Music Type

General discussion about Super Mario Bros. X.
User avatar
Raster
Banned
Posts: 804
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: The Invasion 3

Music Type

Postby Raster » Mon Apr 28, 2014 4:43 pm

What type of music do you use in your level? Personally, I dislike music from recent games in SMBX levels because it doesn't fit with the game. I prefer SNES-synthesized music in my levels. Super Mario All-Stars, the game from which SMBX borrows most of its elements, uses SNES-produced music and I feel like modern music ruins the feel of the level.

User avatar
SuperWingedYoshi
Volcano Lotus
Volcano Lotus
Posts: 547
Joined: Thu Feb 27, 2014 9:23 am
Current Project: Yoshi's Paradise

Re: Music Type

Postby SuperWingedYoshi » Mon Apr 28, 2014 5:23 pm

When it comes to choosing music for my SMBX levels, I usually don't look for how the AGE of the music fits to my level, but how the ATMOSPHERE of the music fits to my level (for example, Nimbus Land clearly won't fit to a lava level). I usually use the music that SMBX provides me, but when it fits, I like using music from other games, too. I already used music from Yoshi's Island, Yoshi's Story, Monkey Island and New Super Mario Bros. Wii and it never felt like it didn't fit.
Image
My SMBX project: Yoshi's Paradise!


Projects I support:
Spoiler: show
Image
Image
Image
Image

silent_
Larry Koopa
Larry Koopa
Posts: 2157
Joined: Fri Dec 20, 2013 3:34 pm
Current Project: something

Re: Music Type

Postby silent_ » Mon Apr 28, 2014 5:27 pm

I typically don't use music from Mario games at all; I find an epic theme composed by a YouTuber and use the YouTube to mp3 converter. It's actually quite lousy to use a theme used before in another SMBX level, I think, so I try to keep it different. At the most, I might use a theme from a Donkey Kong Country game. I've used Kirby themes quite a bit, one Sonic theme, and one time ever I decided to use a Mario theme. It was from Mario and Luigi: Dream Team, and was modern. Also, I criticize default music, and I'm not the only one; castlewars does it too. For instance, if someone made a Metroid Cave level and used the default SMB1 underground theme, I'd take a lot of points off, and if it's a nostalgic SMB3 level and it uses the default SMB3 grass theme, I would take a few points away too. I felt like I was strict when I was a level judge, I'll tell you that, particularly with music choices.

SNES themes seem too dull and bland in levels; even if it's a "run and jump kill the Goombas" level I find it too boring; if you used hardcore metal song music it would be too loud. Therefore, I can't discover a way to find decent music picks in my level unless it is not too old, was not used before in SMBX, not too bland, or not too hardcore.

Anyway, I agree with smwforever45, too. The atmosphere of the music is indispensable, because it kind of determines the level's quality if that makes any sense. If you made a grassland music and used an OCremix of the SMB1 classical castle, that is poor level quality. I have to judge a level by its music, and it's a common habit with SMBX. I just can't help it.
previously known as Kep

User avatar
WindyDelcarlo
Swooper
Swooper
Posts: 100
Joined: Sat Apr 12, 2014 7:06 pm
Current Project: Who knows? Back after what feels like absolutely forever!

Re: Music Type

Postby WindyDelcarlo » Mon Apr 28, 2014 8:39 pm

I use whatever music I think would sound right in the level, and sometimes certain remixes catch my attention.. If my level is a volcano, chances are I'll be using my favorite volcanic theme, which was the one from NSMB. If I'm in a factory or research laboratory, I'll probably find a techno song or remix that works.
Electrokinesis is fun.
Struggling to remember what and why I did things when I was here the last time.

Chad
Ripper II
Ripper II
Posts: 330
Joined: Sun Mar 02, 2014 3:22 pm

Re: Music Type

Postby Chad » Mon Apr 28, 2014 9:34 pm

I'm fine with most kinds of music, although my pet peeves in that department are remixes that are so wildly different that they remove what I liked about the original, usually in the form of squeezing as much volume as it can into every second. That, and on rare occasions I'll find a level that uses something that sounds like it came from a movie, and that's just on another level entirely in a way that feels completely detaching from the gameplay. I don't put too much importance in music, though. It does matter to me whether it fits, and I'll point it out if need be, but I'm still able to enjoy the design, graphics, and gameplay as they're intended even if the music feels off.
I'm not active too much on the forums anymore, but my PM inbox is available if you need anything.

