This is a real contest
The first one was a trainwreck but this time it'll be different.
You are allowed to submit only one level. You may update your submission during the submission period. The latest submission will be judged. Submitting two levels and expecting both to be judged will lead to disqualification.
You are allowed to work alone or with a partner. You may request a team name if you are working in a team.
Level must be beatable with a 1.3.x/2.0 variant of SMBX. No 1.4/38A levels are permitted.
If you submit after the deadline has passed, penalties apply. Details below.
Judges mustn't know which level is yours. Do not submit a level you have publicly showcased or released in the past.
Include all LunaLua APIs you're using inside the level folder. Details below.
SMBX 2.0 Characters are Mandatory
, since some of them will see revisions before the game gets released that might break compatibility. Other 2.0 features are allowed.
Either specify which characters your level is made for or include a filter.
Your level may not end in a warp exit.
You may include one secret exit in your level. This exit has to end the level and can also not be a warp exit.
Keep your music files short to reduce the filesize of your package. Converting music to .ogg format and adding loop points is encouraged, but not required.
Judges are allowed to submit levels.
Test your level! Make sure events work, start position is correct, there are no errors, etc. Levels will be judged as they are submitted.
By submitting you agree that your level will be included in an episode featuring all of the submissions.
The Judge Rubric:
This time we're gonna be doing a rubric that is just slightly different than last time, because the last one was horribly unbalanced and caused more issues than Mivixion's sass
Gameplay And Design:
- 3 Points
In this category, the overall execution of a level is judged. This includes how the level's concept is executed, how fun the level is, the flow it has to it and the level's difficulty curve. A level should feel good to play, offer a variety of things executed with its concept while feeling coherent and not be boring or frustrating.
Creativity And Innovation:
- 3 Points
This category focuses on a level's personality, the factor which makes it stand out among others. Here, a level's presentation of its ideas and innovation is judged, both in an aesthetic, as well as a gameplay-specific sense.
Aesthetics And Atmosphere:
- 3 Points
In this category, a level's overall look, feeling and atmosphere is judged. The level's aesthetics should thrive to improve upon the overall quality on the level and support the experience, rather than getting in the way of it.
Special thanks to Vitor Vilela and the guys running VLDCX for creating the base for this rubric and supporting us!
- 1 Point
If the level's possible it gets a free point.
The Judges: (Bold means that they've finished and sent in their reviews)