Eclipsed Speedrun Requests [Oak Barrel Blast]

General discussion about Super Mario Bros. X.
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Eclipsed Speedrun Requests [Spring and A Storm - Glitchless + No Deaths]

Postby Eclipsed » Sun Jul 22, 2018 5:12 pm

Waddle Derp wrote:
Sun May 27, 2018 12:59 pm
I'd really like you to play a Spring and a Storm, I'll DM you the link as I don't want to publicly release it yet.
After 7 hours of attempts, I finally finished a glitchless, requested by Waddle Derp, and deathless run of this level
Spring and a Storm
Spoiler: show

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Eclipsed Speedrun Requests [Robotics Hotel - CC11 WINNER]

Postby Eclipsed » Tue Jul 24, 2018 6:24 pm

TheNewGuy wrote:
Sun Jul 15, 2018 10:42 am
Robotics;hotel
Aristo
https://www.dropbox.com/s/fym9x9qse4hsp ... 4.zip?dl=0
1 exit
smbx2 beta 3
CC11 winner
And Done. The boss fight is more than one half of the level
Robotics Hotel
Spoiler: show

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Re: Eclipsed Speedrun Requests [Robotics Hotel - CC11 WINNER]

Postby TheNewGuy » Wed Jul 25, 2018 3:11 am

Juggle physics
Enjl
https://drive.google.com/file/d/0B_EteJ ... sp=sharing
1 exit
smbx2 beta 3
SCC 2nd place
I support:
Spoiler: show
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Eclipsed Speedrun Requests [Laser Factory by MECHDRAGON777 + Featuring Vertical Kaizo Gate Skip]

Postby Eclipsed » Fri Jul 27, 2018 6:32 pm

TheNewGuy wrote:
Wed Jul 25, 2018 3:11 am
Juggle physics
Enjl
https://drive.google.com/file/d/0B_EteJ ... sp=sharing
1 exit
smbx2 beta 3
SCC 2nd place
Moved to Technical Difficulties Queue, I tested it and this level is just not compatible with the speedrun timer.
The lunaworld version causes the last section to forget the collision of npc only bocks
The lunadll version causes the shells at the end just to kill you.
MECHDRAGON777 wrote:
Tue Jul 17, 2018 3:54 am

Laser Factory
MECHDRAGON777
LF
1 exit (SMB3 Star)
0 SMW stars
SMBX 2
LCJ ∞way tie for 21st.
LCJ
Here you go, this was a very neat idea for a level.
Laser Factory
Spoiler: show

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Re: Eclipsed Speedrun Requests [Laser Factory by MECHDRAGON777 + Featuring Vertical Kaizo Gate Skip]

Postby MECHDRAGON777 » Sat Jul 28, 2018 2:24 am

If a level is required to start via a wrap pipe, then you have to start via world map. Is it possible to just send a World Map + the level since I plan to start giving levels from B7S starting Monday or Tuesday.

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Re: Eclipsed Speedrun Requests [Boing! by Yoshi021 + Featuring 9 Second Skip + Empty Queue!!]

Postby Walder » Mon Jul 30, 2018 8:04 am


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Re: Eclipsed Speedrun Requests [Top 5 Most Annoying Jumps]

Postby Eclipsed » Wed Aug 01, 2018 12:18 pm

I'm currently at work but I finished everything that was practically assigned to me so here's a list of details of speedrunning.

Honorable Mention Enjl - Juggle Physics - Section 5 Spring Placement
Spoiler: show
In section 5, there’s this jump where you are at almost full momentum and in midair you have to tap left real quick and place the spring down on the last 5 pixels on the block to do the next part whilst trying to keep enough momentum so you can do the next part correctly.
5. Walder - Macabre Boo Circle Jump
Spoiler: show
At the end of the first section of the Macabre, there is a boo circle that you can jump through and then keep running right. However, you need to preserve enough momentum to ensure you do not get killed by the boo zigzag, and the boo circle is on a global rather than local cycle. All of this combined means that the jump is dependent on how fast you get through the first section, then you have a tight timing window and have to maintain enough momentum at the same time.
4. SnoruntPyro - Grand Chemo666 Everything About Section 5
Spoiler: show
The platform goes forward slightly slower than your first speed so essentially the physics of that entire part feels different. Instead of doing a normal jump, you have to do a low jump, then run forward and then do a normal jump to make it on the last left block of an upper platform, and consistently do this throughout the entire section.
3. The Invasion 2 Grassy Grass Grasslands 3rd Section
Spoiler: show
The section at the end is absolutely awful. You have to do a low-ish jump, but the real kicker is after that you land you have to skid one-three frames left and then turn around with enough momentum to avoid death by the paragoomba and land on a upwards slope slanted enough to not halt a majority of your momentum. This part is really annoying especially after section 1 is super optimized which also requires a ton of precision.
2. MAGLX Versus DisgruntledGammler Phase 3
Spoiler: show
I think I can just leave it that you have to time two sets of rinkas with link and then hope you bounce on one high enough to damage boost yourself onto the boss
1. Waddle Derp - Spring and a Storm Double Jumps
Spoiler: show
I think it’s a given that the fact you have to press spinjump and jump on the exact same FRAME 13 times in the run to do optimally says enough for itself

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Re: Eclipsed Speedrun Requests [Top 5 Most Annoying Jumps]

Postby MECHDRAGON777 » Fri Aug 03, 2018 12:21 am

Shocked Lucas's level has not been run since I sent you a fix already.