Also, I make Super Mario Maker levels sometimes! (Don't mind the awful NNID.)

User avatar
WindyDelcarlo
Swooper
Swooper
Posts: 100
Joined: Sat Apr 12, 2014 7:06 pm
Current Project: Who knows? Back after what feels like absolutely forever!

Re: Music Type

Postby WindyDelcarlo » Mon Apr 28, 2014 9:37 pm

I'm musically inclined. I always notice music in games and levels, so it bothers me if it doesn't sound like it belongs.
Electrokinesis is fun.
Struggling to remember what and why I did things when I was here the last time.

User avatar
icez
Mega Mole
Mega Mole
Posts: 261
Joined: Fri Dec 20, 2013 7:21 pm
Current Project: Super Mario:The Rise of Darknesss

Re: Music Type

Postby icez » Mon Apr 28, 2014 9:55 pm

music that fits with the level, like a factory type music with a factory level age dosen't matter to me

User avatar
Magician
Volcano Lotus
Volcano Lotus
Posts: 567
Joined: Fri Dec 20, 2013 7:36 pm

Re: Music Type

Postby Magician » Tue Apr 29, 2014 3:15 am

I have a high tolerance for variation. It can be 8-bit; it can be orchestrated; I don't mind. Whether or not it fits is a highly subjective guessing game to me. I don't disagree that it's great when it sounds SNES rendered, but in reality you can't always just reverse engineer a song and recreate it with that style, nor can you wait for someone else to if they haven't done it already. I just tend to see SMBX as being separate from the SNES era even though it draws inspiration from Super Mario All-Stars.

On the other hand, music that takes up less space seems to load faster and loop a lot more easily, and that's a HUGE plus.

Some things that DO concern me are if I've heard it too many times in other levels I've played, or if the repetitiveness of the music matches the natural length of the level.

User avatar
Danny
Mario
Mario
Posts: 4038
Joined: Fri Dec 20, 2013 1:12 pm
Chat Username: Syndrilevosse#3884

Re: Music Type

Postby Danny » Tue Apr 29, 2014 3:29 am

I'm a sucker for music from the Super Mario Galaxy series. I also enjoy music from The Legend of Zelda, but not as much as SMG.

Certain music tracks start to get repetitive, such as the more recent ones from Super Mario 3D World that everybody seems to enjoy using in their levels.

Music that fits to the level environment and graphical style really does do it for me. There are specific music tracks, like ones from Kid Icarus Uprising, that don't belong in any SMBX level.
Wizard wrote:I felt like I was strict when I was a level judge, I'll tell you that, particularly with music choices.
I don't suppose you remember Genaric SMB3 Airship, do you? You scored it a perfect 9 out of 10, that's not strict at all.
I used to be 8bitmushroom but not anymore.
If you need to get in contact with me, message me on Discord, or find me at SMW Central's Discord server where I moderate.

User avatar
ElTipsta
Ripper II
Ripper II
Posts: 375
Joined: Fri Dec 20, 2013 3:16 pm
Current Project: A project

Re: Music Type

Postby ElTipsta » Tue Apr 29, 2014 1:15 pm

I focuses on whatever fits the environment, and what sounds nice. I personally avoid remixes however, as they don't really fit for a level. Though in some cases I pick the music first and eveeything else is envelloped around that. I reckon that could be quite a good approach if used well.
Yeah, I've been inactive for a while. Just stopped coming here for whatever reason. Sorry about that. Still, I'll be lurking around more often, especially as I now have a craving to make SMBX levels again.
Supporter Of:
Image

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Music Type

Postby zlaker » Tue Apr 29, 2014 1:17 pm

I usually take music from SMG, Kirby or 3D World.
ImageImageImageImageImageImageImageImageImageImage
I make art lol

User avatar
Tango
Volcano Lotus
Volcano Lotus
Posts: 569
Joined: Fri Apr 25, 2014 12:06 pm
Current Project: None
Chat Username: Tango
Contact:

