SMBX 38A/1.4.4 Patch 2

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SMBX 38A/1.4.4 Patch 2

Postby Yoshi021 » Thu Feb 23, 2017 5:41 pm

Hello, this is the topic for SMBX 38A.I will keep this post updated with the latest news!

38A forum: http://wohlsoft.ru/forum/viewforum.php?f=58
Subforum for reporting bugs: http://wohlsoft.ru/forum/viewforum.php? ... 7322347217
Subforum for suggestions: http://wohlsoft.ru/forum/viewforum.php? ... 7322347217

38A discord: https://discord.gg/95JU432
38A Support Bar (Credits to Wohlstand for making it)
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[img]http://wohlsoft.ru/images/userbars/SMBX38A_Userbar.png[/img]
Haxagon Topic: https://wohlsoft.ru/forum/viewtopic.php?f=58&t=2610

Post by 5438A38A
Changelog
Engine Updates
  • The editor got a UI revamp, no longer attempting to fit into the legacy SMBX 1.3 style.
  • Updated the script engine.
Blocks
  • You can now attach wings to blocks. The movement pattern of blocks varies according to the type of wings.
    • If you want to let a large chunk of blocks move together, make big (in size) blocks using the custom blocks function and place them, instead of placing a bunch of small blocks.
  • Added some new customable properties to blocks.
  • Custom blocks that applies to the world map is now supported.
  • Supersized (HUGE) platforms are supported again.
  • Added OnScreen event for blocks that triggers every frame as long as the block is on the screen. (Overusing this event is not advised)
  • Built-in events for blocks can be configured to run scripts directly and some of the events has now more parameters that can be acquired by scripts.
Backgrounds
  • Custom background objects that applies to the world map is now supported.
NPCs
  • You can now attach wings to NPCs. The movement pattern of NPCs varies according to the type of wings.
  • The actual size of NPC-56 (Clown Car) can now be changed according to the custom NPC settings.
  • There are more NPCs that can be shot by Fire Piranha Plants, and NPC-52 can now shoot NPCs.
  • NPC-42 (Eerie) can now move vertically.
  • Bullet Bills can now be configured to chase players.
  • Added some new custom NPC options.
  • Big NPCs can no longer directly have parachutes attached on them or be put into bubbles, as this feature is commonly reported as a bug.
  • Built-in events for NPCs can be configured to run scripts directly and some of the events has now more parameters that can be acquired by scripts.
Warps
  • Added transition effects for door type and pipe type (in the same section only) warps.
  • Built-in events for warps can be configured to run scripts directly and some of the events has now more parameters that can be acquired by scripts.
Liquids
  • Added several new types of liquids.
  • Added some new options to the force direction of liquid force fields.
Event and Layer
  • Added a new special event: Screen Shake.
  • Added a new special event: Pause at Status Change: Any objects stop moving when the status of characters is changing.
Misc
  • Custom effects that applies to the world map is now supported.
  • You can now fully customize the object selection windows. NPCs, blocks and other objects of different types can now be put in a single window.
  • The level editing window can now be resized. This only affects the editing process.
  • Changed the UI style of the editor and the editor interface got an overhaul.
  • The auto paint tool is now fully customizable and supports more objects. Objects with GFX expansions now works well with this tool.
  • Section boundaries is now recognized by the auto paint tool as blocks to attach.
  • More image formats are now supported by the level image exporting function.
  • You can now apply sound effect customizations to levels individually.
  • The special BGM of P-switches, Stop Watches, Super Stars and Mega Mushrooms can now be customized.
  • The values of global variables can now be changed in the variable window when testing a level.
  • Improved the script editor, added some keyword hints.
  • Reworked the object swapping tool. You can set multiple swap results and even probabilities of each.
  • Reworked the level boundary tool and merged the Reset Camera menu item with this.
  • Reworked the object counter in Debugger. You can now customize the types of objects to be counted.
  • Auto paint mode now works well with flip tools.
  • Selection tools now works in world map editing mode.
  • Added pop-up selection boxes for convenient selection when inputting or finding IDs of objects.
  • Added pop-up selection boxes when a certain file name needs to be inputted.
  • The reserved items will no longer always drop from the middle of the screen when custom HUD configurations are active, the drop position is determined automatically.
  • Removed the music test feature in World Editor. This feature is moved and merged to Music Manager. You can change the paths of default music files and the music that plays when editing levels.
    • If a custom background music is playing when editing levels, the music will not stop even if the game window lost focus.
  • Replaced language files with Editor Language Configuration Tool, where all strings that you see in the editor will be automatically listed, and you can translate them into other languages.
    • Most changes will be applied after restarting the editor, and some changes will take effect instantly. Besides, you can export your translations as files to share with others.
    • Only loaded strings will be recorded, and newly found strings will be appended to the string list. Therefore, opening (and closing) all windows in the editor is suggested before you translate.
    • Every translated string will have an generated unique ID associated. When the game updates, outdated translated strings will not be loaded and unchanged strings will work as usual.
  • Added Recent Levels so you can open recently opened levels conveniently.
  • Changing sections and pressing 'Esc' key to stop level testing no longer resets the editor camera.
  • Added Preference Settings to the editor. The editor can now memorize some preferences of users, but this will make the editor take more time (a few seconds) to launch for the first time.
  • Added Default Graphics Editing Tools for configuring object customization interfaces.
  • Global string variables are stored in the save file, the same as global value variables.
  • The main game now supports "windowed fullscreen" mode.
  • Slightly adjusted the physics.
  • Levels that have scripts with compile errors can no longer be loaded in the main game, but are still playable in the editor by disabling the scripts with problems.
Bugs
  • Fixed the bug that Goal Poles do not work with world maps.
  • Fixed the bug that some resource files can not be properly loaded under certain circumstances.
  • Fixed the bug that some custom configurations on Effects are not working in some situations.
  • Fixed the bug that the option to disable the intro animation when warping between levels is not working.
  • Fixed some more bugs that have ever existed for a long time.
Screenshots
Spoiler: show
Image
Image
Image
Downloads
Mirror 1 (WohlSoft.ru)
Mirror 2 (Yandex-Disk)
Mirror 3 (MEGA)


