Gimmicks from other games that that you wanna recreat in SMBX

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby Dr Vivian » Wed Sep 06, 2017 3:59 am

I want a ton of Castleroid elements. Levels, equipment, a status screen, techniques you input for special moves, damage formulas, etc.

...I have a hunch that SMBX probably isn't the best engine for this, but it would be fun to have...

The0x539 wrote:Not without modifying the code, though that *can* be done on a per-level basis with a local copy of the API placed in an NPCs folder.
Okay, that I know how to do. Definitely gonna make some chaotic levels with that. (and fake Incoming Chomps)
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby The0x539 » Wed Sep 06, 2017 12:05 pm

Dr Vivian wrote:I want a ton of Castleroid elements. Levels, equipment, a status screen, techniques you input for special moves, damage formulas, etc.

...I have a hunch that SMBX probably isn't the best engine for this, but it would be fun to have...

The0x539 wrote:Not without modifying the code, though that *can* be done on a per-level basis with a local copy of the API placed in an NPCs folder.
Okay, that I know how to do. Definitely gonna make some chaotic levels with that. (and fake Incoming Chomps)
Might I suggest not just using all blocks, but also keeping them force-spawned, and greatly increasing their vertical range?

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby AxelVoss » Mon Sep 18, 2017 12:33 am

Long as we're recreating random games in a Mario engine, I'm gonna learn how to use LunaLua and make a Final Fantasy V platformer.

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby MarioRPGExpert93 » Mon Sep 18, 2017 8:59 am

AxelVoss wrote:Long as we're recreating random games in a Mario engine, I'm gonna learn how to use LunaLua and make a Final Fantasy V platformer.
Sweet, good luck with that! ;)

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby AxelVoss » Mon Sep 18, 2017 1:05 pm

MarioRPGExpert93 wrote:
AxelVoss wrote:Long as we're recreating random games in a Mario engine, I'm gonna learn how to use LunaLua and make a Final Fantasy V platformer.
Sweet, good luck with that! ;)
I wonder how far I could go with this RPG-platformer thing...
I've seen scripts that would allow me to extend the health meter for Link, extend item limits, and create shops...

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby MarioRPGExpert93 » Sat Nov 04, 2017 4:08 pm

Y'all know what I wanna see someone recreate in SMBX?

THIS:

Note: You might have to make custom enemies to replace the normal npcs.... And probably change their scripting to make them hurt only with throwing projectiles at them. >_>

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  • Master all Bros. Attacks in Mario & Luigi: Partners in Time
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  • 100% Paper Mario 64
  • Complete Super Mario RPG: Legend of the Seven Stars
  • Finish Mario & Luigi: Bowser's Inside Story in under 24 hours worth of playtime
  • Complete Paper Mario: The Thousand Year Door, Deathless, and NO LIFE SHROOMS!
  • Play through Paper Mario: The Thousand Year Door in a BP only run
Current amount of $$$ until I get a new Windows 10 Laptop: $772.00
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby MarioMario369 » Fri Nov 10, 2017 2:18 pm

MarioRPGExpert93 wrote:Y'all know what I wanna see someone recreate in SMBX?

THIS:

Note: You might have to make custom enemies to replace the normal npcs.... And probably change their scripting to make them hurt only with throwing projectiles at them. >_>
That would be great, if that would be possible, because someone has to use Lunar to make sure that Mario gets hurt by jumping on enemies!
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby Electriking » Fri Nov 10, 2017 5:17 pm

MarioMario369 wrote:
MarioRPGExpert93 wrote:Y'all know what I wanna see someone recreate in SMBX?

THIS:

Note: You might have to make custom enemies to replace the normal npcs.... And probably change their scripting to make them hurt only with throwing projectiles at them. >_>
That would be great, if that would be possible, because someone has to use Lunar to make sure that Mario gets hurt by jumping on enemies!
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby MarioMario369 » Sat Nov 11, 2017 5:27 am

Electriking wrote:or jumphurt = 1
Yeah, that too.
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby Snessy the duck » Sat Nov 11, 2017 5:46 am

MarioRPGExpert93 wrote:Y'all know what I wanna see someone recreate in SMBX?

THIS:

Note: You might have to make custom enemies to replace the normal npcs.... And probably change their scripting to make them hurt only with throwing projectiles at them. >_>
So you basically wanna recreate Chip n' Dale: Rescue Rangers in SMBX?
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby Pop Yoshi Bros » Sat Nov 11, 2017 5:53 am

Actually I want to recreate the 13th Street from Castlevania PoR in SMBX for my project

And I'll like to make a hub styled episode where you have to travel from a place to another. Something like "if you want to reach the Archipielago Town you have to go through the Crab Road and then find the entrance that leads you to the town, or if you want to go to the Prohibited City you have to go to the Mill Valley, go through the Tree-House Forest, reach the Golden Paradise and then find the entrance that leads you to the city. Just like a RPG game (don't know if someone already did something like that in SMBX, but if still there's no one who did that I want to be the first)
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby MarioRPGExpert93 » Thu Nov 23, 2017 6:46 am

Snessy the duck wrote:
MarioRPGExpert93 wrote:Y'all know what I wanna see someone recreate in SMBX?

