Can remakes be considered "custom"?

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Re: Can remakes be considered "custom"?

Postby Snessy the duck » Sun Apr 16, 2017 4:13 am

RudeGuy07 wrote:
DarkWolf658 wrote: Isn't that like saying why should Mario Kart Wii custom tracks include courses ported form other games? Different game engines might play better than the original which might make people want to do a remake.
those have some edits. most remakes in smbx are literally carbon copies, like the one in the video enjl posted.
Yeah, the remade courses in the Mario Kart games (Especially in 7 and 8) add a lot of unique ideas to the level to make it feel fresh and nostalgic at the same time, while most fan-made "Remakes" of Mario levels are just carbon copies with new graphics.
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Re: Can remakes be considered "custom"?

Postby HeroLinik » Tue Apr 18, 2017 5:09 am

Depends on how it's done. A lot of the time, designers just copy the level tile-for-tile and call it at that. However, as has been stated before, that's just a carbon copy, even if minor changes are made because the general structure of the level is still there. A remake should really go out of its way to change something drastically or add new features that couldn't be done in the original level and/or maybe expand on them, yet keep the original ideas intact. For example, Pokemon HeartGold and SoulSilver is a remake of Gold and Silver, and while it plays like the originals, it adds a myriad of new features such as gym leader rematches and the Battle Frontier, while expanding on others like the Suicune sideplot. Also, my project is a remake of one of the greatest SMBX episodes of all time made in 2009, but that doesn't mean I'm just copying all the levels - they're getting drastic changes to account for the modern SMBX feel, such as custom graphics, swimmable water and moving layers.
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Re: Can remakes be considered "custom"?

Postby HenryRichard » Tue Apr 18, 2017 9:42 pm

I mean I'd call something like SMB1X (if anyone even remembers what that is ha) custom, even though it's a remake of SMB1. I'd also call a 2D demake of a 3D game (Mario 64, for example) custom. Otherwise no it's not custom, though that doesn't necessarily make it bad.
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Re: Can remakes be considered "custom"?

Postby PixelPest » Tue Apr 18, 2017 10:17 pm

SMB1X though really throws a spin on the levels, as I mentioned earlier about what helps to avoid a carbon-copy remake, both in terms of level design and graphics...so I'd agree that it's a custom remake per se

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Re: Can remakes be considered "custom"?

Postby Shadow Yoshi » Tue Apr 18, 2017 10:33 pm

The only practical purpose for the word "custom" here is custom graphics or custom NPCs, where there are clearly defined "normal" graphics and "normal" NPCs (i.e. the ones included with SMBX).

People have been calling their levels "custom levels" for as long as I've been here and, frankly, I don't get it! Delineating your level as "custom" not only serves no practical purpose but also purports that there's such a thing as "non-custom levels", which there is not.

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Re: Can remakes be considered "custom"?

Postby Willhart » Wed Apr 19, 2017 7:41 am

Enjl wrote:Thonk about it.
Having a level be customized just means it has been altered to better fit to someone, usually by adding some extra to the original. It does not have to be original work by the level designer. If you make a remake or adaptation, and aim it for those who like the source, then that is still custom work.

Also on graphics anything that does not come from the original engine is custom.

Edit: If you copy/paste a level though then that is just a ready made package. You do need some modifications to make it custom.

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Re: Can remakes be considered "custom"?

Postby tyu » Sat Apr 22, 2017 11:09 pm

If someone changed it up to the point where it's fresh and new, yes. If not, then it should be called a port, not a remake.
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Re: Can remakes be considered "custom"?

Postby ParmaJon » Mon Apr 24, 2017 9:55 pm

Isn't the word porting?
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Re: Can remakes be considered "custom"?

Postby HeroLinik » Tue Apr 25, 2017 6:18 am

ParmaJon wrote:Isn't the word porting?
Not always. Just taking the entire Super Mario Bros. game and putting it into SMBX (like a few users have done) isn't a port, because Mario doesn't have the same physics, thus ruining the immersion and losing what it's getting at.
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Re: Can remakes be considered "custom"?

Postby Shadow Yoshi » Tue Apr 25, 2017 4:03 pm

Taking the entire original SMB and putting it into SMBX is definitely a port. Modifying it to have additional content could also be considered a port (see: the Super Mario Advance series).

