Who still uses SMBX 1.3.0.1

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Re: Who still uses SMBX 1.3.0.1

Postby MegaDood » Mon Mar 18, 2019 8:39 pm

VanillaDude wrote:
Mon Mar 18, 2019 12:00 pm
MegaDood wrote:
Mon Mar 18, 2019 2:53 am
VanillaDude wrote:
Sun Mar 17, 2019 5:40 pm

Same. But at least I use legacy for testing
Yeah me too. Isn't Wohlstand aiming to made testing with PGE possible in the future?
Well, you can test with PGE engine (or "alpha tester") but it's not part of SMBX so it's not recommended. So a way to test in SMBX without LunaLua would be great I guess (at least for the 1.3 users)
Agreed. Also, does SMBX2 support testing though? Like, in Beta 4 and Beta 3, can you test with the editor?
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Re: Who still uses SMBX 1.3.0.1

Postby thegameseum » Mon Mar 18, 2019 9:55 pm

I mainly use 1.4.4, but you know what would be really, really cool but also really unlikely? If 1.4 and 2.0 merged into one project! Still unlikely, though.
My current project (1.4.4): viewtopic.php?f=90&t=22104

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Re: Who still uses SMBX 1.3.0.1

Postby Scroll » Mon Mar 18, 2019 9:58 pm

MegaDood wrote:
Mon Mar 18, 2019 8:39 pm
VanillaDude wrote:
Mon Mar 18, 2019 12:00 pm
MegaDood wrote:
Mon Mar 18, 2019 2:53 am


Yeah me too. Isn't Wohlstand aiming to made testing with PGE possible in the future?
Well, you can test with PGE engine (or "alpha tester") but it's not part of SMBX so it's not recommended. So a way to test in SMBX without LunaLua would be great I guess (at least for the 1.3 users)
Agreed. Also, does SMBX2 support testing though? Like, in Beta 4 and Beta 3, can you test with the editor?
No, but you have LunaTester to test with SMBX engine (along with Lua) but it doesn't work for my old trash laptop so...... I mainly downgraded because of that.
thegameseum wrote:I mainly use 1.4.4, but you know what would be really, really cool but also really unlikely? If 1.4 and 2.0 merged into one project! Still unlikely, though.
That would be the GREATEST thing ever!!! But as you said though, very unlikely

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Re: Who still uses SMBX 1.3.0.1

Postby Electriking » Tue Mar 19, 2019 2:49 am

VanillaDude wrote:
Mon Mar 18, 2019 9:58 pm
MegaDood wrote:
Mon Mar 18, 2019 8:39 pm
VanillaDude wrote:
Mon Mar 18, 2019 12:00 pm

Well, you can test with PGE engine (or "alpha tester") but it's not part of SMBX so it's not recommended. So a way to test in SMBX without LunaLua would be great I guess (at least for the 1.3 users)
Agreed. Also, does SMBX2 support testing though? Like, in Beta 4 and Beta 3, can you test with the editor?
No, but you have LunaTester to test with SMBX engine (along with Lua) but it doesn't work for my old trash laptop so...... I mainly downgraded because of that.
thegameseum wrote:I mainly use 1.4.4, but you know what would be really, really cool but also really unlikely? If 1.4 and 2.0 merged into one project! Still unlikely, though.
That would be the GREATEST thing ever!!! But as you said though, very unlikely
Impossible actually.
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Re: Who still uses SMBX 1.3.0.1

Postby Cedur » Tue Mar 19, 2019 5:34 am

Beta 4 should be satisfying enough for 1.4 users anyway
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Re: Who still uses SMBX 1.3.0.1

Postby Scroll » Tue Mar 19, 2019 11:33 am

Cedur wrote:
Tue Mar 19, 2019 5:34 am
Beta 4 should be satisfying enough for 1.4 users anyway
Yeah good point

I just hope my computer likes it...

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Re: Who still uses SMBX 1.3.0.1

Postby LGLMAKING » Wed Mar 20, 2019 3:28 am

I use beta 3 for playing Betterified 2 only
I sometimes play a bit with 38A engine
The rest I do in the Legacy editor
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Re: Who still uses SMBX 1.3.0.1

Postby thegameseum » Wed Mar 20, 2019 1:39 pm

Cedur wrote:
Tue Mar 19, 2019 5:34 am
Beta 4 should be satisfying enough for 1.4 users anyway
yeah, I usually play 1.4, but use 2.0 for episodes that aren't compatible like Yoshi's Archipelago. Beta 3 is fun, and Beta 4 looks amazing! Can't wait
My current project (1.4.4): viewtopic.php?f=90&t=22104

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Re: Who still uses SMBX 1.3.0.1

Postby Eri7 » Wed Mar 20, 2019 2:01 pm

Cedur wrote:
Tue Mar 19, 2019 5:34 am
Beta 4 should be satisfying enough for 1.4 users anyway
It would have been satisfying for me if it was possible to move all of my stuff to 2.0 but oh well, i will just finish them in 38A and then move to 2.0... if i am still using smbx by then.
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Re: Who still uses SMBX 1.3.0.1

Postby Saltlord » Wed Mar 20, 2019 4:46 pm

There's no incentive for me to use the 1.3.0.1 anymore, seeing how 2.0 Beta 3 is better in every aspect. And with the upcoming Beta 4, this certainly won't change.