THIS:

Note: You might have to make custom enemies to replace the normal npcs.... And probably change their scripting to make them hurt only with throwing projectiles at them. >_>
So you basically wanna recreate Chip n' Dale: Rescue Rangers in SMBX?
Yes, I wanna recreate Chip n' Dale: Rescue Rangers in SMBX, even though I'm not a Disney person. :|

Mario RPGs I owned: 08/12

Main Goals in Mario RPGs (04/12 goals accomplished): show
  • Complete Mario & Luigi: Superstar Saga
  • Master all Bros. Attacks in Mario & Luigi: Partners in Time
  • Collect all 256 cards in Super Paper Mario
  • 100% Paper Mario 64
  • Complete Super Mario RPG: Legend of the Seven Stars
  • Finish Mario & Luigi: Bowser's Inside Story in under 24 hours worth of playtime
  • Complete Paper Mario: The Thousand Year Door, Deathless, and NO LIFE SHROOMS!
  • Play through Paper Mario: The Thousand Year Door in a BP only run
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Re: Level Gimmicks you wanna recreate in SMBX

Postby MegaDood » Fri Nov 24, 2017 2:11 am

Hoeloe wrote:
MrPunchia wrote:those skewer things from NSMBWii and up
You mean these?
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How did you do that? I understand it involves events and layers, but how do you get the screen to shake when they hit the ground?
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby Hoeloe » Fri Nov 24, 2017 5:51 am

It doesn't involve events and layers at all. They're a new NPC added to SMBX2 in Beta 4.

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby NyanMC » Sun Feb 18, 2018 4:37 pm

Beat blocks from either SMG2 and 3D World, or the ones from 3D Land.
I lost my big SMBX project (and almost lost my account), but now I'm making a new one!

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby MarioRPGExpert93 » Sun Feb 18, 2018 4:48 pm

There's this 1 specific gimmick I wanted to recreate in SMBX for quite a while.... And this gimmick is:

Blast Processing ^^*

*I might need to learn Lunalua if possible! :)

Mario RPGs I owned: 08/12

Main Goals in Mario RPGs (04/12 goals accomplished): show
  • Complete Mario & Luigi: Superstar Saga
  • Master all Bros. Attacks in Mario & Luigi: Partners in Time
  • Collect all 256 cards in Super Paper Mario
  • 100% Paper Mario 64
  • Complete Super Mario RPG: Legend of the Seven Stars
  • Finish Mario & Luigi: Bowser's Inside Story in under 24 hours worth of playtime
  • Complete Paper Mario: The Thousand Year Door, Deathless, and NO LIFE SHROOMS!
  • Play through Paper Mario: The Thousand Year Door in a BP only run
Current amount of $$$ until I get a new Windows 10 Laptop: $772.00
My Sprite Art
My Main YouTube (Warning: No SMBX content!)
My 2nd YouTube (Warning: No SMBX content!)
TSR/VG Resource/MFGG: PaperWilliam
I have Autism & ADHD. Hardcore 90's kid who's born in 93! 8-)
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby Aeroy » Sun Feb 18, 2018 6:41 pm

not sure if this counts as a gimmick, but i'd love to find a way to have music that seamlessly transitions depending on what area you're in. for example, you can have two tracks play simultaneously, but have one muted if you're in one area, and when you go to another, it reverses and sounds like the music is still going, but different instruments are playing instead.
whoa i kinda suck

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby krazykat » Sun Feb 18, 2018 7:31 pm

So like water levels in the 3D Mario games? That'd be an awesome feature (and probably doable somehow)

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby The Dwarven Digger » Tue Feb 20, 2018 3:34 pm

NyanMC wrote:Beat blocks from either SMG2 and 3D World, or the ones from 3D Land.
That can (and has already) been done, it's actually quite simple if you know how to use layers and events. Have a layer for each beat block colour, you can have as many as you want, and have events which trigger each other after a delay, in a loop. These events will show and hide the beat blocks when you want them to, and you can make it go in time with the music by carefully setting the delays.
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby NyanMC » Tue Feb 20, 2018 7:01 pm

The Dwarven Digger wrote:
NyanMC wrote:Beat blocks from either SMG2 and 3D World, or the ones from 3D Land.
That can (and has already) been done, it's actually quite simple if you know how to use layers and events. Have a layer for each beat block colour, you can have as many as you want, and have events which trigger each other after a delay, in a loop. These events will show and hide the beat blocks when you want them to, and you can make it go in time with the music by carefully setting the delays.
Well anyways I also want to recreate Sonic Lost World 2D stage physics
I lost my big SMBX project (and almost lost my account), but now I'm making a new one!


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