Re: Music Type

Postby Tango » Tue Apr 29, 2014 1:51 pm

I like use NES, SNES, N64, GBA and remix musics from this classics on specials levels. In my actual project, i'm using SNES, N64 and GBA musics, and the Hotel Mario soundtrack. Really, i use any type of music, this can include not-game musics. I use a music that i know and that combine with my level. For example, a Arcade World (i'm making in my project) i go use Waluigi Pinball music (from Mario Kart DS). However, exist a remix of the SNES in Youtube, and i like to use this. Conclusion: I like all type of music.

glitch4
Ludwig von Koopa
Ludwig von Koopa
Posts: 2571
Joined: Tue Dec 31, 2013 3:43 pm

Re: Music Type

Postby glitch4 » Tue Apr 29, 2014 3:19 pm

I'm take some snes and N64 themes. Maybe some themes that I made but all these are damn bad.

reghrhre
Koopa Shell
Koopa Shell
Posts: 677
Joined: Mon Dec 02, 2013 6:19 pm

Re: Music Type

Postby reghrhre » Tue Apr 29, 2014 3:39 pm

My choice of music is from any game really, as long as it fits with the theme of the level. Though I've been lazy about looking for songs from random games so I've just been using songs from Touhou or from games that practically everyone knows about really.

User avatar
Sancles-Chan
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 1957
Joined: Wed Jan 01, 2014 6:50 am
Flair: I've defeated humor

Re: Music Type

Postby Sancles-Chan » Tue May 06, 2014 7:06 am

I personally use any music which sounds right i could go from The Binding of Isaac to Default music to Remixes
Image
I go by She/Her for everyone.

User avatar
HeroLinik
Cyan Yoshi Egg
Cyan Yoshi Egg
Posts: 3445
Joined: Fri Dec 20, 2013 1:28 pm
Current Project: TCGA Remake
Chat Username: Look below my avatar
Contact:

Re: Music Type

Postby HeroLinik » Sun May 11, 2014 11:17 am

I stay away from using 8-bit music whenever given the opportunity. It's horribly out of place when it comes to SMBX, even with 8-bit graphics, because the sound effects are 16-bit.

As for the game I use it from, I tend to stay faithful to Mario because SMBX is definitely a Mario game, but out-of-place music such as music from Call of Duty or something won't fit much due to the platforming nature of many of the levels. I do tend to get more epic with the boss battle music when it gets closer to the bosses, so usually the first boss music is something like a regular boss theme before progressing to something like a champion theme from one of the Pokemon games as the theme for the final boss.
I support: show
Lol, you got trolled. Move along, if you please.
YouTube channel

Moderator of the r/Pokemon Discord server since 2019.

User avatar
Murphmario
Larry Koopa
Larry Koopa
Posts: 2163
Joined: Fri Dec 20, 2013 7:07 pm
Current Project: Project planned; waiting for SMBX2 Beta 4

Re: Music Type

Postby Murphmario » Sun May 11, 2014 3:04 pm

A mix of games, remix quality, and theme. I don't use Nes music unless it is a nes level. However, if I do, I look for a remix. I take music from various Youtube videos and convert them using this: http://www.vidtomp3.com/
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

User avatar
Tango
Volcano Lotus
Volcano Lotus
Posts: 569
Joined: Fri Apr 25, 2014 12:06 pm
Current Project: None
Chat Username: Tango
Contact:

Re: Music Type

Postby Tango » Tue May 13, 2014 1:55 pm

In my actual project, i'm using Banjo-Kazooie, Wario Land 4, Sonic the Hedgehog, Hotel Mario, The legend of Zelda and other game musics.

User avatar
bossedit8
Banned
Posts: 6846
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Chat Username: <3 bossedit8 <3
Contact:

Re: Music Type

Postby bossedit8 » Wed May 14, 2014 12:25 pm

For my earlier projects, I used sometimes NES, mostly SNES and like average something like at the Super Mario Galaxy era or something into that direction.

As for now to my newest Project, Touhou Music and only a few, SM64 Music.


Return to “General”

Who is online

Users browsing this forum: No registered users and 16 guests