MaGLX3 - Composers STILL wanted!!!

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Sturg
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Re: MaGLX3 - Composers STILL wanted!!!

Postby Sturg » Sun Dec 31, 2017 10:53 pm

MarioRPGExpert93 wrote:Do you want any composed songs made in Famitracker and/or Defle Mask? :idea:
If you want to PM me anything you've already done as an example, that'd be helpful for me to have a better answer.

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Re: MaGLX3 - Composers STILL wanted!!!

Postby Super Muchacho » Sat Aug 11, 2018 5:21 pm

Is this still up to date? (Because it's pinned but 6 months old)

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Re: MaGLX3 - Composers STILL wanted!!!

Postby Cedur » Sun Aug 12, 2018 5:16 am

MaGLX3 is indefinitely postponed until Beta4 is released.
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iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Re: MaGLX3 - Composers STILL wanted!!!

Postby Super Muchacho » Sun Aug 12, 2018 11:49 am

So composers are not wanted anymore?

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Re: MaGLX3 - Composers STILL wanted!!!

Postby Cedur » Sun Aug 12, 2018 11:57 am

I guess composers are still wanted (the more the merrier) but it's just absolutely unknown when they'll be called into action

you can contact Sturg at the talkhaus
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I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: MaGLX3 - Composers STILL wanted!!!

Postby Snowy_Desert » Sun Aug 12, 2018 11:58 am

Why we gotta wait till Beta 4 is out?
And why the songs needs to be composed by somebody?
Signatures are boring, they doesn't do anything.

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Re: MaGLX3 - Composers STILL wanted!!!

Postby PixelPest » Sun Aug 12, 2018 2:16 pm

Snowy_Desert wrote:
Sun Aug 12, 2018 11:58 am
Why we gotta wait till Beta 4 is out?
And why the songs needs to be composed by somebody?
Because it's neat to have songs composed specific to the hub level themes and to have a completely custom soundtrack for the game

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Re: MaGLX3 - Composers STILL wanted!!!

Postby The0x539 » Mon Aug 13, 2018 11:11 am

PixelPest wrote:
Sun Aug 12, 2018 2:16 pm
Snowy_Desert wrote:
Sun Aug 12, 2018 11:58 am
Why we gotta wait till Beta 4 is out?
And why the songs needs to be composed by somebody?
Because it's neat to have songs composed specific to the hub level themes and to have a completely custom soundtrack for the game
hub level themes designed to specific songs*

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Re: MaGLX3 - Composers STILL wanted!!!

Postby PixelPest » Mon Aug 13, 2018 7:28 pm

The0x539 wrote:
Mon Aug 13, 2018 11:11 am
PixelPest wrote:
Sun Aug 12, 2018 2:16 pm
Snowy_Desert wrote:
Sun Aug 12, 2018 11:58 am
Why we gotta wait till Beta 4 is out?
And why the songs needs to be composed by somebody?
Because it's neat to have songs composed specific to the hub level themes and to have a completely custom soundtrack for the game
hub level themes designed to specific songs*
Oh wow that's how it works. That's so cool...

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Re: MaGLX3 - Composers STILL wanted!!!

Postby Penguin998 » Fri Dec 28, 2018 9:59 am

is this the 3rd part to those other 2 episodes that had 200 levels in total?
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Re: MaGLX3 - Composers STILL wanted!!!

Postby Electriking » Fri Dec 28, 2018 11:27 am

Penguin998 wrote:
Fri Dec 28, 2018 9:59 am
is this the 3rd part to those other 2 episodes that had 200 levels in total?
It is the 3rd contest.
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