Sapphire Bullet Bill wrote: ↑
Fri Nov 02, 2018 8:20 pm
Enjl wrote: ↑
Fri Nov 02, 2018 7:33 pm
Teenagers don't often tend to immediately be excellent game designers.
Good thing I'm an adult.
My point is that a lot of the episodes you've been playing were made by teenagers with less than 2 years of game development experience, who've likely never thought about applying any techniques used by professionals. Teenagers are just the majority of people in this community. Adults can also fit into that categorty. You don't get amazing products with that.
Patience and time are not how you make a good game, contrary to what Eri might want you to believe. What it takes is creativity, tons of ideas, good planning and project management, a sense of self-control, focus, dedication, experience in level design, psychology, worldbuilding and with other games of the genre, as well as a passion for the medium.
You cannot expect everyone who uses a mario editor to have fun building stuff to aim for this.
What people like Waddle and I are doing is also NOT what Eri said. Just like everyone else, we're doing our own thing with our levels, just like everyone else. I may be occasionally making information easier to access, but people with enough dedication to perform a handful of google searches will have no problems finding the same quotes I like to cite and have learned from.
This place is not just for people to learn, but also for them to share their creations with the world regardless of how broken and nonsensical they might be. If you don't find something appealing you can choose to not download and play it, or to download it anyway and give the person who made it perhaps a few nods in directions in which the game would've been better than it currently is.
If you're solely looking for good platformer games though, you're better off looking through some of the more well-known indie and Nintendo platformers.