[Deleted Topic]

General discussion about Super Mario Bros. X.
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[Deleted Topic]

Postby Pilzinsel64 » Thu Jan 12, 2017 11:13 am

This topic as been deleted!
Last edited by Pilzinsel64 on Fri Jan 13, 2017 1:58 pm, edited 4 times in total.

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Re: Super Mario Bros. X Store [WIP~34%]

Postby Enjl » Thu Jan 12, 2017 11:54 am

So. 2 questions:
1) what is this?
2) why not open source?
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Re: Super Mario Bros. X Store [WIP~34%]

Postby Pilzinsel64 » Thu Jan 12, 2017 11:57 am

Enjl wrote:So. 2 questions:
1) what is this?
2) why not open source?
1) It's the Super Mario Maker Online Part for SMBX. Read the topic!
2) Question: Is Super Mario Maker open source? And ... Read the topic.

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Re: Super Mario Bros. X Store [WIP~34%]

Postby Darkonius Mavakar » Thu Jan 12, 2017 12:10 pm

Pilzinsel64 wrote:
2) Question: Is Super Mario Maker open source? And ... Read the topic.
But this isn't mario maker and yours is not a valid excuse.
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Re: Super Mario Bros. X Store [WIP~34%]

Postby Enjl » Thu Jan 12, 2017 12:35 pm

I had read the topic before commenting. It wasn't clear to me from your description.
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Re: Super Mario Bros. X Store [WIP~34%]

Postby Snessy the duck » Thu Jan 12, 2017 1:29 pm

So, it basically seems like you directly copied many ideas from Course World without thinking if they would work out in SMBX. Things like the x-live challenges would simply be impossible to do directly unless you're working in 1.4, which most people on the forums don't use. Also, I have some things to say about this:

1. Why must you convert your level to a 1.4 level? It's pointless, since it would require people to download 1.4 just to upload the level. Also, making a 1.3 level into an 1.4 level would break some things like the physics.
2. How are you supposed to know if a level can't be beaten? There's no valid way of checking if a level can be beaten in SMBX without having to send it in to some mods so they could playtest it, which would take forever.
3. Why is it that the mods will remove shit or buggy levels? That would be extremely unfair for newcomers and would basically negate any way the user would ever be given critisism on the site.
4. Special levels isn't a great name for that function. They were named that in SMM because, well, they were special, like being from a contest or having a mystery mushroom costume attached to it. There's really no way to make a level "Special" in SMBX, so featured levels would be a better name for it.
5. I don't belive that you shouldn't be able to download special courses and be limited with challenges and seaching when not logged in. I think the only drawbacks should be not being able to comment, like or upload levels, the other things are just unfair.

Also, why is it called SMBX store, it makes it seem like you have to pay for the levels or something.
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Re: Super Mario Bros. X Store [WIP~34%]

Postby Enjl » Thu Jan 12, 2017 1:33 pm

Btw you misspelled Challenges.
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Re: Super Mario Bros. X Store [WIP~34%]

Postby Snessy the duck » Fri Jan 13, 2017 11:14 am

Enjl wrote:Btw you misspelled Challenges.
He actually misspelled a lot of stuff.
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Re: [Deleted Topic]

Postby Enjl » Fri Jan 13, 2017 2:05 pm

rather than ragequitting the thread, consider snessy's feedback and keep in mind that none of it is meant in a harmful way. it sprawled as a result of both confusion in the original post and desire to help improve what's there.
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Re: [Deleted Topic]

Postby Wind » Fri Jan 13, 2017 2:11 pm

Also there's a button for deleting your own topics, you might want to use that instead (if you really want to just delete this)

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Re: [Deleted Topic]

Postby Electriking » Fri Jan 13, 2017 2:35 pm

Wind wrote:Also there's a button for deleting your own topics, you might want to use that instead (if you really want to just delete this)
I don't think that is possible if it has been replied to.
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