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Re: Eclipsed Speedrun Requests [Top 5 Most Annoying Jumps]

Postby Eclipsed » Fri Aug 03, 2018 1:02 am

MECHDRAGON777 wrote:
Fri Aug 03, 2018 12:21 am
Shocked Lucas's level has not been run since I sent you a fix already.
You only posted that level once on this thread and when I tried it the music paths were still broken and if the level keeps crashing, I don't want to play it.

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Re: Eclipsed Speedrun Requests [Top 5 Most Annoying Jumps]

Postby MECHDRAGON777 » Fri Aug 03, 2018 1:06 am

Eclipsed wrote:
Fri Aug 03, 2018 1:02 am
MECHDRAGON777 wrote:
Fri Aug 03, 2018 12:21 am
Shocked Lucas's level has not been run since I sent you a fix already.
You only posted that level once on this thread and when I tried it the music paths were still broken and if the level keeps crashing, I don't want to play it.
The level never crashed for me. The crash note was from 1.3. I sent you the correct music on discord two or three months ago.

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Re: Eclipsed Speedrun Requests [Top 5 Most Annoying Jumps]

Postby Eclipsed » Fri Aug 03, 2018 1:07 am

MECHDRAGON777 wrote:
Fri Aug 03, 2018 1:06 am
Eclipsed wrote:
Fri Aug 03, 2018 1:02 am
MECHDRAGON777 wrote:
Fri Aug 03, 2018 12:21 am
Shocked Lucas's level has not been run since I sent you a fix already.
You only posted that level once on this thread and when I tried it the music paths were still broken and if the level keeps crashing, I don't want to play it.
The level never crashed for me. The crash note was from 1.3. I sent you the correct music on discord two or three months ago.
The crash note I received was when i tried playing it in 2.0

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Re: Eclipsed Speedrun Requests [Top 5 Most Annoying Jumps]

Postby MECHDRAGON777 » Fri Aug 03, 2018 1:08 am

Eclipsed wrote:
Fri Aug 03, 2018 1:07 am
MECHDRAGON777 wrote:
Fri Aug 03, 2018 1:06 am
Eclipsed wrote:
Fri Aug 03, 2018 1:02 am


You only posted that level once on this thread and when I tried it the music paths were still broken and if the level keeps crashing, I don't want to play it.
The level never crashed for me. The crash note was from 1.3. I sent you the correct music on discord two or three months ago.
The crash note I received was when i tried playing it in 2.0
Seems odd when it never crahsed when I tried it 20 imes in SMBX 2.

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Re: Eclipsed Speedrun Requests [Top 5 Most Annoying Jumps]

Postby Eclipsed » Fri Aug 03, 2018 3:01 pm

MECHDRAGON777 wrote:
Fri Aug 03, 2018 1:08 am

Seems odd when it never crahsed when I tried it 20 imes in SMBX 2.
Maybe you just uploaded the wrong file, try uploading it again and linking it here.


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Re: Eclipsed Speedrun Requests [Macabre by Walder]

Postby timocomsmbx2345 » Mon Aug 06, 2018 11:44 am

SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.
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Re: Eclipsed Speedrun Requests [Hiatus]

Postby Eclipsed » Mon Aug 06, 2018 1:53 pm

I'm just really not having fun doing user suggested levels currently. I'm putting this thread on hiatus since I just haven't had fun with the last 5 levels suggested.

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Re: Eclipsed Speedrun Requests [Hiatus+Boing Review]

Postby Eclipsed » Sun Aug 12, 2018 1:49 pm

Boing - 2
Spoiler: show
It’s a fun level to run and route with item play and gravitational pull.
There are a couple neat clips you can do in this level including a 9 second skip.
What brings it down is that everytime you want to do a run you have to replace the acquired save file. Otherwise solid above 2 score.

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Re: Eclipsed Speedrun Requests [Hiatus+Spring and a Storm]

Postby Eclipsed » Tue Aug 14, 2018 5:36 pm

Spring And A Storm - 2.5
Spoiler: show
Rankings as before do not account for difficulty.
The double jump and twirl open up so many routing options and an optimal run for this seems quite fun if it wasn’t so frame perfect and makes the level beatable in 9 springs.
There’s so many pathways to explore for this level.

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Re: Eclipsed Speedrun Requests [Hiatus+Robotics Hotel Review]

Postby Eclipsed » Wed Aug 15, 2018 1:25 pm

Robotics Hotel - 1.75
Spoiler: show
The route of the level is just a standard level but mixes in different levels of jumpings and spin jumping.
However, this level is ultimately brought down due to having a 2-minute boss fight


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