SMBX2 (2.0 Beta 3)

General discussion about Super Mario Bros. X.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
User avatar
PixelPest
Edward
Edward
Posts: 6863
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Location: Canada, Eh?
Chat Username: PixelPest
Contact:

Re: SMBX 2.0 Beta 3

Postby PixelPest » Sat Oct 01, 2016 4:36 pm

King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.
Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?

User avatar
Jayce 777
Eerie
Eerie
Posts: 945
Joined: Sun Apr 17, 2016 5:56 pm
Flair: I am very into Pokémon (and Touhou as well)
Current Project: failing English III
Chat Username: loop

Re: SMBX 2.0 Beta 3

Postby Jayce 777 » Sat Oct 01, 2016 4:45 pm

PixelPest wrote:
King Godzilla wrote:I was playing the Mario Challenge but then, the pipe glitch occurred when I tried to go in the pipe as Mega Man.
Can you further explain "pipe glitch"? What exactly happened? And was it a pipe in a level or in the hub?
Probably a glitch similar to the glitch caused when entering a pipe with a Venus Fire Trap in a certain location(somewhere in those lines...) :| :geek:
chances are I ain't talking very often
specific people know my whereabouts though

my wifi is as useful as a brick

User avatar
Electriking
Bowser
Bowser
Posts: 3736
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here.
Current Project: Super Mmario Bros 85
Chat Username: ElectriKing

Re: SMBX 2.0 Beta 3

Postby Electriking » Sat Oct 01, 2016 4:48 pm

Are the levels in the Mario challenge just randomly generated based on certain parameters?
Join my Discord server
Check out Mushroom Kingdom Massacre. We need team members
My Nintendo Switch Friend Code: SW-2812-3564-4900
Quotes: show
Horikawa Otane wrote:lol
thehelmetguy1 wrote:I wonder who was the idiot that made the fake beta 4 announcement
Enjl wrote:Apologies for knowing how to research.
PixelPest wrote:
The0x539 wrote:
IceQracker92 wrote:a good cable/internet provider such as Comcast.
Image
Literally me when I read that post lol
The0x539 wrote:
Teemster2 wrote:the Ox
Image
Danny wrote:Here's some constructive criticism: What the hell?
WARNING: Quill is in here: show
Image

User avatar
underFlo
Young Rydia
Young Rydia
Posts: 4501
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Current Project: actually nothing i lied to you
Location: Germany
Chat Username: underFlo
Contact:

Re: SMBX 2.0 Beta 3

Postby underFlo » Sat Oct 01, 2016 4:50 pm

King of Eterity wrote:Are the levels in the Mario challenge just randomly generated based on certain parameters?
They're randomly picked from the episodes you have installed.
im a girl yo

User avatar
timocomsmbx2345
Ninji
Ninji
Posts: 808
Joined: Sat Feb 06, 2016 1:44 pm
Current Project: i dont even know anymore. . . .
Location: i'm not telling
Chat Username: same as my username
Contact:

Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 4:56 pm

this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
SMBX 2.0 β4 is coming!!! How about 2.0 β5?
ImageImage
Image
Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.
Spoiler: show
Image Thanks Pixelpest!!!!
Image
Timocom the Rosalina Lunatic.
Now, before you jump to conclusions, i just got appealed, so i'm ready to become different.
https://discord.gg/aqSFxW6
The True Goddess is the Goddess that's taller than the Goddess of light.
Image

User avatar
timocomsmbx2345
Ninji
Ninji
Posts: 808
Joined: Sat Feb 06, 2016 1:44 pm
Current Project: i dont even know anymore. . . .
Location: i'm not telling
Chat Username: same as my username
Contact:

Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 5:00 pm

Quill wrote:
snoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????
don't forget playable waluigi, inexcusable

please don't kill me horikawa
The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
SMBX 2.0 β4 is coming!!! How about 2.0 β5?
ImageImage
Image
Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.
Spoiler: show
Image Thanks Pixelpest!!!!
Image
Timocom the Rosalina Lunatic.
Now, before you jump to conclusions, i just got appealed, so i'm ready to become different.
https://discord.gg/aqSFxW6
The True Goddess is the Goddess that's taller than the Goddess of light.
Image

User avatar
Prado
Lakitu
Lakitu
Posts: 498
Joined: Tue Aug 05, 2014 10:10 am
Location: Brazil

Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 5:53 pm

I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv



Image


User avatar
Hoeloe
Ninji
Ninji
Posts: 827
Joined: Sat Oct 03, 2015 6:18 pm
Current Project: A2XT Episode 2

Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sat Oct 01, 2016 5:58 pm

Prado wrote:I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.

User avatar
Prado
Lakitu
Lakitu
Posts: 498
Joined: Tue Aug 05, 2014 10:10 am
Location: Brazil

Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 6:11 pm

Hoeloe wrote:
Prado wrote:I tried all GPU emulation options and none worked.

PLEASE, is there any way to replace the invisible GFX in my own SMBX with non-frameBufferObject?
No, sadly. That's not how OpenGL works. It's not "invisible GFX". The sprites themselves aren't framebuffer objects, framebuffer objects are how the graphics are rendered. I'm afraid there's not much we can do, since this suggests your graphics card is either damaged or more than about 10 years out of date.
I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv



Image


User avatar
snoruntpyro
Pokey
Pokey
Posts: 225
Joined: Sun Oct 11, 2015 9:36 am
Location: meow
Contact:

Re: SMBX 2.0 Beta 3

Postby snoruntpyro » Sat Oct 01, 2016 6:12 pm

timocomsmbx2345 wrote: The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
Image
Spoiler: show
Image
Spoiler: show
Image

Mable
Peach
Peach
Posts: 5840
Joined: Sat Dec 21, 2013 4:23 am
Current Project: Account soon to be deleted
Location: Accountsoontobedeleted
Chat Username: Account soon to be d
Contact:

Re: SMBX 2.0 Beta 3

Postby Mable » Sat Oct 01, 2016 6:19 pm

timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.

