Super Mario Bros. X Online [v1.4.3]

General discussion about Super Mario Bros. X.
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Super Mario Bros. X Online [v1.4.3]

Postby Pilzinsel64 » Fri Jun 30, 2017 7:38 am

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What is Super Mario Bros. X Online (Short: SMBX Online)?
SMBX Online is the second part of SMBX, wich me missing in SMBX.
It is the Online-part, wich we know from a other popular Mario Editor for the WiiU.



Features
You need to sing up in SMBX Online to can use ALL feautures.
  • You can upload levels or whole Episodes.
    An important thing is, that you'll not be able to upload levels, wich you can't beet! You will have an improved Upload-Assistend.
  • Get public links of your uploaded levels to publish them in the forum.
  • You can play Speical-Levels (known as Event-Levels), which will comes every week.
  • "New Levels"-List and a Random list.
  • You will be able to search a level/episode using the ID of the Level/Episode.
  • You can bookmark any Level/Episode to remember them if you would play them later.
  • And many more feautures...
If you aren't registred and logged in as guest, you haven't so many feautures:
  • You can't upload levels/episodes
  • No bookmarks
  • ...


System requierements
  • Windows Vista or highter
  • .Net Framework 4.5
  • SMBX-38A v1.4.4 or higher


Questions and Answers
Spoiler: show
What SMBX-Version will be supported in SMBX Online?
  • Original SMBX (v1.3 and lower) --> will be converted to v1.4
  • SMBX-38A (v1.4)


Will be it multi-language?
Yes, of course. This languages will be included:
  • German: Me
  • English: Me
  • French: Catskart
  • Malay: RSupertheGreat
  • Your language? Tell me and I'll add you to the list.


Where are the userdatas/levels/episodes?
Stored on MEGA servers.



Are there any size limit?
The levels have a sizelimit of 200MB.
The episodes have a size limit of 1GB.
But Moderators haven't any size limits!



Can i support this project?
Simply send me an PM or contact me on Discord/Skype. Ask me, before you do anything.
Things, in wich i can need help:
  • I need moderators.
  • I need translators as many languages as you want in SMBX Online.


Can i post ideas and suggestions?
Yes please! They help me to make SMBX Online more likely for you.



I have more questions. Can i ask you their?
Yes, you can ask me all, what you want!


Screenshorts (v1.0)
Spoiler: show
Image
Image Image


Changelog
Look here



What is planed for future version
  • Contests
  • SMBX2/1.3 Support
  • Ranking-Features
  • Comment system etc.
  • Online/Offline Multiplayer


Support and News
If you wuold get new infos and screenshorts before other people, then join the Discord Server for SMBX Online:
https://discord.gg/JFVBwdz



Contact
Discord: Pilzinsel64#5440
Skype: Pilzinsel64
YouTube: Pilzinsel64
WohlSoft: Pilzinsel64
Last edited by Pilzinsel64 on Tue Jan 02, 2018 5:27 am, edited 16 times in total.

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Re: Super Mario Bros. X Online (v1.0)

Postby Enjl » Fri Jun 30, 2017 7:52 am

sounds like it's literally a smbx forum on an internet browser with less versatility and an unintuitive UI
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Re: Super Mario Bros. X Online (v1.0)

Postby PixelPest » Fri Jun 30, 2017 8:28 am

Great job. You just poorly recreated an online forum. Even SMF's portal is better

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Re: Super Mario Bros. X Online (v1.0)

Postby Quantix » Fri Jun 30, 2017 9:12 am

The amount of things wrong with this idea: Everything.
viewtopic.php?f=69&p=286856#p286855

Generic Quote Collection:
Spoiler: show
Skant wrote:The egg will fuck you if you don't catch it
rockythechao wrote:f6 is an over-the-counter generic run-of-the-mill store-brand bootleg knockoff f5
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Hoeloe: yes
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rockythecomet: a top hat wearing a hoeloe
Waffles & Stuff (timocomlita) wrote:No matter what you do, it's impossible to get rid of the impossible.
Petrifying wrote:Piss off with your sex doll SMBX 2.0
Enjl wrote:it puts a twist on classic 4 step level design which i like to call "2 and a half steps backwards design"

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Re: Super Mario Bros. X Online (v1.0)

Postby Knux » Fri Jun 30, 2017 9:40 am

Hoorah, now i can play online smbx

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Re: Super Mario Bros. X Online (v1.0)

Postby Snessy the duck » Fri Jun 30, 2017 9:49 am

Okay, but why 1.4? 2.0 is used much more commonly here. Also, event levels in SMBX is just a stupid idea imo.
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Re: Super Mario Bros. X Online (v1.0)

Postby Pilzinsel64 » Fri Jun 30, 2017 10:21 am

Snessy the duck wrote:Okay, but why 1.4? 2.0 is used much more commonly here. Also, event levels in SMBX is just a stupid idea imo.
Because only 1.4 supports IPC wich is for developer to simply communicate with SMBX.

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Re: Super Mario Bros. X Online (v1.0)

Postby PixelPest » Fri Jun 30, 2017 10:24 am

Pilzinsel64 wrote:
Snessy the duck wrote:Okay, but why 1.4? 2.0 is used much more commonly here. Also, event levels in SMBX is just a stupid idea imo.
Because only 1.4 supports IPC wich is for developer to simply communicate with SMBX.
38A communicating?!

