Page 1 of 1

In which part You have the most fun when designing a project?

Posted: Sun Nov 04, 2018 5:36 pm
by Jerrysmbxworld
Is it level design? Perhaps being inspired to create a episode? Personally, I love Map & Boss designing. I especially love designing the end part of the world? It''s like an interesting transition when You are nearly completion in the world. it's something that I've always find interesting. My favorite worlds are Sky-theme worlds (Also known as Cloud Worlds) and Volcanic worlds (Basically Bowser's Kingdom) They can be a lot trickier since usually You have to be precise about how far You jump. And the lava worlds typically are the hardest ones since the enemies are very diverse.

Re: In which part You have the most fun when designing a project?

Posted: Sun Nov 04, 2018 6:04 pm
by Eri7
This is a very interesting question. If i were to answer it in simple words, it would be designing parts of the game that are cool but if i were to answer it normally, well here we go:
The most fun i get when designing my project is the story, the characters and the brainstorming of ideas with my dev team.
It's just something so special to me when creating a story,i always wanted to tell a story in one way or another and upon realising that i could do that through my project, i decided to try it out and see what happens. I always get inspired by something, music, game or just a simple idea. It makes my head think a lot. And sometimes, i get crazy ideas that i am so thankful to have because it makes the whole story telling much more interesting and unpredictable for people who would want to play my project and that's the fun in it, i get to suprise people, i get to make them feel certain emotions through playing my levels, i get to make them think about my story, talk about it and want to engage in it. That's just so fun for me. I have changed a lot of my project so i can combine it my desired story in the forms of Story Arcs, a mean of progression instead of your normal nintendo worlds that we are so used to. Characters have a purpose, they are all distinct and they have personallity, villains and rivals as well. So to be honest, i have most fun when working on the story of my project. I haven't seen a story driven smbx episode before so some stuff are new to me but i have few people in my dev team who keep me in check and don't let me go off the rails with the story telling haha. I also have fun when designing certain levels or when i design bosses. I swear, designing bosses is one of my favorite things to do in smbx, i have made a lot of bosses and i keep making more because they are so fun to make, just the idea of having the player face against an enemy capable of posing a worthy challenge to the player and to engage in an epic battle is just cool. But yeah, i have the most fun when working on the story of my project because i really, really want to tell a good story that would make YOU want to get engaged in it and also when designing bosses and certain levels.

Also i have the least fun when i have to design levels which require me to put a lot of work in it and also when i have to create graphics.
Writing scripts and fixing bugs is also not really that fun. But what makes me really pissed off is when i have to polish a level 10000 times because it always has flaws in it. Well that's it from me, i will be looking what others have to share as well.

Re: In which part You have the most fun when designing a project?

Posted: Sun Nov 04, 2018 6:06 pm
by FireyPaperMario
I had way too much fun with coming up with bizarre themes for each level!

Re: In which part You have the most fun when designing a project?

Posted: Sun Nov 04, 2018 6:08 pm
by PopYoshi
I have fun when it's time to create the boss and when I think about ideas for the levels

Re: In which part You have the most fun when designing a project?

Posted: Mon Nov 05, 2018 1:09 am
by Enjl
Remaking obsolete or outdated aspects. I sometimes veer into a mode where I redesign sprites for a week. It's low effort and makes things look pretty. Fun!

Re: In which part You have the most fun when designing a project?

Posted: Wed Nov 07, 2018 3:41 am
by Radiance
Getting level ideas from other games. The fun ends when I try to recreate them tho

Re: In which part You have the most fun when designing a project?

Posted: Fri Nov 09, 2018 6:43 pm
by Uzendayo
Idea guys rise up game design is for nerds

Re: In which part You have the most fun when designing a project?

Posted: Fri Nov 09, 2018 6:51 pm
by Scroll
Put custom music from video games I like in many levels is very nice for me. Also it's pretty fun when a part of the level got inspired by other.

Re: In which part You have the most fun when designing a project?

Posted: Mon Nov 12, 2018 4:48 pm
by NyanMC
Jerrysmbxworld wrote:
Sun Nov 04, 2018 5:36 pm
Is it level design? Perhaps being inspired to create a episode? Personally, I love Map & Boss designing. I especially love designing the end part of the world? It''s like an interesting transition when You are nearly completion in the world. it's something that I've always find interesting. My favorite worlds are Sky-theme worlds (Also known as Cloud Worlds) and Volcanic worlds (Basically Bowser's Kingdom) They can be a lot trickier since usually You have to be precise about how far You jump. And the lava worlds typically are the hardest ones since the enemies are very diverse.
I always found creating the final level in an episode fun. Not the one before the final boss, but the bonus level unlocked after gathering a certain number of stars or completing some bonus levels.

Examples:
Spoiler: show
Grandmaster Galaxy from Super Mario Galaxy 2, Champion's Road from Super Mario 3D World, or Darker Side from Super Mario Odyssey.
Also, creating a gimmick for each level is fun.

Re: In which part You have the most fun when designing a project?

Posted: Tue Nov 13, 2018 8:53 am
by Enjl
NyanMC wrote:
Mon Nov 12, 2018 4:48 pm
I always found creating the final level in an episode fun. Not the one before the final boss, but the bonus level unlocked after gathering a certain number of stars or completing some bonus levels.
I imagine it'd be suuuper tedious and sucky having to make another 30+ levels for that episode before getting to make a new episode with a new final final level.
Why not JUST make super hard levels for skilled players? You can stuff them with gimmicks regardless of whether or not they're part of a package! And if made standalone, they don't carry dozens of levels you might not wanna spend time on with them.

Re: In which part You have the most fun when designing a project?

Posted: Wed Nov 21, 2018 7:48 am
by AndrewPixel
The very beginning: when the ideas for a project come up in my mind I can't wait to start turning them into life.

Re: In which part You have the most fun when designing a project?

Posted: Thu Nov 22, 2018 12:38 pm
by Scroll
AndrewPixel wrote:
Wed Nov 21, 2018 7:48 am
The very beginning: when the ideas for a project come up in my mind I can't wait to start turning them into life.
Lol same here...