Ananymoos wrote:Im learning to use the editor but it will still be a cramped cluster fuck for new users that have never played SMBX before.
You can actually be expected to have played the game and be familiar with its mechanics before making levels of your own.
PGE really is
incredibly more user-friendly than the legacy editor (and it also comes with some tutorials). Or would you actually prefer an editor where
> you don't have an undo function
> you can't search for objects you already placed and where you also can't search for the other end of a warp
> you can't open levels from the world map / hub (especially when looking for things in other levels / episodes)
> you can't select or delete multiple items at once (unless you assign them to a layer which is also time-consuming af)
> you always end up selecting an item and accidentally moving it around whenever you want to change its properties
> you always have to click "level settings" and scroll down every time you wanna switch sections
> you can't move around the level with your mouse
> tiles and items are barely sorted
> the font is crap
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal