Gimmicks from other games that that you wanna recreat in SMBX

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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby WildWEEGEE » Tue Feb 20, 2018 11:55 pm

Aeroy wrote:not sure if this counts as a gimmick, but i'd love to find a way to have music that seamlessly transitions depending on what area you're in. for example, you can have two tracks play simultaneously, but have one muted if you're in one area, and when you go to another, it reverses and sounds like the music is still going, but different instruments are playing instead.
Kinda like riding yoshi in the official Mario games?


Well I want to make some RPG type system with power ups where you unlock them after beating a boss then you would use the ability of that power up to get to a certain place unreachable before and the world would kinda be a Kirby and the amazing mirror type world
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby Electriking » Wed Feb 21, 2018 9:36 am

WildWEEGEE wrote:Well I want to make some RPG type system with power ups where you unlock them after beating a boss then you would use the ability of that power up to get to a certain place unreachable before and the world would kinda be a Kirby and the amazing mirror type world
Probably doable if you use SMW stars trigger an event in the level that unlocks a room to the unlockable power-ups (although the star would have to be located in the same level to work).
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby 1AmPlayer » Wed Feb 21, 2018 9:46 am

If i can do LUA (because i can't) i want to recreate the Geometry Dash's gravity portals.

I would also want a Geometry Dash playables, which is the mode where you can't stop, but you can switch directions, and when you get a sifferent power-up, it will do a different ability, such as Mushroom gives additional HP before dying, Fire Flower as the Ship that can fires projectile, Leaf as the UFO, Tanooki Suit as the Ball that can teleport like Spider when you press the Tanooki button, the Hammer Suit as the Robot that can shoot projectiles (again), and Ice Flower as Wave that when bumped into an enemy, they will get frozen, and the enemy gets hurt. As for the Swingcopters, i think it can be done when the Tanooki Suit is in the fastest speed.
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby The Dwarven Digger » Thu Feb 22, 2018 11:04 am

1AmPlayer wrote:If i can do LUA (because i can't) i want to recreate the Geometry Dash's gravity portals.

I would also want a Geometry Dash playables, which is the mode where you can't stop, but you can switch directions, and when you get a sifferent power-up, it will do a different ability, such as Mushroom gives additional HP before dying, Fire Flower as the Ship that can fires projectile, Leaf as the UFO, Tanooki Suit as the Ball that can teleport like Spider when you press the Tanooki button, the Hammer Suit as the Robot that can shoot projectiles (again), and Ice Flower as Wave that when bumped into an enemy, they will get frozen, and the enemy gets hurt. As for the Swingcopters, i think it can be done when the Tanooki Suit is in the fastest speed.
Gravity portals would be nice, or even a way of changing gravity direction based on a player input, portal, area (sort of like water and quicksand, you would have "gravity zones") or event. Perhaps you could change the strength of gravity, or disable it altogether? Maybe an option to say whether NPCs are affected by it or not? You could probably do some crazy levels with this, and I would definitely try doing it if I knew how to lua.
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Re: Gimmicks from other games that that you wanna recreat in SMBX

Postby MarioRPGExpert93 » Tue Mar 20, 2018 4:05 pm

BUMP TIME! ^^

This might be the "Randomish" gimmick I wanna recreate in SMBX... But I wanna recreate some of the gimmicks from the Ninja-base game franchise from Sega, Shinobi*! (Or "Shadow Dancer" if any of y'all live in Europe!)

*To be specific, I wanna recreate the action gameplay and difficulty of the arcade version! ;)

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