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Re: Can remakes be considered "custom"?

Postby Danny » Tue Apr 25, 2017 6:43 pm

Shadow Yoshi wrote:Taking the entire original SMB and putting it into SMBX is definitely a port. Modifying it to have additional content could also be considered a port (see: the Super Mario Advance series).
Although, a port usually attempts to maintain the same physics as the original content, to which SMBX's and the original SMB's differ greatly. I see that this argument has been brought up before already, but it could be added up that the differentials in physics could affect gameplay, especially with some of the specific jumps and other tricks you can pull off in SMB that wouldn't be possible with SMBX. The same can be said about SMB2 and SMW, and SMB3 to a lesser extent.
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Re: Can remakes be considered "custom"?

Postby Shadow Yoshi » Tue Apr 25, 2017 8:12 pm

You're absolutely right about the physics being a significant gameplay change. The same argument could be made about how getting hit as Fire Mario returns you to Super Mario instead of just Mario, which is a significant gameplay change that was done somewhere along the line in the porting process from NES to SNES to GBA - still porting though.

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Re: Can remakes be considered "custom"?

Postby Snessy the duck » Wed Jun 07, 2017 11:21 am

Shadow Yoshi wrote:People have been calling their levels "custom levels" for as long as I've been here and, frankly, I don't get it! Delineating your level as "custom" not only serves no practical purpose but also purports that there's such a thing as "non-custom levels", which there is not.
I think what people mean with "non-custom levels" are levels from The Princess Cliché and TI2 (And TI1 to a lesser extent), since they come with SMBX, so I guess most people think as them as non-custom like how vanilla GFX aren't considered custom.
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Re: Can remakes be considered "custom"?

Postby MarioboyFan602 » Wed Jun 07, 2017 6:30 pm

Remakes are like 50/50, You can add New Items and levels in a Remake, which kinda allows them to be considered Custom, but at the same time, your basically ripping off a existing game and adding things to it, which makes it non custom, its a 50/50, depends on which way you look
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Re: Can remakes be considered "custom"?

Postby The0x539 » Wed Jun 07, 2017 6:38 pm

MarioboyFan602 wrote: ^^^ Emulators and ROMS are illigal bro, just pointing it out for u. ^^^
Emulators are not illegal.

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Re: Can remakes be considered "custom"?

Postby Rhosty » Wed Jun 07, 2017 6:59 pm

MarioboyFan602 wrote: ^^^ Emulators and ROMS are illigal bro, just pointing it out for u. ^^^
I'm like 100% sure emulators aren't illegal, or else we would've found out about them being so. Not that sure about ROMs though.

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Re: Can remakes be considered "custom"?

Postby arcade999 » Wed Jun 07, 2017 7:02 pm

Actually, it is illegal to emulate roms, but I don't think any cop would really give a shit and arrest you, so retrogamers are safe.
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Re: Can remakes be considered "custom"?

Postby HenryRichard » Thu Jun 08, 2017 2:08 am

arcade999 wrote:Actually, it is illegal to emulate roms, but I don't think any cop would really give a shit and arrest you, so retrogamers are safe.
No, it's completely legal to emulate legally obtained ROMs - that's what Nintendo's virtual console is! You can also emulate your own dumped cartridges/discs, assuming you actually own them. It's when you're downloading ROMs off the internet that it's illegal.
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Re: Can remakes be considered "custom"?

Postby Electriking » Thu Jun 08, 2017 2:18 am

HenryRichard wrote:
arcade999 wrote:Actually, it is illegal to emulate roms, but I don't think any cop would really give a shit and arrest you, so retrogamers are safe.
No, it's completely legal to emulate legally obtained ROMs - that's what Nintendo's virtual console is! You can also emulate your own dumped cartridges/discs, assuming you actually own them. It's when you're downloading ROMs off the internet that it's illegal.
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Re: Can remakes be considered "custom"?

Postby HenryRichard » Thu Jun 08, 2017 2:21 am

Well if it wasn't made in order to make money I guess? Stuff like Star Fox 2 is probably fine but I don't know since I'm not a legal expert.
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