Super Mario Bros. X in Transcending 32K Resolution [30720x17280 Pixels] Full Mega HD (Suggestion for SMBX 2.0)

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Sapphire Bullet Bill
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Super Mario Bros. X in Transcending 32K Resolution [30720x17280 Pixels] Full Mega HD (Suggestion for SMBX 2.0)

Postby Sapphire Bullet Bill » Sun May 13, 2018 9:34 pm

I would like to request to the developers of Super Mario Bros. X to put 32K resolution into SMBX 2.0
I want to enjoy Super Mario Bros. X in the comfort of my 32K TV.
And besides, the screen window for SMBX is too small, especially for 2 player.
Here's a preview of what I would like to see in SMBX 2.0
(And yes, this is a long level I made in which you have to play through world 1-1 12 times in a row.)
Last edited by AeroMatter on Mon May 14, 2018 3:12 am, edited 1 time in total.
Reason: Image removed.
I specialize in remakes. I'm also working on a full out episode of my own.

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HenryRichard
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Re: Super Mario Bros. X in Transcending 32K Resolution [30720x17280 Pixels] Full Mega HD (Suggestion for SMBX 2.0)

Postby HenryRichard » Sun May 13, 2018 9:43 pm

this pretty much stopped being funny after 8k.
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Sapphire Bullet Bill
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Re: Super Mario Bros. X in Transcending 32K Resolution [30720x17280 Pixels] Full Mega HD (Suggestion for SMBX 2.0)

Postby Sapphire Bullet Bill » Sun May 13, 2018 10:54 pm

HenryRichard wrote:
Sun May 13, 2018 9:43 pm
this pretty much stopped being funny after 8k.
Truth is, I'm a depressed man, trying to find true love. I want to be happy again. I can't just keep doing this to myself. I need help.
I specialize in remakes. I'm also working on a full out episode of my own.

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Dan Kruse
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Re: Super Mario Bros. X in Transcending 32K Resolution [30720x17280 Pixels] Full Mega HD (Suggestion for SMBX 2.0)

Postby Dan Kruse » Sun May 13, 2018 11:16 pm

But why stop there?! We could go 64K!!!!!!

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Sapphire Bullet Bill
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Re: Super Mario Bros. X in Transcending 32K Resolution [30720x17280 Pixels] Full Mega HD (Suggestion for SMBX 2.0)

Postby Sapphire Bullet Bill » Sun May 13, 2018 11:17 pm

Dan Kruse wrote:
Sun May 13, 2018 11:16 pm
But why stop there?! We could go 64K!!!!!!
Sorry dude. Paint.NET can't handle images at 64K resolution. It doesn't have enough memory. ;P
I specialize in remakes. I'm also working on a full out episode of my own.

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Danny
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Re: Super Mario Bros. X in Transcending 32K Resolution [30720x17280 Pixels] Full Mega HD (Suggestion for SMBX 2.0)

Postby Danny » Mon May 14, 2018 2:58 am

Why is this a thing.
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