Beating Every SMBX Episode: Return of Gigyas Boss Rush and Review

General discussion about Super Mario Bros. X.
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Re: Beating Every SMBX Episode: Nova Level Contest Boss Rush

Postby Nadav » Mon Oct 26, 2020 10:41 am

?
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Re: Beating Every SMBX Episode: Nova Level Contest Boss Rush

Postby Nadav » Wed Oct 28, 2020 9:06 am

Do you mean you will put the same video of it from the twich to youtube?
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Re: Beating Every SMBX Episode: Nova Level Contest Boss Rush

Postby Nadav » Wed Oct 28, 2020 3:38 pm

Eclipsed wrote:
Wed Oct 28, 2020 2:50 pm
Nadav wrote:
Wed Oct 28, 2020 9:06 am
Do you mean you will put the same video of it from the twich to youtube?
No it's going to be something else.
When will you do that?
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Re: Beating Every SMBX Episode: Nova Level Contest Boss Rush

Postby Eclipsed » Wed Oct 28, 2020 8:46 pm

Nadav wrote:
Wed Oct 28, 2020 3:38 pm
Eclipsed wrote:
Wed Oct 28, 2020 2:50 pm
Nadav wrote:
Wed Oct 28, 2020 9:06 am
Do you mean you will put the same video of it from the twich to youtube?
No it's going to be something else.
When will you do that?
I don't know. Please be patient, I'm very busy.


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Re: Beating Every SMBX Episode: Chocolate Contest X 1 Top 5 and Review

Postby Eclipsed » Wed Nov 04, 2020 12:21 pm

Chocolate Contest X 1

Spoiler: show
5. Hydro Highway by Cold Soup
This level is really neat and overall I don't have any complaints, it uses the idea quite well.
The only thing is that I don't think it reaches the full potential of the gimmick
Another thing is that it was really awkward not having an indicator when to jump on the blue flames.
Also, the second star coin seemed a bit vague to me, overall a fun level

4. Guys, I'm pretty sure that's not how you play baseball
This level was by far my least favorite level in the top 5.
There were multiple points in the level that I died due to something that barely spawned a few pixels on-screen
The main gimmick of the level is super unclear and I never felt like I had a natural progression of easing into it.
Due to that, there was always one setup in the first section and second section that were just unfun to do.
Other than that, the rest of the level was pretty fun and well-desigined, its just a small part of the level I really disliked.
There was a point during the boss where, I hit the boss in the middle on its second phase and after it popped up, it instantly killed me.
Other than that, the level is extremely creative and the setups provided enough variety to be interesting.
Scoring since I disliked the level: 20/15/30/10/10 = 85

3. Fuzzy Frenzy
Overall, a pretty solid level that literally feels like Nintendo
No major complaints or nitpicks that I found
Every star coin felt like it had purpose in the level and added something valuable

2. Tarnished Tunnel
Honestly, this level is pretty creative.
However, I was really bored since it was so slow.
The music used did not help my boredom.

1. This level was really fun except for some of the star coins
The star coins break the natural flow of the level.
The two star coins that are the most annoying are the 8th one and the 2nd one.
So the setups for the second part of the level are based/designed around a global timer.
The problem with the 8th star coin is that so much time is spent getting it, the setups are now desynced from the global timer.
Meaning that it feels like I'm dealing with an oversight about the level rather than level designed based around the timer.
The second star coin is kind of just boring to get since you need to lead a kirby enemy a while away in the level

Rating of how much fun I had 100% every level

4 < 2 < 5 < 1 < 3

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Re: Beating Every SMBX Episode: Return of Gigyas Boss Rush and Review

Postby Eclipsed » Sat Nov 21, 2020 2:41 pm



Review
Spoiler: show
The creator of the episode is clearly inspired by Luigi's Fight For The Mushroom Kingdom but never learns the mistakes that the episode made. So in their episodes, they have the same issues that were in Luigi's Fight For The Mushroom Kingdom.

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Re: Beating Every SMBX Episode: Return of Gigyas Boss Rush and Review

Postby Nadav » Sat Nov 21, 2020 4:19 pm

Eclipsed wrote:
Sat Nov 21, 2020 2:41 pm


Review
Spoiler: show
The creator of the episode is clearly inspired by Luigi's Fight For The Mushroom Kingdom but never learns the mistakes that the episode made. So in their episodes, they have the same issues that were in Luigi's Fight For The Mushroom Kingdom.
Do you mean it was hard? Sorry I didn't really know that.. Maybe Im too much good at this game when I tested it.. But I respect your feedback because it can be truth for anybody else.
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Re: Beating Every SMBX Episode: Return of Gigyas Boss Rush and Review

Postby Eclipsed » Mon Nov 23, 2020 1:24 am

Nadav wrote:
Sat Nov 21, 2020 4:19 pm
Do you mean it was hard? Sorry I didn't really know that.. Maybe Im too much good at this game when I tested it.. But I respect your feedback because it can be truth for anybody else.
No, not that it's hard, moreso that enemies often feel like they're placed haphazardly to fill up space rather than actually having a purpose.

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Re: Beating Every SMBX Episode: Return of Gigyas Boss Rush and Review

Postby Nadav » Mon Nov 23, 2020 4:05 am

    Eclipsed wrote:
    Mon Nov 23, 2020 1:24 am
    Nadav wrote:
    Sat Nov 21, 2020 4:19 pm
    Do you mean it was hard? Sorry I didn't really know that.. Maybe Im too much good at this game when I tested it.. But I respect your feedback because it can be truth for anybody else.
    No, not that it's hard, moreso that enemies often feel like they're placed haphazardly to fill up space rather than actually having a purpose.
    Also why do you think this episode is like Lfftmk? Do you mean luigi's fight for love instead? Because that's my episode.
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