SMBX 2.0 Has Too Many Redundant Characters

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litchh
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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby litchh » Sun Feb 19, 2017 7:28 am

HeroLinik wrote:You don't have to use them if you don't want to.
But from Beta 3 the game ignores character settings and enables ALL of them for any world map episode. Can I do something with that without losing episode's compatiblity?

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby PixelPest » Sun Feb 19, 2017 7:36 am

Supershroom wrote:You know the experiment with the two confiture tasting booths, one offering six types of jam and the other offering twenty-four. 60% of all "test persons" went for the big booth, only 40% to the small one. And at the small booth, people decided to buy about ten times more often than at the big booth (30% to 3%). So, there's some point where additional choice is quality-devastating. It's the same thing here. With a huge brand of new characters, average Joe can't decide to get familiar with any of them, so he'll ignore them all and stick to the common characters.
Or Joe could take around 30-45 minutes to play the demo levels and learn how to use all of them

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby Thehelmetguy1 » Sun Feb 19, 2017 7:43 am

But sadly Joe is ignorant and decided to not do this.
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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby Enjl » Sun Feb 19, 2017 7:48 am

litchh wrote:
HeroLinik wrote:You don't have to use them if you don't want to.
But from Beta 3 the game ignores character settings and enables ALL of them for any world map episode. Can I do something with that without losing episode's compatiblity?
It's a sideeffect of us still being in beta. We're fixing it for Beta 4. Beta 3 is stable, but it's not final.
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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby PixelPest » Sun Feb 19, 2017 8:04 am

thehelmetguy1 wrote:But sadly Joe is ignorant and decided to not do this.
It's hard to miss since it's included with the game, so I'd say it's more laziness. Yet Joe complains anyway

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby Inspirited » Mon Feb 20, 2017 6:59 pm

PixelPest wrote:
thehelmetguy1 wrote:But sadly Joe is ignorant and decided to not do this.
It's hard to miss since it's included with the game, so I'd say it's more laziness. Yet Joe complains anyway
Well I missed it, because I didn't realise there were levels behind the "Challenger approaching" screen. Had no idea "Tanooki" is an actual button you can press. xD So serious suggestion, get rid of that screen or make it more clear that there are levels.
Check out my levels!

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby arcade999 » Mon Feb 20, 2017 7:26 pm

King of Eterity wrote:I agree that no more characters are needed and if you want a character, you can use some Lua code to do so
Maybe, but it's harder for beginners. :?
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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby Lila M-3210 » Sun Feb 26, 2017 3:53 am

I welcome Sir Broadsword to my games. I might make a Broadsword like level sometime. Wario is nice to play as too. Zelda manages to absolutely wreck layers, and the other characters seem to need work. But I welcome these additions, as not all of them have to be played as for your game and is a great way to add a test character or a sort of "developer signature" if you will, to the engine.

It proves that it may evolve into a more uniform platformer engine, someday capable of making any game. But I won't rush the evolution.

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby TDK » Sun Mar 26, 2017 6:32 pm

I don't mind new characters, it gives us more options.

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby FireyPaperMario » Mon Mar 27, 2017 9:51 am

TheDinoKing432 wrote:I don't mind new characters, it gives us more options.
Now that's the free spirit the SMBX community needs. :mrgreen:

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby TDK » Mon Mar 27, 2017 11:36 am

NintendoOtaku93 wrote:
TheDinoKing432 wrote:I don't mind new characters, it gives us more options.
Now that's the free spirit the SMBX community needs. :mrgreen:
While, I don't agree with the OP he does have a point.
I usually play as Mario, and I'm quite use to it, so when I do play as other characters it usually takes a while to get use to them.

One thing I don't like is if a level is only designed around a specific character and there's no indication.
Some levels in ToBX felt like it was only tested with Luigi and can sometimes be impossible to finish as Mario.

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby Uchiha Madara » Mon Mar 27, 2017 4:31 pm

Sapphire Bullet Bill wrote:Anybody else feel this way?
I think 5 characters is enough, considering I ALWAYS play as Mario.
Now they are adding Rosalina, Bowser, Megaman, Wario, and frickin' Ninja Bomberman, like WTF? WHY?!?
I don't think that's a problem...
But to be honest, I did not like some of these characters.
The reason I play Mario (and I think most players feel like that too) is because he has very good mobility and agility. And I miss it in most of the new characters, which makes the experience very frustrating.
Some people say that Luigi is a bad character because he is slower than Mario.
And others do not even try to play with Link, because it becomes very exhausting to have to run a lot for long jumps...
In these new characters, you can clearly sense that some of them replaces Link, which makes the experience bad with them.
However I do not think it's a problem to have them in the game. If you do not want to play with them, simply choose another one. It's quite simple.
I really liked Megaman and Klonoa.
I hope to see more characters with good mobility and fun mechanics.

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby Inspirited » Mon Mar 27, 2017 6:04 pm

Those slow characters just need levels build specifically for them (tight levels that are small and compact).
Check out my levels!

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Re: SMBX 2.0 Has Too Many Redundant Characters

Postby Uchiha Madara » Mon Mar 27, 2017 7:09 pm

Inspirited wrote:Those slow characters just need levels build specifically for them (tight levels that are small and compact).
This is one of the problems ... It's like that story that if you do an episode where Peach can be playable, spin jumps have to be disregarded (In case you need to use the spin jump on top of a Thwomp to get To a region that continues the level, or something like that). Or eventualy, if a player is using her, he would not be able to reach the end of the level.
In fact, we can make other ways that everyone can advance in the level, but if we add the mechanics that only they have, the levels would be impossible for other older characters.
That is, these characters should have episodes and levels built just for them ...
The other problem is that this is against the intention of SMBX too, which would encompass everything in a single game. And with these characters, we would be dividing the game...
If you ask me, I do not agreed to that. Considering the fact that SMBX was created with the intention to unite, not divide more.

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