Fix version(EXE Only):
Patch 2
Fixed some bugs which will crash the editor.(Runtime Error)
Any bugs about sound and music, if they will crash the game(Fatel Error), you should contact Wohlstand to fix.
Super Mario Bros. X 1.4.3 (Outdated): show
Changelog

Engine Updates
  • Added the GFX expansion feature. A single object in the game can now have up to 65536 different GFXs. Tiles, scenes, paths, levels, blocks, backgrounds, NPCs and effects are all supported.
    • From now on, there won't be any objects with the same function but different GFXs (like re-colored versions of a block) in a new update. You can manually add them using this feature.
    • Objects with this feature enabled will show a GFX-selection window in the editor when selected. Click on the icons in the window to make your choice.
    • You can drag the window to a proper place or double-click its status bar to minimize it if you find it disturbing.
  • Updated the script engine.
Block
  • Added slope platforms and oneway gates. Enable them in Custom Blocks.
  • You can now set different physics for players and NPCs.
  • Adjusted the physics of slopes.
  • You can now customize the graphics and physics of blocks. Added the Custom-Block Editor with a GUI, Right-click the icon of the object to open the customization window.
  • You can now stretch the graphics of a single block in the level.
  • Added the 'name' property for blocks.
  • Added advanced settings for the contents of blocks. Right-click the content picture to reveal them.
NPC
  • Added the Custom-NPC Editor with a GUI, Right-click the icon of the object to open the customization window.
  • The GFX expansion feature for NPCs is disabled by default and you can enable it in the Custom-NPC Editor.
  • Added some new Custom NPC codes.
  • Added the 'name' property for NPCs.
  • You can now arm your NPCs with parachutes (SMW). Warning! Attaching parachutes to large-sized NPCs is highly disapproved.
  • Added Baby Yoshies (SMW) and polished them. You can now enable / disable their overpowered abilities in the Advanced NPC Settings panel.
  • Added the Flag Pole (SMB) and the corresponding Level Exit settings in world maps.
  • Added Micro Goombas (SMB3).
  • Added Magikoopas (SMW).
  • Added an option in the Advanced NPC Settings panel for Nipper Plants to turn them to Fire Nipper Plants.
  • Add an option for Piranha Plants to turn them to Ice Piranha Plants.
  • Add an option for Fire Bros to turn them to Ice Bros. You'll use the GFX expansion feature to set their GFXs, though.
  • Add options to modify the explosion range and count down time for SMB2 bombs.
Warp
  • Added two-way warps.
  • Added pipe cannons that fires players out. You can set the projection range.
Background
  • You can now customize the properties of backgrounds. Right-click the icon of the object to open the customization window.
World
  • You can now customize the properties of tiles, scenes and levels. Right-click the icon of the object to open the customization window.
  • Added Game Over Level settings.
Misc
  • Added the wall jump system. You can enable it in special events.
  • Added SMB3 power-up system. You can enable it in special events.
  • You can now add Yoshi eggs to the world map inventory.
  • You can now customize the properties of effects. Find the panel in the Advanced Level Settings.
  • Made the tools in the editor more accurate when drawing lines and rectangles.
  • Added a debug window for to show the debug information outputted by scripts.
  • With light system enabled, the lighted area of players now shrink when they die instead of disappearing instantly.
  • Added a quick way to select the contents of blocks. Left-click the picture box.
  • You can now select objects. Switch the edit mode to 'Selection' and use Rectangle, Line or Circle tools and then you can drag-drop objects.
  • Adjusted the limit of triggering times in a single frame for several Autorun events.
  • Added triggering parameters for Autorun events.
  • You can now make your levels(not episodes) read-only, which means that they can still be opened and played but no longer modified.
    • You can set multiple permissions for the level, like permissions to cheat, view scripts, observe the level and so on.
    • The process will encrypt the graphic files and text files but not the music files.
    • A 256-byte key will be generated right after the encryption. You can use the key to decrypt the level.
    • You can specify a full access key and anyone who has it will grant the permission to view all contents of the level.
  • *Added inter-process communication features based on memory mapping for developers. After opening a level using command lines, developers can now use specific methods to tell the game to perform special tasks.
  • *Added 'something interesting' to the editor
Bugs
  • Fixed the bug in the script engine that may lead to illegal memory access.
  • Fixed the bug in the script engine that may cause 'subscript out of range' crashes when there are syntax errors in a script.
  • Fixed the bug in the script engine associated with the system language that may cause 'subscript out of range' crashes.
  • Fixed errors with the auto paint tool when you place slopes.
  • Fixed the bug preventing the auto-save function.
  • Fixed the bug that level names in packed maps become case-sensitive, also removed automation errors occurring when packing certain maps.
  • Slightly adjusted and optimized the game's physics.
  • Fixed a bunch of bugs that have ever existed for a long time.
Screenshots
Spoiler: show
Image
Image
Downloads
Mirror 1 (Wohlsoft.ru)
Mirror 2 (Yandex.Disk)
Mirror 3 (MEGA)

Fix version(EXE Only):
Patch 6:https://mega.nz/#!rwUwhYBb!Y3i5wOEv_rIc ... Tk23K05rzk
You can find the newest fix version at here
Patch 6 File information: show
MD5: 2A87380C299D28C67A541D8996B13B96
SHA1: 20ABD933C31BF2903A3A6206E8AB3CB6AC7486BA
SHA256: FC2C5ECE4903D1D3697A1DF796738571FEC574078C18EA7BD832D1DBEF66CD40
Super Mario Bros. X 1.4.2 (Outdated): show
Changelog

Engine Updates
-Updated DirectX8 to DirectX9.
-Replaced Gdiplus with Freeimage, so MSCOMCTL.OCX is no longer needed, and the game requires NO dlls to register.
-Replaced Fmodex with SDL2 Mixer.
-Greatly improved performance.
-Layers and events are supported for world maps now.
-Updated the script engine.

