Flamethrower NPC?

General discussion about Super Mario Bros. X.
User avatar
WindyDelcarlo
Swooper
Swooper
Posts: 100
Joined: Sat Apr 12, 2014 7:06 pm
Current Project: Who knows? Back after what feels like absolutely forever!

Flamethrower NPC?

Postby WindyDelcarlo » Mon Apr 28, 2014 10:27 pm

In the level editor, under SMB3 "NPC Blocks", there's a flamethrower block beside the Bowser Statue that was used on Airships and in NSMB's final castle. How do I make this function properly?
Electrokinesis is fun.
Struggling to remember what and why I did things when I was here the last time.

Chad
Ripper II
Ripper II
Posts: 330
Joined: Sun Mar 02, 2014 3:22 pm

Re: Flamethrower NPC?

Postby Chad » Mon Apr 28, 2014 10:48 pm

Conventionally, you can't, it's just an object in the level. But using custom graphics, layers, and events, it's possible to create real ones: https://www.mediafire.com/?b7edvb6yvu61t1p (credit to zephyr for the flames).

What you do is put the blocks on the Default layer, but put the flames on their own layer. Then, make events that hide and show the flames every few seconds (using the Big Fireball sound during their appearance for added effect).
I'm not active too much on the forums anymore, but my PM inbox is available if you need anything.

Also, I make Super Mario Maker levels sometimes! (Don't mind the awful NNID.)

User avatar
FanofSMBX
Bowser
Bowser
Posts: 3882
Joined: Sun Dec 22, 2013 12:01 pm

Re: Flamethrower NPC?

Postby FanofSMBX » Mon Apr 28, 2014 11:13 pm

If you make it have the sound, wouldn't it play even in sections without the flamethrowers?

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


Chad
Ripper II
Ripper II
Posts: 330
Joined: Sun Mar 02, 2014 3:22 pm

Re: Flamethrower NPC?

Postby Chad » Tue Apr 29, 2014 1:35 am

Yeah, but if you have one in each general screen area, the sound still makes sense.
I'm not active too much on the forums anymore, but my PM inbox is available if you need anything.

Also, I make Super Mario Maker levels sometimes! (Don't mind the awful NNID.)

User avatar
Pseudo
Peach
Peach
Posts: 5543
Joined: Wed Jan 08, 2014 12:04 am
Current Project: ???

Re: Flamethrower NPC?

Postby Pseudo » Tue Apr 29, 2014 3:19 am

Just so you know, the barrel thing isn't a a flamethrower in SMBX, it's just a barrel. You can interact with it like a solid block, though, and it can be moved by conveyors and the like. It's meant to be used as dead weight, as shown in the original Invasion.
its ya girl pseudo and im back on a provisional basis

"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account, 2016



Return to “General”

Who is online

Users browsing this forum: Eclipsed and 4 guests