was broken at the time the leak happened. None of that stuff was meant to make it into a release, after all.

It sounds like that's about the proposed changes to sizable graphics mentioned on the blog which would make sizables in many classic episodes look wrong.
Spoiler: show
Image

Are you still doing that?

User avatar
Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 6709
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Wed Feb 06, 2019 4:49 pm

Quantumenace wrote:
Wed Feb 06, 2019 4:42 pm
Are you still doing that?
I thought they were referring to the bug where legacy custom graphic masks weren't working correctly, since they mentioned that it also happened on recoloured semisolids. The minor graphical changes to sizeables are still in and don't qualify as compatibility-breaking.
ImageImageImageImage
ImageImageImageImageImageImage

vitzie629
Bob-omb
Bob-omb
Posts: 34
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Thu Feb 07, 2019 6:07 pm

Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?

User avatar
Electriking
Bowser
Bowser
Posts: 3942
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here.
Current Project: Something
Location: Not your location
Chat Username: ElectriKing
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Thu Feb 07, 2019 6:24 pm

vitzie629 wrote:
Thu Feb 07, 2019 6:07 pm
Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?
Is really necessary to add that though?
Join my Discord server
Nothing worth seeing here for now.
My Nintendo Switch Friend Code: SW-2812-3564-4900
Quotes: show
Horikawa Otane wrote:lol
thehelmetguy1 wrote:I wonder who was the idiot that made the fake beta 4 announcement
Enjl wrote:Apologies for knowing how to research.
PixelPest wrote:
The0x539 wrote:
IceQracker92 wrote:a good cable/internet provider such as Comcast.
Image
Literally me when I read that post lol
The0x539 wrote:
Teemster2 wrote:the Ox
Image
Danny wrote:Here's some constructive criticism: What the hell?
WARNING: Quill is in here: show
Image

vitzie629
Bob-omb
Bob-omb
Posts: 34
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Thu Feb 07, 2019 6:45 pm

Electriking wrote:
Thu Feb 07, 2019 6:24 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:07 pm
Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?
Is really necessary to add that though?
Well I'm just thinking of ideas for SMBX2 beta 5, something unique.

User avatar
PixelPest
Edward
Edward
Posts: 7049
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: PixelPest
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Thu Feb 07, 2019 9:35 pm

vitzie629 wrote:
Thu Feb 07, 2019 6:45 pm
Electriking wrote:
Thu Feb 07, 2019 6:24 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:07 pm
Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?
Is really necessary to add that though?
Well I'm just thinking of ideas for SMBX2 beta 5, something unique.
That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless

vitzie629
Bob-omb
Bob-omb
Posts: 34
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Sun Feb 10, 2019 5:41 pm

PixelPest wrote:
Thu Feb 07, 2019 9:35 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:45 pm
Electriking wrote:
Thu Feb 07, 2019 6:24 pm

Is really necessary to add that though?
Well I'm just thinking of ideas for SMBX2 beta 5, something unique.
That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless
Oh wow! Actually, I'm just doing ideas for fun, and not meant to be taken seriously. Anyway, I'll just do that with my custom graphics instead!

User avatar
PixelPest
Edward
Edward
Posts: 7049
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: PixelPest
Contact:

Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sun Feb 10, 2019 5:53 pm

vitzie629 wrote:
Sun Feb 10, 2019 5:41 pm
PixelPest wrote:
Thu Feb 07, 2019 9:35 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:45 pm


Well I'm just thinking of ideas for SMBX2 beta 5, something unique.
That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless
Oh wow! Actually, I'm just doing ideas for fun, and not meant to be taken seriously. Anyway, I'll just do that with my custom graphics instead!
Then maybe keep them to yourself because if you're not being serious you're wasting other people's time who are taking you seriously

vitzie629
Bob-omb
Bob-omb
Posts: 34
Joined: Sat Sep 22, 2018 5:50 pm
Flair: I have greatly made levels!
Chat Username: vitzie629

Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Sun Feb 10, 2019 5:56 pm

PixelPest wrote:
Sun Feb 10, 2019 5:53 pm
vitzie629 wrote:
Sun Feb 10, 2019 5:41 pm
PixelPest wrote:
Thu Feb 07, 2019 9:35 pm


That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless
Oh wow! Actually, I'm just doing ideas for fun, and not meant to be taken seriously. Anyway, I'll just do that with my custom graphics instead!
Then maybe keep them to yourself because if you're not being serious you're wasting other people's time who are taking you seriously
Okay, this idea is something to keep to myself!

User avatar
Suigetsu Hoshigaki I
Cheep-Cheep
Cheep-Cheep
Posts: 11
Joined: Sun Feb 10, 2019 7:29 pm
Flair: Mangekyo Sharingan
Current Project: Super Mario Clashed of Crossover: The Invasion of Other Islands (38A 1.4.4)???
Location: San Andreas
Chat Username: Mangetsu Hōshigaki I

Re: SMBX2 (2.0 Beta 3)

Postby Suigetsu Hoshigaki I » Sun Feb 10, 2019 7:56 pm

Whatever that's why taking enough the lot of wasting the time seriously taking focusing the devs to getting more time. instead will focusing the Projects or else.
UPCOMING PROJECTS: show
TO BE ANNOUNCED,
Don't wasting my time because another working title my project! but cannot be rushed my things had right now!!!
KINGBOWSER112 RULES!
Favorite Quotes in Quality of San Anderas!
My DeviantArt Account was Soon...
Sit down and eating Extra Dip -Big smoke-
GODLIKE: show
I still player again
Image
Image
Image
Image
Supporting The Other projects will be great!: show
Come back later,I bored will do get again nah.
Make America great again

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3529
Joined: Tue Jun 28, 2016 10:14 am
Flair: Non mi avete fatto niente
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany

Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Mon Feb 11, 2019 4:41 am

It's not possible to understand you. Please don't rely on Google Translate.
Image

Supports: show
Image
Image
Image
Image

Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
Suigetsu Hoshigaki I
Cheep-Cheep
Cheep-Cheep
Posts: 11
Joined: Sun Feb 10, 2019 7:29 pm
Flair: Mangekyo Sharingan
Current Project: Super Mario Clashed of Crossover: The Invasion of Other Islands (38A 1.4.4)???
Location: San Andreas
Chat Username: Mangetsu Hōshigaki I

Re: SMBX2 (2.0 Beta 3)

Postby Suigetsu Hoshigaki I » Wed Feb 13, 2019 12:53 am

Cedur wrote:
Mon Feb 11, 2019 4:41 am
It's not possible to understand you. Please don't rely on Google Translate.
Okey fine but, don't having my time to talk. But anyways busy due to limitations of time. I am still ongoing my project or working titles right now
UPCOMING PROJECTS: show
TO BE ANNOUNCED,
Don't wasting my time because another working title my project! but cannot be rushed my things had right now!!!
KINGBOWSER112 RULES!
Favorite Quotes in Quality of San Anderas!
My DeviantArt Account was Soon...
Sit down and eating Extra Dip -Big smoke-
GODLIKE: show
I still player again
Image
Image
Image
Image
Supporting The Other projects will be great!: show
Come back later,I bored will do get again nah.
Make America great again


Return to “General”

Who is online

Users browsing this forum: No registered users and 16 guests