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Re: Who still uses SMBX 1.3.0.1

Postby thegameseum » Wed Mar 20, 2019 4:49 pm

Koopa-Fan wrote:
Wed Mar 20, 2019 4:46 pm
There's no incentive for me to use the 1.3.0.1 anymore, seeing how 2.0 Beta 3 is better in every aspect. And with the upcoming Beta 4, this certainly won't change.
Yeah, makes perfect sense. I don't really understand why people still use 1.3.0.1 either.
My current project (1.4.4): viewtopic.php?f=90&t=22104

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Re: Who still uses SMBX 1.3.0.1

Postby Cedur » Wed Mar 20, 2019 4:51 pm

thegameseum wrote:
Wed Mar 20, 2019 4:49 pm
Koopa-Fan wrote:
Wed Mar 20, 2019 4:46 pm
There's no incentive for me to use the 1.3.0.1 anymore, seeing how 2.0 Beta 3 is better in every aspect. And with the upcoming Beta 4, this certainly won't change.
Yeah, makes perfect sense. I don't really understand why people still use 1.3.0.1 either.

> doesn't know about 2.0
> doesn't like 2.0 and PGE for [reason]
> can't run X2
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Supports: show
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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Re: Who still uses SMBX 1.3.0.1

Postby Scroll » Wed Mar 20, 2019 5:12 pm

thegameseum wrote:
Wed Mar 20, 2019 4:49 pm
Koopa-Fan wrote:
Wed Mar 20, 2019 4:46 pm
There's no incentive for me to use the 1.3.0.1 anymore, seeing how 2.0 Beta 3 is better in every aspect. And with the upcoming Beta 4, this certainly won't change.
Yeah, makes perfect sense. I don't really understand why people still use 1.3.0.1 either.
Well, there's people that feels more comfortable with it, and even users that can't run SMBX 2.0 properly, like me

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Re: Who still uses SMBX 1.3.0.1

Postby Devan2002 » Wed Mar 20, 2019 6:21 pm

There's also some people who are more comfortable with the level editor that 1.3.0.1 has, it's simple and that most of the buttons that will edit the majority of the level are at the bottom, separated by boxes displaying what each one can modify in the level. All the new ones use icons which can confuse new X2 players (i.e. saying "What does this button do?") Some don't even remember the buttons as much because there isn't text displaying what it does (and even when you're lost looking for a certain button when text would make it almost impossible to get lost). While some things like layers and events are at the top, they're easily to remember as they're the complicated things, also, most people will have the layers and events opened up when editing levels. Same goes for the world map except without the layer and event buttons.
It's kinda sad to see that there aren't many episodes based on Link being the main protagonist. Hopefully I can see more in the future, because LoZ was one of my favorite franchises. ;)
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Re: Who still uses SMBX 1.3.0.1

Postby PopYoshi » Wed Mar 20, 2019 7:50 pm

Once I get a new PC I hope I can learn basic luna lua coding so I can use stuff like multiple checkpoints and custom sfx/worldmap music, is not like I want to learn too much for now

So if my next PC is good enough to run SMBX2 that's what I'll do, I had to stick to 1.3.0.1 due to my PC being too bad to run SMBX2
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Re: Who still uses SMBX 1.3.0.1

Postby thegameseum » Wed Mar 20, 2019 8:16 pm

Devan2002 wrote:
Wed Mar 20, 2019 6:21 pm
There's also some people who are more comfortable with the level editor that 1.3.0.1 has, it's simple and that most of the buttons that will edit the majority of the level are at the bottom, separated by boxes displaying what each one can modify in the level. All the new ones use icons which can confuse new X2 players (i.e. saying "What does this button do?") Some don't even remember the buttons as much because there isn't text displaying what it does (and even when you're lost looking for a certain button when text would make it almost impossible to get lost). While some things like layers and events are at the top, they're easily to remember as they're the complicated things, also, most people will have the layers and events opened up when editing levels. Same goes for the world map except without the layer and event buttons.
Yeah, I guess the legacy editor is more simple. It would be cool if 2.0 came with it's own editor, though.
My current project (1.4.4): viewtopic.php?f=90&t=22104

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Re: Who still uses SMBX 1.3.0.1

Postby deadlydiamond98 » Thu Mar 21, 2019 6:37 pm

i use 1.3.0.1
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Re: Who still uses SMBX 1.3.0.1

Postby Buff_Ninja » Tue Mar 26, 2019 8:32 am

Usually I use the beta, but sometimes I use 1.3 because the editor is easier for me.

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Re: Who still uses SMBX 1.3.0.1

Postby sammerbro » Sun Apr 14, 2019 9:19 am

I don't use it a lot, I mainly use 1.4.
though I use 1.3 from time to time.
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Re: Who still uses SMBX 1.3.0.1

Postby Rhosty » Tue Apr 16, 2019 1:25 pm

Sometimes I use 1.3, but other times I use SMBX2


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