Worlds
-Upgraded 'Music Components' in world maps to 'Area Components', enabling more functions.
-You can now set the boundary of the world map, sailing areas, item-triggered areas and so on.
-Area sizes are customable.
-Upgraded 'Level Components', introducing random movements of levels.
-You can set the path and the destinations, and the level will move randomly between destinations.
-Added events for level entrance and exit.
-Added 'one-time-use' levels.
-Added other miscellaneous settings.
-Add paths toggling the ability of passing every turn.
-The number of star coins are now shown on the world map.
-Added events for world maps, with events, you can:
-Toggle the state of showing of the layers.
-Move the layers around, multiple moving patterns are supported.
-Make the events auto-executable with condition settings.
-Messages on world maps are now supported.
-Use sys(starcoincount) in expressions to get the star coin count.
-3 new items for world maps are added: Music Box, Anchor and Warp Whistle.

NPCs
-Added balancing lifts (SMB).
-Added all-direction flamethrowers (SMB3).
-Added Foo (NSMBWii).
-Added Springboard (SMM, in SMW style)
-Added a new Custom NPC Code.
-zposition:A float number, determining the showing order of the NPC, ranges from 0 to 1.Set this to 0 will make the NPC shown in the foreground and 1 to make it shown in the background.

Warps
-Added a new warp style: zero-delay warp(Loop).
-Some types of the warps have the ability to resize now.
-Added warps only available for mini characters.

Misc
-Added the support of custom sound effects affecting the whole world map.

Liquids
-Added an 'eraser' air fluid erasing all physic effects of other overlapping fluids.

Bug fixes
-Many bugs that were not supposed to occur are fixed.

Downloads

Mirror 1: http://wohlsoft.ru/docs/SMBX_38A/smbx-1-4-2.7z
Mirror 2: https://yadi.sk/d/ExuViITfpF2WV

About Scripts
Spoiler: show
Here are some script examples, you can download and learn how to use teascript.
Download
Last edited by Yoshi021 on Fri Jun 22, 2018 10:10 pm, edited 7 times in total.

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Re: SMBX 38A/1.4.4

Postby Rhosty » Thu Feb 23, 2017 6:28 pm

I didn't know that 1.4 was still getting updates! I thought it was abandoned?

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Re: SMBX 38A/1.4.4

Postby Yoshi021 » Thu Feb 23, 2017 6:31 pm

practicalshorty014 wrote:I didn't know that 1.4 was still getting updates! I thought it was abandoned?
Nope! It's still getting updates and patches!

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Re: SMBX 38A/1.4.4

Postby Rhosty » Thu Feb 23, 2017 6:35 pm

Yoshi021 wrote:
practicalshorty014 wrote:I didn't know that 1.4 was still getting updates! I thought it was abandoned?
Nope! It's still getting updates and patches!
Well now I know that I can still use the legacy editor! PGE doesn't feel right to me.

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Re: SMBX 38A/1.4.4

Postby Lila M-3210 » Thu Feb 23, 2017 6:46 pm

How do I go about treating one version or another? I was under the impression that 2.0 was the official build and thus was the best way to make a Mario game. Does this version work WITH or separately from the 2.0 version?

I am quite confused about so many version numbers.

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Re: SMBX 38A/1.4.4

Postby Hoeloe » Thu Feb 23, 2017 7:06 pm

Lila M-3210 wrote:How do I go about treating one version or another? I was under the impression that 2.0 was the official build and thus was the best way to make a Mario game. Does this version work WITH or separately from the 2.0 version?

I am quite confused about so many version numbers.
SMBX38A is a completely unrelated engine, with different backend, physics, and capabilities than SMBX. SMBX 2.0 is an extension by a new development team, built on top of Redigits original SMBX, but SMBX38A (sometimes called "1.4", but SMBX38A or 38A is often preferred to avoid confusion) is completely programmed from scratch.

Levels made in SMBX38A are not compatible with 2.0, or 1.3. Levels made in 1.3 CAN be converted to 38A's format, but the different physics doesn't guarantee complete compatibility. Levels made in 2.0 are not compatible with 38A or 1.3 either, but it does guarantee compatibility with levels made in 1.3 due to being built on the same engine.

TL;DR:
SMBX 2.0 is an extension of SMBX
SMBX38A (sometimes called "1.4") is a new engine that resembles SMBX.

2.0 provides greater customisability and other benefits, while 38A provides (at the moment) more out-of-the-box NPCs and powerups.

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Re: SMBX 38A/1.4.4

Postby Lila M-3210 » Thu Feb 23, 2017 7:34 pm

I see. I will try it sometime. But in the meantime, I am currently making some levels in 2.0 that I have been enjoying and working really hard on in the meantime. It takes a lot of effort, but it is quite a joyful experience so far.

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Re: SMBX 38A/1.4.4

Postby Cidro » Thu Feb 23, 2017 9:29 pm

Since a lot of people are using this so called SMBX 38A/1.4.4, it wouldn't hurt for me to try it.
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Re: SMBX 38A/1.4.4

Postby RSupertheGreat » Thu Feb 23, 2017 11:39 pm

For now, the bosses' AI has been fixed in this version and hooray for the developer of 38-A did this.
I'm the first person to download it >:)

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Re: SMBX 38A/1.4.4

Postby FanofSMBX » Fri Feb 24, 2017 12:38 am

Did Peach and Link finally get to use Mega Mushroom?

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Re: SMBX 38A/1.4.4

Postby RSupertheGreat » Fri Feb 24, 2017 2:25 am

FanofSMBX wrote:Did Peach and Link finally get to use Mega Mushroom?
No sadly :c .

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Re: SMBX 38A/1.4.4 Patch 1

Postby Yoshi021 » Fri Feb 24, 2017 7:14 am

Patch 1 has been released!

Patch 1: https://mega.nz/#!Px9RCQAI!apM-GDUJPWVC ... chia-vKa5k

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Re: SMBX 38A/1.4.4 Patch 1

Postby Enjl » Fri Feb 24, 2017 7:35 am

Yoshi021 wrote:Big NPCs can no longer directly have parachutes attached on them or be put into bubbles, as this feature is commonly reported as a bug.
Way to go removing literally the best feature in the game?
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Re: SMBX 38A/1.4.4 Patch 1

Postby HackPlayer7 » Fri Feb 24, 2017 7:50 am

Enjl wrote:
Yoshi021 wrote:Big NPCs can no longer directly have parachutes attached on them or be put into bubbles, as this feature is commonly reported as a bug.
Way to go removing literally the best feature in the game?
Wasn't it already removed in 1.4.3? I remember not being able to attach parachutes to big NPC in that version too.
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Re: SMBX 38A/1.4.4 Patch 1

Postby Zeldamaster12 » Fri Feb 24, 2017 6:15 pm

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Re: SMBX 38A/1.4.4 Patch 1

Postby timocomsmbx2345 » Fri Feb 24, 2017 6:42 pm

amazing, smbx 1.4.4 is here?
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Re: SMBX 38A/1.4.4 Patch 1

Postby Eri7 » Fri Feb 24, 2017 6:51 pm

Very gud update , my project now will be for 1.4.4 version.
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Re: SMBX 38A/1.4.4 Patch 1

Postby RSupertheGreat » Fri Feb 24, 2017 7:33 pm

It sounds like Patch 1 got released but my episode is not compatible with this and uncomfy. I had to get back in 1.4.3 to continue my episode, I feel like my episode is getting hiatus. Let's say that I'll wait for Patch 2.
timocomsmbx2345 wrote:amazing, smbx 1.4.4 is here?
boi, yes is the answer. ;)

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Re: SMBX 38A/1.4.4 Patch 1

Postby FanofSMBX » Fri Feb 24, 2017 11:09 pm

If it wasn't added in the patch could you please ask the developer to add Mega Peach and Link, Yoshi021? That is of course if you agree with me.

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Joined: Sat Feb 04, 2017 10:36 pm
Chat Username: r_p

Re: SMBX 38A/1.4.4 Patch 1

Postby registered_person » Sat Feb 25, 2017 1:27 am

Really awesome to see 1.4 is continuing to be worked on! It's honestly my preferred editor between it and 2.0, believe it or not. Can't wait to see more.


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