User avatar
Hoeloe
Ninji
Ninji
Posts: 827
Joined: Sat Oct 03, 2015 6:18 pm
Current Project: A2XT Episode 2

Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sat Oct 01, 2016 6:20 pm

Prado wrote: I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).

User avatar
Matt_The_Slime
Lakitu
Lakitu
Posts: 437
Joined: Wed Mar 18, 2015 2:17 pm
Current Project: Mario & Luigi: Thyme Time!
Location: Somewhere in Canada, Eh?
Contact:

Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Sat Oct 01, 2016 6:38 pm

timocomsmbx2345 wrote:
Quill wrote:
snoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????
don't forget playable waluigi, inexcusable

please don't kill me horikawa
The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
They wouldn't have to add any Kirby enemies, Kirby could just get powers from regular enemies (sorta like yoshi)
My Project: Coming Soon!
Image
Image
Image
I support
Spoiler: show
Image
ImageImage Image
Image
Spoiler: show
Image

User avatar
Prado
Lakitu
Lakitu
Posts: 498
Joined: Tue Aug 05, 2014 10:10 am
Location: Brazil

Re: SMBX 2.0 Beta 3

Postby Prado » Sat Oct 01, 2016 6:47 pm

Hoeloe wrote:
Prado wrote: I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).
Thank you for all! And sorry for making you lose your time.

Who needs Samus, Mega Man and King Dedede anyway
Discord server to play SMBX online via Parsec!

https://discord.gg/FftYYMv



Image


User avatar
timocomsmbx2345
Ninji
Ninji
Posts: 808
Joined: Sat Feb 06, 2016 1:44 pm
Current Project: i dont even know anymore. . . .
Location: i'm not telling
Chat Username: same as my username
Contact:

Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 7:12 pm

Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.
To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.
SMBX 2.0 β4 is coming!!! How about 2.0 β5?
ImageImage
Image
Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.
Spoiler: show
Image Thanks Pixelpest!!!!
Image
Timocom the Rosalina Lunatic.
Now, before you jump to conclusions, i just got appealed, so i'm ready to become different.
https://discord.gg/aqSFxW6
The True Goddess is the Goddess that's taller than the Goddess of light.
Image

User avatar
Wohlstand
Boom Boom
Boom Boom
Posts: 1625
Joined: Tue Feb 11, 2014 4:44 pm
Current Project: Moondust (PGE Project)
Location: Moscow, Russia
Chat Username: Wohlstand
Contact:

Re: SMBX 2.0 Beta 3

Postby Wohlstand » Sat Oct 01, 2016 7:16 pm

PROX wrote:Final bug I found is that the ghost house back wall bgo and bgo-79 overlap sizeables for some reason.
Please carefully check the order priorities of BGOs:
http://wohlsoft.ru/pgewiki/SMBX64#Backg ... rray_order
BGOs under sizables are BGOs lower than "background-1" layer (lower than 25).
PGE Project, my Media and supported projects: show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!
LunaLua
LunaLUA - is a LUA scripting add-on for a LunaDLL

My Media:
My MIDI-music
Pure HQ Music Pack for SMBX
Pure HQ Sound Pack for SMBX
SMBX OPL Sound pack (Created with Yamaha OPL chip and MIDI files)
SMBX38A is here
SMBX-38A download, help and support HERE (SMBX-38A (a.k.a. 1.4.x) - is Chinese unofficial continuation of SMBX)

I'm support:
Image
Image
Image


Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

NewOneZ
Goomba
Goomba
Posts: 3
Joined: Sun Oct 02, 2016 1:52 am

Re: SMBX 2.0 Beta 3

Postby NewOneZ » Sun Oct 02, 2016 1:57 am

This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1.
This is a signature. And yes, thats a signature, too.

Creepermon
Spiny
Spiny
Posts: 46
Joined: Sun Dec 20, 2015 12:55 pm

Re: SMBX 2.0 Beta 3

Postby Creepermon » Sun Oct 02, 2016 3:32 am

And so it begins.
I can't wait to start using it!

Horikawa Otane
Lakitu
Lakitu
Posts: 485
Joined: Sun Jan 05, 2014 2:02 am

Re: SMBX 2.0 Beta 3

Postby Horikawa Otane » Sun Oct 02, 2016 3:34 am

NewOneZ wrote:This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1.
Really basically any video card made within the last.... 10-15 years maybe? is fine.

Mable
Peach
Peach
Posts: 5840
Joined: Sat Dec 21, 2013 4:23 am
Current Project: Account soon to be deleted
Location: Accountsoontobedeleted
Chat Username: Account soon to be d
Contact:

Re: SMBX 2.0 Beta 3

Postby Mable » Sun Oct 02, 2016 5:31 am

timocomsmbx2345 wrote:
Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.
To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.
That's because there was no other way to do that before 2.0 started existing.


Return to “General”

Who is online

Users browsing this forum: vitzie629 and 13 guests