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Re: Super Mario Bros. X Online (v1.0)

Postby The0x539 » Fri Jun 30, 2017 10:25 am

Pilzinsel64 wrote:
Snessy the duck wrote:Okay, but why 1.4? 2.0 is used much more commonly here. Also, event levels in SMBX is just a stupid idea imo.
Because only 1.4 supports IPC wich is for developer to simply communicate with SMBX.
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Re: Super Mario Bros. X Online (v1.0)

Postby bossedit8 » Fri Jun 30, 2017 10:28 am

To be fair it looks neat but I'm rather questioned about as of how it actually works... it probably will work like as of how SMM did in terms of informations and such. Also it seems kinda odd that you gotta login/register but since it's connecting to the internet I guess it's there.

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Re: Super Mario Bros. X Online (v1.0)

Postby arcade999 » Fri Jun 30, 2017 10:40 am

The project seems to be in a really early phase of developpement, so I won't judge the little problems, but intead, appreciate the idea behind the whole thing. The forum is great, but it's true that an online function to smbx would be even better for it, just like mario maker! :D
Last edited by arcade999 on Thu Jul 20, 2017 8:56 pm, edited 1 time in total.
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Re: Super Mario Bros. X Online (v1.0)

Postby Radiance » Fri Jun 30, 2017 11:11 am

Pilzinsel64 wrote: Are there any size limit?
The Episodes have a sizelimit of 200MB.
The levels have a size limit of 1GB.
What

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Re: Super Mario Bros. X Online (v1.0)

Postby Pilzinsel64 » Fri Jun 30, 2017 11:23 am

Mr Briney wrote:
Pilzinsel64 wrote: Are there any size limit?
The Episodes have a sizelimit of 200MB.
The levels have a size limit of 1GB.
What
Oh... I mean levels 200MB and episodes 1GB. Sorry.

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Re: Super Mario Bros. X Online (v1.0)

Postby Electriking » Fri Jun 30, 2017 11:53 am

Pilzinsel64 wrote:
Mr Briney wrote:
Pilzinsel64 wrote: Are there any size limit?
The Episodes have a sizelimit of 200MB.
The levels have a size limit of 1GB.
What
Oh... I mean levels 200MB and episodes 1GB. Sorry.
Yeah I thought that looked a bit backwards

Also why are size level size limits removed for moderators? The factg that moderators have these kind of privilages makes me feel a bit uncomfortable.
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Re: Super Mario Bros. X Online (v1.0)

Postby Zha Hong Lang » Fri Jun 30, 2017 12:01 pm

arcade999 wrote:The project seems to be in a really early phase of developpement, so I won't judge the little problems, but intead, appreciate the idea behind the whole thing. The forum is great, but it's true that an online function to smbx would be even better for it, just like mario maker! :D
The problem behind this project is that it says it's an integrated platform for SMBX, but it isn't. All it is at the moment is just another forked SMBX forum (which has never been good in SMBX's history) but with its own web browser so it's special somehow. It would have been better if the creator talked beforehand with 38A or the SMBX2 team beforehand so he could have used his time more wisely and created a functional, intuitive integration instead of a mediocre platform which is arbitrarily related to SMBX.

Edit: wait... I just realized that this project is EXCLUSIVELY for 38A, so nevermind about talking with the SMBX2 team. The fact that he somehow thinks 38A has an API advantage over SMBX2 makes me seriously doubt his competency at software development.
Last edited by Zha Hong Lang on Fri Jun 30, 2017 12:06 pm, edited 1 time in total.
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Re: Super Mario Bros. X Online [New Release: 3rd July]

Postby Electriking » Fri Jun 30, 2017 12:04 pm

And BTW, I highly doubt I will be using this because it uses 1.4
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Re: Super Mario Bros. X Online (v1.0)

Postby Snessy the duck » Fri Jun 30, 2017 12:11 pm

Jayoshi wrote:Edit: wait... I just realized that this project is EXCLUSIVELY for 38A, so nevermind about talking with the SMBX2 team. The fact that he somehow thinks 38A has an API advantage over SMBX2 makes me seriously doubt his competency at software development.
Maybe 1.4 is the main version he uses and he doesn't know that it'll practically be obsolete when beta 4 comes out?
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Re: Super Mario Bros. X Online [New Release: 3rd July]

Postby PixelPest » Fri Jun 30, 2017 12:13 pm

Why do you need more MEGA accounts from people? Are you not even hosting this on your own server? Also, what makes this any better than downloading levels from the forums to my computer (or my own cloud like Google Drive so it doesn't take up space on my computer)?

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Re: Super Mario Bros. X Online [New Release: 3rd July]

Postby Rhosty » Fri Jun 30, 2017 12:19 pm

Well, it's better than having no online editor

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Re: Super Mario Bros. X Online [New Release: 3rd July]

Postby Electriking » Fri Jun 30, 2017 12:22 pm

Yeah, I'm out.
Sorry, but what were you smoking when coming up with the IDEA of this.
practicalshorty014 wrote:Well, it's better than having no online editor
We don't even need an online editor (which actually I am unsure what you mean by it).
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